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pygame programming book. Support pygame, and learn you some python, C and pygame.
A collection of the community's knowledge on game development.
Systems Reference Document and Open Game License
Essays about playing with horror in TTRPGs.
Quickstart Rules and Adventures
How To Design Games That Are Personal, Political, And Profound
Essays about TTRPGs, the internet, and remote play
A Look Back at Thirty Years of Video Games Based on The Simpsons
An unofficial look at Kirby's Dream Land's attitudes towards difficulty in games and its ability to teach new players.
Essays and advice from around the tabletop industry
48 pages of tutorials, interviews, and more!
Fallen - a new type-in roguelike for the Commodore 64
Systems Reference Document and Open Game License
The Visual Novel and Interactive Fiction Zine
My submission for the Forgotten Games Essay Jam
Michtim was my Master thesis project: this is the theoretical background information to creating my game
A book examining the poetry of 2D platformer design.
A Paul Czege Broadsheet
The Winter 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
The Visual Novel and Interactive Fiction Zine
How to Plan and Finish Your Game as a Solo Developer.
A One-Page ttRPG about solving things in a given time.
Want to write a larp? Want it to have fights? Want them to be AWESOME fights? Here's how.
Free minibook to get you started into HTML5 games development with Phaser and TypeScript
10 steps, just you and a computer
The mechanics of nine puzzle games studied and critiqued
A set of templates to help you map out your next game idea.
Using agile development to make card games
A collection of art and rough sketches with some commentary.
An art book of almost all of the art for the game NO LOVE
A tiny (but dense) zine(?)-essay about decision spaces.
The Brazilian analog games experience
The Summer 2021 issue of MQ: The All-Indigenous Sports and Gaming Magazine
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