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games + architecture
How To Design Games That Are Personal, Political, And Profound
Thousand Rooms is a visual novel following the behaviours of four characters and a room.
Learn GameMaker Studio's Scripting Language Today
an illustrated chapbook
An illustrated F/F transformational erotic romance.
Concept art & assets used in We Know The Devil
a queer perspective on the business of fiction
The digital version of the book preserving the art of Glitch
A collection of Flash Memoirs by msw
OpenGL tutorials with help for common problems
Your very own BASIC interpreter is closer than it appears
cute drawings of wizards who are also cats
Hey! It's the pdf version of my super cool Worlds of Power parody book.