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QLRZ studio

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A member registered Jun 30, 2014 · View creator page →

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Well that's a fresh take! I've been under the assumption that 'easy' mode was too slow vs normal and hard. Now I can see there's also room for something slow. And balancing, of course, can't ever have too much of that.

I should make things clearer regarding the demo / vertical slice status of the game, work something around the 'arcade' mode too. It's definitely on the TODO list. Keep in mind that "one does not simply build a 7 years old code base" 😂

The cover art, as well as all the gorgeous hand painted art in the game and a good chunk of the game design is by Lionel Prats, more of his art on : 

https://instagram.com/lionelprats

https://www.artstation.com/lprats


Thanks again for playing the game, and for sharing your thoughts.

Hi! Thank you for your post. Regarding the trial/demo status of QLRZ, I answered the message you left on the game's page:

"QLRZ is indeed a demo. Albeit I had high hopes for it when I published it in 2015, after developing it for almost 3 years, it never got a lot of downloads (think < 500). So Arcade mode is not locked to premium buyers, it's a feature that was on the roadmap for a future development that simply never occured.  Hope you still had fun with the part of the game that does exist!"

Also, apologies about any technical difficulties you might have encountered related to the installation of the game. Don't hesitate reporting any specific error message you might get.

Thanks again, and have a nice day!

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Hi there! QLRZ is indeed a demo. Albeit I had high hopes for it when I published it in 2015, after developing it for almost 3 years, it never got a lot of downloads (think < 500). So Arcade mode is not locked to premium buyers, it's a feature that was on the roadmap for a future development that simply never occured. 

Hope you still had fun with the part of the game that does exist!

Hi! Unfortunately I don't own a macOS computer, and that would be the first step to be able to build for that environment. Also the game was made with gamemaker 1.4, and that would not let me make a 64bit macOS build, which I understand is now kind of a requirement to be able to run on macOS.  So, in short : no macOS build. I could put back the html5 version on here though (but it's pretty buggy and it crashes whenever someone tries to record a score).

https://qlrz.itch.io/qlrz

Addictive! Died at the 3rd boss iirc. Would have shared my score if it had not disappeared upon dying. Great mechanic and execution, i'd love to play more with a sense of progression, variety in cards, and polished art. GG

Works exactly as advertised. Code is just GML, perfectly readable, commented and can be modified to suit your needs. Thumbs up!

Proposez vos lois : les meilleures seront choisies pour figurer dans de nouvelles cartes de jeu.

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Hello, I'm Vincent, gamedev from Paris, France. Currently working on QLRZ (colorz) an action/puzzle game.

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QLRZ is available for Android and PC (Win/Linux), and you may well enjoy playing it!

Feedback is key, give it a whirl and tell me if it's fun.

Gimme!