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A collection of the community's knowledge on game development.
pygame programming book. Support pygame, and learn you some python, C and pygame.
How to Plan and Finish Your Game as a Solo Developer.
48 pages of tutorials, interviews, and more!
An introductory guide to dice maths and mechanics for all the goblins and goblins at heart
Z GosckVerified Account
Systems Reference Document and Open Game License
Fallen - a new type-in roguelike for the Commodore 64
A guide for making your own kid-specific TTRPG based on XP from the ENnie awarded TTRPGkids!
Essays about playing with horror in TTRPGs.
Summoning CircleVerified Account
Essays and advice from around the tabletop industry
Summoning CircleVerified Account
The Visual Novel and Interactive Fiction Zine
How To Design Games That Are Personal, Political, And Profound
An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
Essays and Reviews of Powered by the Apocalypse TTRPGs
Using agile development to make card games
A Paul Czege Broadsheet
Essays about TTRPGs, the internet, and remote play
Summoning CircleVerified Account
A collection of art and rough sketches with some commentary.
Looking Back at Thirty Years of Video Games Based on The Simpsons
Artwork and development insights into the making of 'The Beekeeper's Picnic'
Michtim was my Master thesis project: this is the theoretical background information to creating my game
My submission for the Forgotten Games Essay Jam
Juego de rol para iniciar a los ni帽os de diferentes edades.
The Visual Novel and Interactive Fiction Zine
A book examining the poetry of 2D platformer design.
This is the beginning of my ebook about the history of computer games and computer game platforms
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
Interviews about the history of TTRPGs and where they're going
Summoning CircleVerified Account
A One-Page ttRPG about solving things in a given time.
Es una gu铆a de inspiraci贸n para crear tus propios juegos de mesa.
A collection of ideas from the next generation of game designers.
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