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Misc Devlogs About Game Design

The Activation Energy of a Game
4
Game Design
This is the second in my series of “Lunch Break Lectures”. I’m trying to create an avenue for putting my thoughts out there without worrying too much abou...
The Quest for the Formula that Makes Good Visual Novels That Make Money
4
20
Game Design
I've got a confession to make. I have helped more people make visual novels than I have actually made myself. To be fair to myself, just one of the jams I've st...
The Story of the Game and Lmancrazy; THE DEV, the history
1
Game Design
Getting The Quest 2 One day in January 2024 , I got a quest 2 without even asking, and so did my little brother, who actually did ask for one from one of our gr...
2 files
What is a visual novel?
13
Game Design
I ask as I hurl a glass of fermented grape juice! Not just because I'm one of the oldest millennials there are and love referencing my beloved Playstation 1 era...
Mini-Devlog: Ren'py 3D stage fun
Game Design
Small devlog today! Just because I wanted to show off a WIP prototype I spent all day creating!! Or: tfw you wanted to do various test with the Ren'py 3D stage...
Progress Devlog #3: New Art, New Progress
Game Design
New devlog today! I'm surprisingly devoted to this project and am trying to work on it everyday if only just a little lol Probably helps that this story resonat...
Devlog #2: Design/Writing Thoughts
Game Design
Progress log #2 thing aka I keep toying with the visuals for my fangame in order to find something I wanna stick with (and expand upon for my own works lol) I...
Progress devlog 1
1
Game Design
one of my latest visual progress thingies i.e. parallax movement goes brrrrr~ See below for more visual design stuff! I've been working on this fangame a bit mo...
017. Demo on the horizon 🎮🏴'Below Deck' March 2026
Game Design
Demo on the horizon Ahoy crew, welcome below deck! We've got exciting news to share this month. Our first ever public Steam demo is coming in early May for Stea...
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Self Study and Tutorial - Devlog 02
Game Design
Self Study: Creation of a 3d humanoid character My first task was to create a simple humanoid in Blender, which I would later rig up and animate. I decided to o...
2 files
Dev Log #4 I think I'm getting somewhere
Game Design
The past two weeks have been a struggle as I tried to decide which story my game should be based on, since it will be heavily narrative dependent. In this dev l...
Dev Log #3 In the name of research
Game Design
Howdy friends! In the past few weeks, I did a lot of things in the name of research (which mostly means playing games). Many good ideas have come to me, but I s...
Dev Log#2 Change of plan
Game Design
Okay, so my original plan was a murder mystery game with similar mechanics of looking for evidence and using it against others in the trial to point out the cul...
Expressionism in Practice: A Case Study of Triangle Agency
1
Game Design
Introduction Recently Jay Dragon released an essay outlining her vision for an artistic movement oriented at a specific set of goals that she refers to as expre...
Dev Log #1 How it started
1
Game Design
First dev log for the thesis project! For this project, I want to make a video game (not sure what it is yet), but the narrative would definitely be a big part...
What do we mean when we say a game “supports” play?
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12
Game Design
What do we mean when we say a game “supports” play? This is the first in a series whose placeholder title is “Lunch Break Lectures”. I’m trying to cre...
GDD #3 - Memory Game Remix
Game Design
1. Visão Geral Gênero: Puzzle / Lógica / Casual Plataforma: WebGL Público-Alvo: Todas as idades Perspectiva: 2D Objetivo Principal: Encontrar pares enquanto...
Chasing the Strange: Designing Beyond Realism
Game Design
I’ve always gravitated toward games that do something a little odd. “Odd” might not be the perfect word, but it captures that moment where a world tilts j...
GDD #2 - Monsters & Magic
Game Design
Esse eu comecei a criar, ele tem até mesma uma pagina aqui na itch.io , não lembro o porque não ter ido até o fim neste projeto. 1. Visão Geral Título: Mo...
GDD #1 - The Thing in the Walls
1
Game Design
1. Visão Geral Gênero: Stealth / Sobrevivência / Horror Psicológico Plataforma: PC (Windows) Público-Alvo: 16+ Perspectiva: Primeira pessoa Objetivo Princi...
We're all thieves!
Game Design
I decided on running OSE for the foreseeable future, but I'm removing the thief class from my game and redistributing its capabilities to the other characters...
FABRIC FRIENDS - Devlog 9/24/25
Game Design
Welcome to Fabric Friends! Fabric Friends is a TCG game that is intended to be 1v1 style card game where the main goal is to defeat your opponent by dropping th...
Co-Intelligence: A New Framework for Indie Game Prototyping
1
Game Design
Tired of Prototypes Dying? Let’s Talk About a Better Workflow. Hey fellow devs, We’ve all been there. You have a brilliant idea at a game jam, or a concept...
[Visual Dev] Character Design for Barbarian
1
Game Design
Hi all, this is Hanin! I did the artwork for Kaya's Guide to The Fabric of History! I hope you all enjoyed reading it and trying out the subclasses. For this bl...
Running Winter's Daughter
1
Game Design
Last weekend I ran Winter's Daughter by Gavin Norman at home for some friends, using my rules. A lot went great and the things that didn't go as well exposed wh...
The Combatant
Game Design
A Combatant is a well-trained fighter: skilled with any weapons, capable of mounted combat and able to fight while doning armor without tiring. As a general rul...
The Sorceror
1
Game Design
The Sorceror is a practicant of the occult. They start knowing one sorcery: Turn Undead Create Ember Cure Wounds Detect Evil Glamour Charm Person Hypnotize Read...
The Overloaded Double-Ended Oracular Table (ODEOT)
3
Game Design
Well, that's a mouthful. In my search for minimalistic gaming I'm also making the tools for running my games as small as possible. Alongside The Littlest Brown...
None Of The Above
Game Design
I loved my time with Fallen London . At each location, you’re given a list of things to do. These options change depending on all sorts of factors' your stats...
The Shape Of Things
Game Design
In a fascinating article in The Alexandrian , the author draws a line between roleplaying games (RPGs) and storytelling games (STGs) ( read it here ). To summar...
Extra edition: Wrapping up the Davy Jones’ Deckhand playtest 🎁 | April 2025
Game Design
Hey crew, What a week! It has been so exciting to share our newest build with you all. The team and I are extremely grateful for all the feedback, bug reports...
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3D & Motion Capture
Game Design
L'aspect 3D était un élément central de ce projet puisque c'était littéralement le sujet du projet Pour ce faire, nous avons procédé en différentes phas...
Création de la musique
Game Design
How to Destroy Angels - How Long ? La musique de notre vidéo à base de motion capture est un remix d'une composition du groupe How to Destroy Angels , avec po...
Tutorial 1 - Having a Unity Moment™
Game Design
Unity, My Beloved When we last left off, I had successfully(ish) managed to cobble together two decent(ish) looking models in Blender. On this episode of "Cyber...
Blender Barrel and Wrest Point
Game Design
I created a basic wooden barrel in blender following a youtube tutorial. Here is that tutorial: And here is a picture of the barrel I designed in Blender: Getti...
Realis Moon: Temvot, The God-Forgotten Moon
Game Design
Temvot, The God-Forgotten Moon IMPULSE : Find solitude among people. Staring at the many roadside shrines and grand temples left stranded across the plain and r...
Worldbuilding Concept - The Genius Loci
Game Design
In the book series Great Cities by N.K. Jemisin, the boroughs of New York city need to work together to save the spirit of New York which has just been born int...
High energy players - finding the right initiative system
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1
Game Design
Our group has found that a structured approach to combat encounters, one with explicit phases for planning and action, helps players stay focused and supports c...
LUMEN Game Personal Checklist
2
Game Design
makin' a new thing. Thus is what I want out of a LUMEN game that I make. Characters I like the "action figure" style of characters. Like, preset kits, with some...
HP to AC Conversions
3
Game Design
Download the charts and CSV tables Jupyter Notebook on Kaggle hosts the open-source code. Getting rid of Monster AC is not a new idea. Into the Odd gets its ins...
Parser IF as a poetic form or mode of visual rhetoric?
4
Game Design
I've been writing about Portrait with Wolf ^_^ for a while now. I see it as a poetry project these days. As you can see from the image, typical parser games hav...
Screen Saver math - TurboWarp - 2
Game Design
Here I need to basically flip the sign, that if you are at negative, go to positive, and if you are at positive, go to negative. There is a shortcut for this in...
Screen Saver math - TurboWarp
Game Design
Hello! I have been attempting projects in TurboWarp recently, hoping to make one project daily. I am now attempting that again. This time I decided to make a sc...
2 files
Screen Saver math - TurboWarp - 3
Game Design
Also interesting note here: I previously set sprite to start at 0,0 but that broke the game. The variables would keep randomizing and the sprite would not move...
Climate Jam - Ideation phase
Game Design
Overview Archeocook is a project I've had in mind for quite some time, but I never got a chance to really work on it properly before. I'm using the opportunity...
Week 1: Self Study + Tutorial
Game Design
Self Study This week to learn how to use blender I have created a wooden barrel and the red Japanese bridge from the botanical gardens in Hobart. To first creat...
Self-Study 01: Barrel & Hobart Cenotaph
2
Game Design
Barrel Tutorial The first model I made in Blender was a basic barrel, following a tutorial by SirPinkBeard. This helped me learn the basics of modelling and sha...
4 files
Unsafe: A Quick History Lesson
1
Game Design
So a quick history lesson on this "Unsafe" thing. One will note that this project is so old that I didn't even own a Windows PC when I started it -- I was in my...
End of Year Update
5
Game Design
Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and...
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