Hello everybody,
As you know, itch,io is probably the main hub for game jams, and that's quite a feat since jams are a very important part in the indie game development environment. Currently the GMTK 2019 JAM hosted by the youtuber Mark Brown with almost 3k entries is under the voting phase, and as already stated by another person here in the itch.io community, the listing/filtering process isn't ideal for a jam this size because there isn't any kind of intelligent system ruling it, which makes some entries receive less ratings and overall feedback regardless of the developer contributing by playing other games and giving feedback to their devs.
This problem has already partially been solved by the Ludum Dare jam, they have a karma system that works very well (it does have some flaws, but is way better than a fully random system), what do you think about implementing a similar system over here?
For whom isn't familiar with their karma system:
If you look at their rules (http://ludumdare.com/compo/rules/) and search for "Coolness", you will see their quick explanation about how this system works. But basically, every entry has a "coolness" value that increases as the player rates and comments on other's entries, then in the listing of the entries there will be a filter called "Smart Balance", which lists the games based on two things: Their coolness - amount of rates/feedback that they received. This system kinds of "Guarantee" you to receive more or less the same amount of feedback and rating that you've given.