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14 talks about women in tech, game design, and the industry we love
game spaces + architecture
Learn GameMaker Studio's Scripting Language Today
game spaces + architecture
game spaces + architecture
Concept art & assets used in We Know The Devil
Your very own BASIC interpreter is closer than it appears
The digital version of the book preserving the art of Glitch
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
OpenGL tutorials with help for common problems
How To Design Games That Are Personal, Political, And Profound
The Art of SUNSET and The Diary of Angela Burnes
Development diary and documentary photos from the making of the game.
A collection of essays written for various magazines and blogs about bodies and creativity in games and other new media
The book of the No Time To Play blog
art and story booklets accompanying the demo release
Understanding the Dreamcast from inside its game worlds
An illustrated light novel about squids, maids, squid maids, and gender feels
An unofficial book on Undertale, delving into the game's explorations of compassion.
A collection of essays from John Harris' column on roguelikes
cute drawings of wizards who are also cats
Securing Our Future Through Exploration and Education
Why do so many casual games tell you to stop playing them?
Three witches best learn to trust each other, and fast...
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