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Concept art & assets used in We Know The Devil
Learn GameMaker Studio's Scripting Language Today
game spaces + architecture
OpenGL tutorials with help for common problems
Your very own BASIC interpreter is closer than it appears
A collection of essays from John Harris' column on roguelikes
Learn to market your upcoming game so you go from 10 players to 10,000.
Hey! It's the pdf version of my super cool Worlds of Power parody book.
How To Design Games That Are Personal, Political, And Profound
An illustrated F/F transformational erotic romance.
Wild and wooly whatever of occultura and esoterrata compiled together
The digital version of the book preserving the art of Glitch
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
Fight the war within to survive the war without. A diverse, dramatic grand strategic fantasy novel.
GIF
An ebook about social media and The Trans Narrative
Audiobook of the classic 1903 novel by Jack London
After losing two of the most important people in his life, 16-year-old Takumi relentlessly searches for information...
Pokemon Go Guide is guide application for playing Pokemon Go games
game spaces + architecture
Development diary and documentary photos from the making of the game.
It's the audio version of my super cool book Souls of Darkness!
art and story booklets accompanying the demo release
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