Thank you!
Yes, GBStudio is making it a lot easier for developers to port their games as actualy gameboy roms. I'm still studying how the engine works, I'll probably start the actual development next year!
Foletto
Creator of
Recent community posts
I see! I don't do well designing puzzles either, so I know what you mean haha
I think that if you add some quests/milestones to the endless runs you can increase the amount of satisfaction the player gets from each run.
So I'm trying to suggest something where every time the player finishes the infinite mode they can at least look at other achievements to feel like they're making progress, instead of the scenario where they're just trying to beat their own highscore
it was really fun! especially regarding having boss enemies that you have to think out of the box for a moment on how to defeat them. I only fought the fire guys so I don't know if you have other versions of bosses, but I'll definitely try to give them features to tap on the player's available cards. maybe some enemies that are healed by poison and so on.
overall I really liked it but I don't know if you're planning on infinite mode as the only means to play. I kinda liked the level structure on the tutorial. I was enjoying the puzzle approach way more than the "infinite run" one (although it was fun to see that much variety in a single play too).
This felt like a real gameboy game! The opening looked very true to the gameboy splashscreens and all that. it reminded me of the boxing game that came with my gameboy originally! the sound is perfect. the music is super well made and sounds like legitimate gameboy soundtrack.
There was a lot going on at the beginning but I had fun figuring it all out. But I had to try combat a few times until I realized how to properly attack. Other than that it was really fun!
This game was harder than I expected! I'm glad you gave 10 lives at the beginning hahaha
The difficulty scales at a good pace and the graphics are cute. Definitely feels like a gameboy game. The only thing that I missed was a mechanic that would work like a combo for when you pop more than one bubble with a single shot.
Other than that, it was pretty great!
I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.
I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!
I feel stupid I didn't give your entry a try earlier! I was kinda saving a moment to play it because it looked kinda hard based on the screenshots and all. but it was somehow very intuitive and I played through a lot of levels in one sit.
I know you took your time to polish a lot of features, but the only thing I missed was a bit more explanation regarding power ups and how they help with a few mechanics. But other than that, the gameboy feeling is undeniable. The audio sounds 100% like a gameboy game and so does the animations and tiles. Great game!
Hey! I'm really happy with your feedback (: thanks for the support!
I love plague doctors too! I've been wanting to make a game with them even before I played Shovel Knight but I didn't know which mechanics would fit better with the character. Now I feel like I found a good match and want to expand some more on it.
Cheers!
Really cute game! I loved playing catch with the officer hahaha your tiles are super well done too. I think this is one of my favorite tile art in this jam. A couple of times I felt betrayed by the collision system, getting stuck on corners. but not too many that it ruined the experience. overall a really fun game!
I was expecting something that would actually play a bit like gauntlet when I saw that topdown camera, but the gameplay surprised me! I don't think I ever saw a gameboy game with these mechanics, so it was really awesome to see something new in the jam like this!
The only thing I wish you had added was some kind of "perfect" or "critical hit" so the player feels rewarded when they hit the mark perfectly, but it's still fun to play regardless of that!
Thanks for playing and for the review!
I am VERY diligent on reproducing the constraints of gameboy, at least to what it was capable in it's later years, before it was discontinued. Luckly I paired up with a sound designer who felt the same way.
Regarding the hit detection, I was planning on making a html version and thought the bigger colliders would help in case of lower frame rates, but that build never happened. I think I should revise the windows version to improve the box colliders haha
Again, thanks!
hey! I really liked the concept! The characters and backgrounds are well designed too! I wish the music was a slightly longer loop so it wouldn't repeat as often as it did, but the sfx were great! it really sounded like a gameboy game.
I don't know if it's a bug or something that I missed, but once I died the attack button wouldn't do anything.
hey! I really liked the concept! The characters and backgrounds are well designed too! I wish the music was a slightly longer loop so it wouldn't repeat as often as it did, but the sfx were great! it really sounded like a gameboy game.
I don't know if it's a bug or something that I missed, but once I died the attack button wouldn't do anything.
Graphics and audio are amazing! the camera movement is super good and the maps are easy to naviagate. The mechanics are fun and it has a really good progression, considering the length of the game!
I found a little typo at the shop, it says "increase critial" instead of critical haha
I'm really impressed with how polished it is for a jam game! congrats!
I think you have a lot of interesting things going here. the attacks are fun and the player gets a lot of powers. My main concern is pacing: a lot happens right at the beginning, maybe the player could unlock stuff little by little.
Also, I had a few issues: enemies that you don't see that shoot you from outside the screen are a bit frustrating, also I was paused when I got a USB and while the message was displayed I couldn't move, but enemies could still hurt me.
There is a lot of cool ideas here and I think it's worth to keep exploring them! Good job!
I loved these puzzles! And I like the clean aesthetic too.
I started having a few problems when the second type of box appeared and sometimes I wanted to jump over them, but the ceiling was too low and I would end up pushing them by accident. The puzzles were the highlight for me, I love this kind of game. Reminded me of VVVVV
not gonna lie, this might have been my highest rated game hahaha
The music and graphics felt like a legit gameboy game! I love the character animation too.
The mechanic is super fun but I did experience a bit of delay between input and action. However I suspect that it's just something about HTML builds in general and not about the game.
I did have a bit of a problem playing this on the xbox controller though: it felt like I should kick the barrel by pressing X and not B, it would make it feel more like the Gameboy controller layout.
Other than that, the gameplay was completely smooth. good job!
I like the character and the art in general quite a lot! The gameplay and level design is fun too the only thing I missed was the movement being more on grid, like, if the character moved on tiles instead of moving pixel by pixel this way I could be more precise on picking the right obstacle to push. Other than that, it's really well made and fun!
Also, if you like mini hamsters you should check Minsc from baldur's gate.
I like the character and the art in general quite a lot! The gameplay and level design is fun too the only thing I missed was the movement being more on grid, like, if the character moved on tiles instead of moving pixel by pixel this way I could be more precise on picking the right obstacle to push. Other than that, it's really well made and fun!
Also, if you like mini hamsters you should check Minsc from baldur's gate.
This was one of the few games that the soundtrack and SFX alone made me feel like playing a real gameboy game!
I experienced some delay between input and action, but it might be because it's a HTML build and that tends to happen.
Level design is awesome and there is a large variety of enemies! Good job!