If you found a bug, got ideas for new cards (skills, enemies, pickups) and gameplay mechanic or just want to share your opinion about what you liked or hated in the game - this is the right thread to do it!
In the current live version there's only fire guy to fight, but another boss already done and ready to be published with the next update. I just want to add a special drop for that one and a few other things. In the future there definitely will be enemies which annoy players with certain board and card manipulations :)
Biggest problem with puzzle-based rooms, that I'm very bad at making puzzles. Unless they would be very basic ones and take me forever to design anyway. Maybe I'll get some help there, just need to create a proper grid editor first.
Either way, in the future endless runs will have much more variety and maybe even include certain special rooms (for example if bosses would need more/less space and etc).
I see! I don't do well designing puzzles either, so I know what you mean haha
I think that if you add some quests/milestones to the endless runs you can increase the amount of satisfaction the player gets from each run.
So I'm trying to suggest something where every time the player finishes the infinite mode they can at least look at other achievements to feel like they're making progress, instead of the scenario where they're just trying to beat their own highscore
Thank you for the feedback! I'm still working out how to make certain bosses more "manageable". Might add a limit or longer delay on the zombies necrodancer can spawn.
Thank you! I'll look into it. I've been mostly testing the game with mouse, so keep neglecting keyboard controls even tho I have a suspicion they're a bit (a lot?) broken at parts. Spacebar support will be added in the next update too!
Look Your Loot and Dungeon Cards have the same gameplay, indeed! In Card Hog there are a few mini-bosses (Skull, Necrodancer, Fireboss) and there will be bigger ones in the future. Preparation deck before a bigger boss fight is actually a very good and interesting idea. Thanks!
Thank you for the feedback! I locked mobile version to the vertical orientation, so scaling shouldn't be the problem there (although issue might persist in mobile web version) and also added a few precautions to avoid dead cards staying on the table.