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Concept art & assets used in We Know The Devil
Killing Monsters in the Gig Economy
An illustrated light novel about dealing with anxiety, cats, and gender feels
game spaces + architecture
An unofficial book on Undertale, delving into the game's explorations of compassion.
game spaces + architecture
game spaces + architecture
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
game spaces + architecture
process sheet for forgetful rpg
OpenGL tutorials with help for common problems
An unofficial investigation into the strange history behind this lost horror game.
The digital version of the book preserving the art of Glitch
game spaces + architecture
game spaces + architecture
Understanding the Dreamcast from inside its game worlds
Why do so many casual games tell you to stop playing them?
A collection of essays written for various magazines and blogs about bodies and creativity in games and other new media
The second chapter in the fantasy mech series, Coquette Dragoon.
An unofficial analysis of LJN's Friday the 13th and its underappreciated importance to video game horror
Three witches best learn to trust each other, and fast...
This contains the The Letter - a horror visual novel game's digital artbook and exclusive wallpaper pack.
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