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Concept art & assets used in We Know The Devil
OpenGL tutorials with help for common problems
Learn GameMaker Studio's Scripting Language Today
​This is the Fourth PICO-8 ZINE! SPECIAL ROGUELIKE
game spaces + architecture
The digital version of the book preserving the art of Glitch
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
episodic space opera
GIF
An ebook about social media and The Trans Narrative
A twine novella about comedy, and what we use it for.
A visual essay on gay experience.
a curatorial poetry chapbook with a large number of algorithms, bots, generators, and code snippets.
var noun = [new Lungs(), new Eyes()];
game spaces + architecture
Charity compilation zine for All For The Game
Development diary and documentary photos from the making of the game.
art and story booklets accompanying the demo release
A fictional slice-of-life short story about living with Bruce Lee.
The Art of SUNSET and The Diary of Angela Burnes
A collection of essays written for various magazines and blogs about bodies and creativity in games and other new media
The book of the No Time To Play blog
PDF Templates For Creating Retro-Looking Game Documentation
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