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game spaces + architecture
Learn GameMaker Studio's Scripting Language Today
How To Design Games That Are Personal, Political, And Profound
OpenGL tutorials with help for common problems
After losing two of the most important people in his life, 16-year-old Takumi relentlessly searches for information...
game spaces + architecture
Concept art & assets used in We Know The Devil
Your very own BASIC interpreter is closer than it appears
A short story that takes place 2 years before the events of MD:SOA
Novelization of the game