Thank you for the feedback! I locked mobile version to the vertical orientation, so scaling shouldn't be the problem there (although issue might persist in mobile web version) and also added a few precautions to avoid dead cards staying on the table.
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Look Your Loot and Dungeon Cards have the same gameplay, indeed! In Card Hog there are a few mini-bosses (Skull, Necrodancer, Fireboss) and there will be bigger ones in the future. Preparation deck before a bigger boss fight is actually a very good and interesting idea. Thanks!
Thank you! I'll look into it. I've been mostly testing the game with mouse, so keep neglecting keyboard controls even tho I have a suspicion they're a bit (a lot?) broken at parts. Spacebar support will be added in the next update too!
In the current live version there's only fire guy to fight, but another boss already done and ready to be published with the next update. I just want to add a special drop for that one and a few other things. In the future there definitely will be enemies which annoy players with certain board and card manipulations :)
Biggest problem with puzzle-based rooms, that I'm very bad at making puzzles. Unless they would be very basic ones and take me forever to design anyway. Maybe I'll get some help there, just need to create a proper grid editor first.
Either way, in the future endless runs will have much more variety and maybe even include certain special rooms (for example if bosses would need more/less space and etc).
Thank you everyone for your feedback already! Not sure if there's a way to multi-quote, but I voted up your posts, just in case that sends out notification.
- crash related to the fireball enemy is fixed in the latest update
- scores will be saved and there will be some kind of progression eventually
- when I'll have enough bosses and enemy cards, I'll be able to create a separate game mode which will have an end
- art is going to be the last thing to be reworked, maybe after I'll feel like I have a well rounded game already
If you found a bug, got ideas for new cards (skills, enemies, pickups) and gameplay mechanic or just want to share your opinion about what you liked or hated in the game - this is the right thread to do it!
Placeholder for the list of all available cards and their descriptions.
|Player||Main character card. Of course it's a pig.||Character|
|Select||Special event card which allows player to choose a new card to add to the rotation.||Misc|
|Slime||When killed splits into weak slimes which absorb nearby items. Won't split if there's no card to absorb nearby*.||Enemy|
|Stun Gun||Stuns enemy for 3 turns. Character will switch places with stunned enemy instead of taking damage.|
* these properties or mechanics are very likely to change in the future.
Absolutely loving the GMEdit after the few latest updates, been using it in tandem with GMLive for quite a while now and was wondering if it would be possible to improve their integration via plugin or GMEdit update. I'm thinking about something like a checkbox in context menu which toggles live_call() code at the top of the script (I guess a tricky part would be to detect if script has arguments) or having a short string like #live would do something similar. If that makes any sense.
One way to go about this would be snippets, which would save some time, but wouldn't make code cleaner.
I don't care if it's for kids. I love this! Arrow indicator is a bit tricky to see at times (it's fair that it's trickier, when I misclick) and it could be active a little bit longer.
I'm jealous of your art & polish. Good luck! Hope to see you in another jam!
Cool mechanics, too bad you haven't got enough time for some art and sweet animations. It would be awesome if in future iterations sins would be different too and, maybe, have some characteristics of 7 deadly sins either via attack style. AI or art.
Seemed to turn me around for no apparent reason after taping directional key or, sometimes, holding it for a while. Other than that I quite enjoyed being a donkey (I don't care what's written in the description, I was a donkey, can't take that away from me!)
Damn, and final moments of me they really were :D Also, final moments of my eardrums, since I had all volumes up to the max & headphones on. Loved the graphics and chaotic action, however little of them I had luck to see. Instant restart would've been very nice, since because of my skills and some very unfair respawns, I spent most of the time looking at intro/death screens. But I liked it :)
Is it very wrong that I ran around watching grandma being tear in to pieces by a pack of wolves... :)
Game looks very nice and I liked the sounds/music background. It would've been nice if dash could do some kind of area of damage attack to knockback wolves. And it looked like wolves are doing area of damage, so that seemed unfair :)
Your enemies doesn't respect personal space at all... They scared me a lot in first play, getting in my face like that and going like "What's up, mate, you mind if we hover right in front of you and shoot you?"
But other than invasion of personal space, I liked it, it's fast and responsive. And I think I even killed 3 bosses, which for me is a great achievement in any bullet hell game. Although, I think bullets could be represented better... Various colors really confused me and those green bullets in green background looked like map decorations until I paid a price to learn the truth... :)
For some reason I lose every time landing after I do a jump and transform midair (for some reason that was the first thing I tried). Is there a restart button I missed, I always get stuck in "you lose" screen and have to reload game to try things out again...
I am so bad at games like this. Spent last 10 minutes clicking everything and still no key. Already wanted to suicide myself at the angry villagers, but no luck there too.
Loving the room transitions and graphics. Also, funny dialog lines! Great stuff, I'm back to the key search. Going to click every pixel possible.
since you're in this thread, I bet you have some nasty bug to report or a crazy idea to suggest. Well, feel free to post it here or, in case you don't have an account on itch.io, use these channels to send it in:
Thank you in advance!