Thanks! I love your other works so far so I'll just wait for this to be fully released.
Recent community posts
A couple of bugs for you to squash:
- If a mind controlled enemy moves onto another enemy and both cards drop to zero hp, the non-controlled enemy will remain on the board with 0 hp. It doesn't consume weapon damage to attack it (and it removes itself when attacked, as expected) but it can't be targeted by skills. Fireballs don't appear to ever hit it and a Throwing Dagger will miss it every time.
- On mobile, when the phone is rotated from vertical to horizontal the game rotates and scales itself down according to the lower height. However, it doesn't scale back up when rotating back to vertical. It stays at the smaller size.
I purchased Chester on IndieGameStand many years ago (maybe 4 or 5) and I absolutely loved it. I believe I had a 100% save file actually. I also remember first hearing of Chester United and getting pretty excited about that. Unfortunately, I ended up forgetting about it and was browsing through Itch today to see Chester One. Not knowing what this was I watched the release trailer and it looked like the old Chester. Then I found the Steam page and saw recent updates, some info about a remaster, and I knew I needed to support the game again. So I went back to Itch and immediately purchased it. Well, I'm kind of rambling here but thanks for making this awesome game and for the updates. Look forward to a purchase from me when you launch United as well.
Thanks for the quick reply. The Steam Controller will work just fine regardless (its completely configurable) but it just takes a little more work. Look forward to playing this next paycheck.
Does this also come with a Steam key? I'll end up buying on Itch regardless (DRM-Free and higher cut to the devs) but the Steam key is always a nice little bonus (achievements and easier setup of Steam Controller).