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Bryan Rumsey

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A member registered Oct 30, 2014 · View creator page →

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Is there any chance you could link me to a high quality, transparent file for your logo? I add artwork assets to SteamGridDB for people to use with game launching software.

Additionally, your Discord link is invalid. My gut says it wasn't set up as an indefinite invite code and has expired.

I dual boot into Mint and love it but my production workflow is in Windows. Can't do much about that yet (though I'm eyeing some software that might let me make the full on jump over soon). For the time being though, Windows is where I'm at when working so that's where my to-do list has gotta be 😅

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I really dig Tape. My one issue is that it would be a perfect application for a thumbstick but, at least on Windows, has to be installed to App Data (in 3 different places nonetheless). I would love to see a Portable Edition of this that is entirely contained in a single folder without leaving traces of itself in other folders of the host PC. Are there any plans to do this?

Edit: Just realized the Itch UX would improve from this as well. Right now the user will "install" it from the Itch Desktop app, then install it for real when they run it from Itch, and then they must run it from their OS rather than Itch. If you made it self-contained you could run it all directly from Itch and avoid the "double install" situation. 

Thanks! I love your other works so far so I'll just wait for this to be fully released.

Is this an actual prologue, events happening outside of the full version of the game, or will this content be featured in the full game?

Any chance the itch version can be updated to 406 like the Steam version?

A couple of bugs for you to squash:

  • If a mind controlled enemy moves onto another enemy and both cards drop to zero hp, the non-controlled enemy will remain on the board with 0 hp. It doesn't consume weapon damage to attack it (and it removes itself when attacked, as expected) but it can't be targeted by skills. Fireballs don't appear to ever hit it and a Throwing Dagger will miss it every time. 
  • On mobile, when the phone is rotated from vertical to horizontal the game rotates and scales itself down according to the lower height. However, it doesn't scale back up when rotating back to vertical. It stays at the smaller size.

I purchased Chester on IndieGameStand many years ago (maybe 4 or 5) and I absolutely loved it. I believe I had a 100% save file actually. I also remember first hearing of Chester United and getting pretty excited about that. Unfortunately, I ended up forgetting about it and was browsing through Itch today to see Chester One. Not knowing what this was I watched the release trailer and it looked like the old Chester. Then I found the Steam page and saw recent updates, some info about a remaster, and I knew I needed to support the game again. So I went back to Itch and immediately purchased it. Well, I'm kind of rambling here but thanks for making this awesome game and for the updates. Look forward to a purchase from me when you launch United as well.

Thanks for the info. Gonna have to keep practicing and get those last two levels done.

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I'm loving this game but only made it to Level 3 (that square boss is quite difficult). How many levels away am I from finishing it?

edit: I've now made it to Level 6 and died at the boss.

Thanks for the quick reply. The Steam Controller will work just fine regardless (its completely configurable) but it just takes a little more work. Look forward to playing this next paycheck.

Bucket Detective community · Created a new topic Steam Key?

Does this also come with a Steam key? I'll end up buying on Itch regardless (DRM-Free and higher cut to the devs) but the Steam key is always a nice little bonus (achievements and easier setup of Steam Controller).

I too will be waiting for a DRM-free version. Looking forward to the annoucement.