Hi! It's because it's a "demo" version, so it only has one area.
Phoebe Klim
Creator of
Recent community posts
This is what happens when the game is compiled with YYC - works fine in VM? -
############################################################################################
ERROR in
action number 1
of Create Event
for object control:
Expected a native_cursor, got { __ptr__ : 0000021D30ED0CF0 }############################################################################################
gml_Script_native_cursor_set_framerate (line 5)
gml_Script_native_cursor_create_from_sprite_ext (line 16)
gml_Script_native_cursor_create_from_sprite (line 5)
gml_Script_window_set_cursor_sprite (line 3)
gml_Object_control_Create_0 (line 5822)
That's the code:window_set_cursor_sprite(spr_cursor, 0);
Help! :)
Oh man, I hope you'll recover swiftly :o
Also, waw, the game is very cute! Keep it up.
"The stories of making your dream game first and failing hard, were all over the internet."
Eh, that's noise. They are probably talked about situations where financial success was required. Making money from games is really hard, but having fun and exploring your creative capabilities and needs, gaining experience is really easy, so just relax and have fun.
Well, any progress is good, even if a little: +1
"I think one of the main issues I have is that I can over estimate what I can do in an amount of time. I though 10 days to do the main coding, 20 days for 10 levels. It took from the top of my head 12-14 days for the main coding and 16-18 days for 4 levels."
Oh, god, I've been making games for 8 years now and I have this problem all the time. The only advice I could is: Double the expected time and pray to lords of chaos that it'll be enough.That's a beefy Post-Mortem, nice. If you can give so much effort to this, I'd guess you'll be fine.
"I found keeping everything as a simple .txt document to be the most effective for me."
That doesn't sound like a bad idea at all.
"As the old adage goes: "No plan survives first contact with the enemy," and I think that's especially true when it comes to any sort of creative endeavor."
Big true.