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Misc Devlogs Page 17

Episode 19.5 OUT!
2
Hey guys!So episode 19.5 is out now ! Go check it out, in this we are adding some new animations and fixing the falling sun!...
1 file
#5 - Stone Towers Parkour
New Unreal Animations: #5 - Stone Towers Parkour Parkouring up high on the stone towers and getting something nice at the end...
Improved wording of rules
1
Hi all! I've improved some of the wording about the first rule -- which arguably should have been the most clear and logical, but was not. Hopefully it will mak...
Update Progress - UV Unwrapping, Texture, Render texture character
Major Update
UV Unwrapping กระบวนการคลี่โมเดล 3D ออกมาเป็นแผนที่ 2D เพื่อให้สามาร...
Transitions / Camera
Feb 21 2025 Update wordtypevomit incoming. yikes, kind of completely messed the game up trying to figure out scene transitions and the camera following the play...
More states
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1
State Machine Update made a jump animation today, i like it. was trying to make a "prejump" animation play before but code was getting weird and it would at tha...
Perfection has already been achieved
Major Update
The tpwrtrmnky industrial complex is proud to announce that we have perfected ttrpg design. Think there's flaws? You are Wrong . Simply have your DM homebrew a...
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Übersetzung des S&S Kochbuchs wurde auf v.12.02 aktualisiert!
Deutsch : Die deutsche Übersetzung des S&S Kochbuchs wurde heute auf v.12.02 aktualisiert ! Links wurden ersetzt und Texte wurden hinzugefügt , die Patreon-Se...
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Classes/Objects/Vectoring (week 3)
Postmortem
Part 1: I wanted to use Sprites from Itch.io for this project and found a cute and free pack of them here . The features I want to add within this part are: *Sp...
Update Progress - 3D Character, Retopology
Major Update
Retopology การสร้างโครงสร้าง Topology ใหม่ให้กับโมเดล 3D โดยลดจำนวนโพล...
New Update! V0.3 is here!
New version, new features! First and foremost, this update is a bit rushed and does not have all the features I wanted in before posting. The reason for this is...
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v3.1 Makes Threats visible to all players
With Deep Cuts' Threat Rolls, it is important for the GM to clearly state the Threats to the PCs. v3.1 of the Lite VTT added a spot on the GM tab (left panel, j...
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Díj 2024
A 2024-as díj fizikai formája egy 30 cm magas szobor, amelyen ATLASZ figurák tartanak vállvetve egy hatalmas dobókockát. Emellett a díjazottak egy pro bo...
Creature movement project
Tutorial
For my third dev-log, I tried to create a creature that can move randomly across the screen back and forth however, it was very challenging in terms of how to s...
DMSC Devlog: Week 3 - Class Work
This week has been a little all over the place, with a lot of different concepts thrown at us to experiment with. I can tell we're really getting into the meat...
Create a Class and Vectors
Hello! This is my third Devlog of the semester. I jumped right into the class practice. I felt in control of this due to our class meeting and the previous seme...
Bug fixes
- Fixed an issue where serial keys were not being remembered - Added VST3 for MAC...
4 files
Published print-friendly alternative of V1.2.2
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Major Update
Hi all! After some feedback about printing from players, I've created an all-white variation of IKA to save ink when printing. This will continue to be updated...
Week #3
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For week 3 I was tasked with creating a class filled with creatures that can move around with each other on the sketch in harmony. Inspired by last week's icebe...
V1.2 - Sistemazione Layout + Contenuti
1
Sistemazione del layout di alcune caselle poco chiare. Aggiunta la voce "Condizione porte". Sistemazione di un punto mancante nella tabella Armi/Armature/Oggett...
2 files
Shifting to player state machine
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1
Was having trouble with my previous code in the game adding new animations / different combinations / some things like my attack would play 3 times in a row if...
Episode 19 OUT!
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Hello guys ! Episode 19 is out now, we have added the settings page...
2 files
VRMA Animations Export: procedure explained and fixed!
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Just a heads-up, I've updated the guide to better explain how to import VRMA animations, as well as how to export them manually. There were a few bugs doing wha...
Week 3 - Creature Class
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This week, we were tasked with creating a class for a ‘creature’ of our choosing to get better acquainted with object and class relationships in p5js. My id...
Part 2 Begins!
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We're back from the holidays and have our first our article of the year for this series. We begin part 2 by expanding on our victory and defeat outcomes and sta...
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Game Balance; A Blog Post
Tech Discussion
Game design, as we know it, is a delicate art. Or, as some might argue, it’s a bit like attempting to bake a soufflé in the middle of a spaceship while trave...
Published V1.2.2 of IKA
1
Major Update
Hi all! If you are active in the Thinky Puzzle Games discord and/or the Letibus design discord, you may have seen my posts about IKA. This is here to centralise...
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I Miss Blaseball (But Mostly Ortiz Morse)
Culture
In struggling with the grief of the world in 2020, Blaseball was a respite. On its surface, it's a harmless free game that doesn’t ask for your money, only yo...
Update - Added: Alternative (v1.1.0)
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Major Update
Changelog - Major Update Version 1.1.0 - Alternative Version Redisigned the plugin command to be more user-friendly and clean Added: Bar Type: Half Moon. Curren...
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Version 0.2 is Live!
It's a new version, so a full download is needed. The Mystrapedia_0.2.zip contains everything you need to get going. New features: The ability to indicate wheth...
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Week #2
During week 2 I was challenged to create an iceberg utilizing Perlin noise. It wasn't the easiest, but I enjoyed my time creating it! Things began with a rather...
Hotfix
Potentially fixed an issue where the plugin was asking users to re-enter their license key every time they opened the plugin...
5 files
Issue 33 Release (Feb 1 - Feb 15)
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Hello everyone! Issue #33 of the Amare Bulletin is out now! 🎉 With several game jams wrapping up and new ones beginning, we have plenty of exciting news this...
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rewriting code
rewriting my animation code into state machines and i think i want to die...
Week 3: Classes and Objects
Tutorial
This week, I'm creating a derpy snail named Robert that moves across the canvas using basic shapes, classes, objects, and vectors in P5JS. When the screen is cl...
windows version should work
fixed windows...
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Week #1
In my quest to catch up with this class I had to first tackle the issue of the first homework assignment, involving the LOGO software and a turtle!I was first g...
Realis Moon: Temvot, The God-Forgotten Moon
Game Design
Temvot, The God-Forgotten Moon IMPULSE : Find solitude among people. Staring at the many roadside shrines and grand temples left stranded across the plain and r...
Bug fixes
- Fixed an issue where serial keys were not being remembered - Added VST3 for MAC...
5 files
Bug fixes
- Fixed an issue where serial keys were not being remembered - Added VST3 for MAC...
5 files
Kiválasztás 2024
Az életműdíj mérlegelésekor nagyon sokféle méretű, profilú és szervezettségű kezdeményezés került összehasonlításra. A díj odaítélése töb...
feb 15, 2025
adding new animations, pretty tough to do. using other sprites as reference but damn lol included a death particle explosion. will probably remove but still pre...
V1.4.7 Major Update
Major Update
ITCH.IO CHANGELOG: Versions 1.0.0 To 1.2.3 Changed To Paid Legacy Versions Updated Description Updated URL Thank You For Supporting! CHANGELOG: Added Version Nu...
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Random Ice-berg vs Moving Glacier
Second Dev log post: Random Ice-Berg vs. Moving Glacier Description: For my next dev log, I couldn't figure out where I wanted my project to go however, once I...
New Unreal Animations!
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Major Update
I decided to try doing Animations / Cinematic using Unreal Engine instead of just making another game. So thus I have 4 very short movie animations ready now!Th...
Díjazott 2023
Major Update
A díjat 2023-ban egy több kezdeményezést (Hősök napja, Hullámkirály, Kalandorkrónikák, Regélő Főnix, Vándorkrónikák) összefogó ernyőszervezet...
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