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pygame programming book. Support pygame, and learn you some python, C and pygame.
A collection of the community's knowledge on game development.
Systems Reference Document and Open Game License
Essays about TTRPGs, the internet, and remote play
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Essays and advice from around the tabletop industry
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Fallen - a new type-in roguelike for the Commodore 64
How To Design Games That Are Personal, Political, And Profound
A guide for making your own kid-specific TTRPG based on XP from the ENnie awarded TTRPGkids!
Essays about playing with horror in TTRPGs.
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48 pages of tutorials, interviews, and more!
An introductory guide to dice maths and mechanics for all the goblins and goblins at heart
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An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
A book examining the poetry of 2D platformer design.
How to Plan and Finish Your Game as a Solo Developer.
A Paul Czege Broadsheet
A collection of art and rough sketches with some commentary.
Essays and Reviews of Powered by the Apocalypse TTRPGs
Looking Back at Thirty Years of Video Games Based on The Simpsons
The Visual Novel and Interactive Fiction Zine
Michtim was my Master thesis project: this is the theoretical background information to creating my game
My submission for the Forgotten Games Essay Jam
This is the beginning of my ebook about the history of computer games and computer game platforms
Artwork and development insights into the making of 'The Beekeeper's Picnic'
A set of templates to help you map out your next game idea.
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
Using agile development to make card games
The Visual Novel and Interactive Fiction Zine
A One-Page ttRPG about solving things in a given time.
Es una gu铆a de inspiraci贸n para crear tus propios juegos de mesa.
Interviews about the history of TTRPGs and where they're going
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A collection of ideas from the next generation of game designers.
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