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Digital Zine | Games as Objects | Virtual Architecture | Space and Representation
Concept art & assets used in We Know The Devil
A collection of essays from John Harris' column on roguelikes
Full Service - a RikuSora project
It's the audio version of my super cool book Souls of Darkness!
Hey! It's the pdf version of my super cool Worlds of Power parody book.
Development diary and documentary photos from the making of the game.
How To Design Games That Are Personal, Political, And Profound
Wild and wooly whatever of occultura and esoterrata compiled together
The Art of SUNSET and The Diary of Angela Burnes
Lady Velvet is very strict. If you follow all her rules, she'll leave you unharmed.