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game spaces + architecture
game spaces + architecture
game spaces + architecture
Learn how to make your own videogames using an easy-to-learn software
Concept art & assets used in We Know The Devil
The digital version of the book preserving the art of Glitch
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
OpenGL tutorials with help for common problems
Development diary and documentary photos from the making of the game.
The book of the No Time To Play blog
The Art of SUNSET and The Diary of Angela Burnes
art and story booklets accompanying the demo release
A collection of essays written for various magazines and blogs about bodies and creativity in games and other new media
How To Design Games That Are Personal, Political, And Profound
Understanding the Dreamcast from inside its game worlds
An illustrated light novel about squids, maids, squid maids, and gender feels
Securing Our Future Through Exploration and Education
Why do so many casual games tell you to stop playing them?
A collection of essays from John Harris' column on roguelikes
Three witches best learn to trust each other, and fast...
An unofficial book on Undertale, delving into the game's explorations of compassion.
Graduate Student Literary Journal
cute drawings of wizards who are also cats
An urban fantasy story about a two beings in a relationship & the magic between them.
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