Loved it! Very nicely done :)
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I don't care if it's for kids. I love this! Arrow indicator is a bit tricky to see at times (it's fair that it's trickier, when I misclick) and it could be active a little bit longer.
I'm jealous of your art & polish. Good luck! Hope to see you in another jam!
Cool mechanics, too bad you haven't got enough time for some art and sweet animations. It would be awesome if in future iterations sins would be different too and, maybe, have some characteristics of 7 deadly sins either via attack style. AI or art.
Seemed to turn me around for no apparent reason after taping directional key or, sometimes, holding it for a while. Other than that I quite enjoyed being a donkey (I don't care what's written in the description, I was a donkey, can't take that away from me!)
Damn, and final moments of me they really were :D Also, final moments of my eardrums, since I had all volumes up to the max & headphones on. Loved the graphics and chaotic action, however little of them I had luck to see. Instant restart would've been very nice, since because of my skills and some very unfair respawns, I spent most of the time looking at intro/death screens. But I liked it :)
Is it very wrong that I ran around watching grandma being tear in to pieces by a pack of wolves... :)
Game looks very nice and I liked the sounds/music background. It would've been nice if dash could do some kind of area of damage attack to knockback wolves. And it looked like wolves are doing area of damage, so that seemed unfair :)
Your enemies doesn't respect personal space at all... They scared me a lot in first play, getting in my face like that and going like "What's up, mate, you mind if we hover right in front of you and shoot you?"
But other than invasion of personal space, I liked it, it's fast and responsive. And I think I even killed 3 bosses, which for me is a great achievement in any bullet hell game. Although, I think bullets could be represented better... Various colors really confused me and those green bullets in green background looked like map decorations until I paid a price to learn the truth... :)
For some reason I lose every time landing after I do a jump and transform midair (for some reason that was the first thing I tried). Is there a restart button I missed, I always get stuck in "you lose" screen and have to reload game to try things out again...
I am so bad at games like this. Spent last 10 minutes clicking everything and still no key. Already wanted to suicide myself at the angry villagers, but no luck there too.
Loving the room transitions and graphics. Also, funny dialog lines! Great stuff, I'm back to the key search. Going to click every pixel possible.
since you're in this thread, I bet you have some nasty bug to report or a crazy idea to suggest. Well, feel free to post it here or, in case you don't have an account on itch.io, use these channels to send it in:
Thank you in advance!
With Monday comes my time to announce the winning creators of my first Toaster Jam level contest! I wasn't the best host this time due to time constrains, but I did try to beat, 100% & comment all of the levels thrown at me! It's amazing what cool things you managed to do with limited tools Toaster Jam editor provides! Thank you so much for participating!
Here's what I've got! I've bolded out my favorite levels and three Twitter handles, which I'll handle (hehe) out prizes to! That being said, everyone, who participated is definitely getting a Toaster Jam Steam key after it's release!
If I missed anyone due to my absent-mindedness or iffy Twitter search, I'm terribly sorry and ask you to point me to the tweet, so I could check out your level and fix this situation!
Create a Toaster Game level, which could be used in the built-in challenge levels of the game and win prizes as well as my gratitude for helping out with this task!
Duration: 2017.02.03 - 2017.02.05
Winner announcement: 2017.02.06
- Create a Toaster level in either Windows or mobile level editor & tweet the code to @SnoutUp
- All toasts should be collectible in a single run
- Participant levels will be added to this page
- I'll be choosing 3 levels (from different creators) I find most fun to be the winners!
- MAIN PRIZES: 3 winning creators will get 5$ Steam game of their choice & 3 Steam keys for Toaster Jam (after release) each and an in-game thanks!
- BONUS PRIZES: All creators of levels which will be chosen to be added in the game OR fun/interesting enough will receive a Steam key for Toaster jam (after release) and in-game thanks!
- In this contest mobile-friendly levels are a priority, so if you're going to use Windows editor and don't have a phone to test level on, keep in mind that mobile version doesn't have slow motion and is much harder to aim precisely!
- Lower the WIDTH of the level to beter suit vertical mobile screens
- You can set custom level ceiling, no need to fill all possible level height
- Play other levels to see what works already!
- avoidable player traps are encouraged, but don't make it a full blown phone-breaking rage level
- One good level of fun is better than 2 mediocre ones!
If you have any questions, contact: @SnoutUp
Oh, I could definitely use help with creating a decent challenge level set for the mobile release. Hence the level contest, which hopefully give me something to use as a challenges or inspiration. I don't really have any precise system here, so if you make a level and want it to be added to the challenges or those custom levels which get synced around - just send me the code!
The less levels I'll have to make, the more skins and other goodies I'll be able to add. I plan to add some more obstacles for Steam release, so ideas for those are also welcome.
You can also join my Discord server if you use that, but Twitter communication or these forums work just fine!
here will be important information about changes in game updates. Don't expect order and details, because I don't take notes and forget things fast.
- shop UI now shows compared buff values of shop and equipped items
- little icon indicates inventory slot
- changed how item prices are calculated
- added new ranged enemy
- added new surprise enemy
- messed up all other enemy AIs, so they will act differently compared to previous update
- increased enemy damage and made their attacks uninterruptible, so keep blocking!
- changed some of the graphics a little bit
- increased floor limit from 10 to 15 to see how imbalanced game gets later on
- fixed a bug where charger enemies would idle after player blocks their initial attack
- fixed a bug where some of the stats wouldn't count towards item unlocks
- started collecting BEST stats, but don't get attached to those while game is under active development
- added temporary display of item buffs in the shop
- added temporary display of statistics after game ends
- added temporary display of item unlocks and their requirements (might not be in the final game)
- shops can be controlled with the button player uses, mouse is not needed anymore
- shops should spawn with ~same distance between each other (this will be changed in the future)
- minor balance tweaks
- small bug fixes
Have fun and let me know what you think!
The pitch got me curious, but I have a hard time understanding the part "escape from a mansion home to an alien-worshiping cult". Shouldn't it be something like "escape from a mansion of an alien-worshiping cult" instead?
Nice to see thread going pretty strong and interesting pitches with even more interesting games behind them. My first language isn't English, so I'm usually going for simpler descriptions, but having weird mechanics or characters help to keep it interesting
- Iron Snout is a button-mash game, where you fight hordes of wolves with their own weapons & body parts
- Cave Blast is a jetpack SHMUP with silly characters shooting bacon lasers and banana bombs at weird enemies
I'm not a cop, but damn if you didn't steal this thread, which I hoped to be with 1-sentence replies mostly... Also, I must admit that your pitch doesn't say much to me, since I've never played any of those games. That's risky.
Your pitch made me imagine "hold button to go up, release to go down" sidescroller and game itself looks way more interesting than that! I'd rather use the line you have in game page - "Guppy is a 2D watercolor fish simulation". It's already pretty interesting!
Here's little marketing exercise!
You have one sentence for your PR email title to stand out in thousands of titles in the inbox of multi-million subscriber Youtube channel . One sentence to hook the reader & pull it in to the magical world of feature lists, trailers, GIFs and screenshots, which is (or should be) your well crafted marketing letter. One sentence to tease about the best thing your game has to offer or straight up reveal it.
- avoid using "fun" or "addictive"
- use basic "GAME TITLE is ..." structure if in doubt
- link your pitch to your game page (if you can or want to)
- give tips or ideas on how to improve other pitches (if you can)