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game spaces + architecture
Concept art & assets used in We Know The Devil
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
Development diary and documentary photos from the making of the game.
The book of the No Time To Play blog
The Art of SUNSET and The Diary of Angela Burnes
art and story booklets accompanying the demo release
An illustrated light novel about squids, maids, squid maids, and gender feels
Why do so many casual games tell you to stop playing them?
Three witches best learn to trust each other, and fast...
An unofficial book on Undertale, delving into the game's explorations of compassion.
Graduate Student Literary Journal
cute drawings of wizards who are also cats
Your very own BASIC interpreter is closer than it appears
queer superhero love story
A novella and album about a bar where people go to die.
Guía para crear un videojuego "indie" en 72 horas
Guía para crear un videojuego "indie" en 72 horas
A genre-rich collection of short stories and poems. Sci-fi museums and Lovecraftian cave horrors await!
PDF versions of three previously published works by @h3xtacy, including BONUS MAGIK SIGILS
14 talks about women in tech, game design, and the industry we love
An ebook about social media and The Trans Narrative
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