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A member registered May 18, 2017 · View creator page →

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Liked the gameplay, but could use some kind of score counter. Time warp mechanic was interesting but no clue if you can decide when to warp or is it time based? I would prefer personally to make it input based not time based when I warp after creating the "warp zone".

Sound was okay, shooting noises could have used some work but music was nice.

Liked the graphics idea, wish the walls were more worked on and that there was more of variety when it comes to enemies ships.

Didn't manage to beat the final boss. But all in all solid entry.

I liked it, simple and neat. Game looked like something that could have been released on gameboy, so it's fully relevant to the theme.

Graphics weren't blowing me out of the water but they were good at showing the barren wasteland. The concepts for the few monsters I saw was also really nice and they fit the theme of the game.

Gameplay was simple, but there were places where you could feel game needed more time and polish. The starting sequence of some voice or horse talking to me was confusing and at random times at the beginning but also after getting the armor I was not able to move to the right, I would have for some reason move left a bit before going forward. Also it feels weird that the projectiles kill you only if you jump on them but will only push you away when they come at you. All of those things made me unable to go too far into the level, and I might just be a bit nitpicky, but fluid gameplay is always most important to me.

Audio was simple, but it felt right for the gameboy game.

Not being an avid player of castlevania or Ghosts and Goblins I can't really say how well does this game use these game elements or if at all.

All in all, there places for improvement, but game itself feels solid and I would love to see where it goes in the future. If I had to rate it I would give it 3/5.

Really liked it, a very good spin on the arkanoid game. Music visuals and the feel are all there. More of upgrades and maybe some kind of campaign mode with more varying levels and it would probably be fit on some publishing platformers as a full game. Really well done.

Liked it, it was short but fun. Learned about new author I might want to read as I'm in cyberpunk phase. Beat it at 2nd run. All in all well done!

From Twitter disscusion:

Q:I make games in C. Are 0 class games eligible? :P


(Yes, but no structs allowed!)

This looks like a cool spin for infinite runner. The infinite jumper. That might just be me but maybe have the projectile shot from the middle of this spaceship/turret?  And maybe if you have time add some background image to make it look more appealing.Also,in what language/engine was this made?