You can report any mishaps here. Or if you feel the need for it, you can post it as a new topic.
Please include basic system information in your message, (i.e. 'I am running on Windows 10 x64')
Thanks!
2D Character Portrait & VTuber Avatar Generator. · By
I'm not sure if anyone else is experiencing issues with exporting their characters, but I have to re-render several times to ensure that all the elements are included in the output image. Else, I get something like this:
https://twitter.com/baiyu_dev/status/7534345483445...
I run Windows10 x64 with an Intel(R) Core i7 processor, if that matters?
Posting this in case it's already been solved before. Windows 10 x64. Pretty skilled on computers and I usually figure this out myself. The demo for Mannequin months ago worked just fine. So I purchased. Now, when I opened the .exe Windows popped up alerting me on the file, like it does for freshly built programs, I clicked Run Anyway. Then antivirus pops up with its usual fresh software scan. Afterwards, I can see the program "nwjs" running but it doesn't show up. Restarted, disabled antivirus, all that. No luck.
EDIT: Tried installing through the itch app and still nothing.
I'm currently running the most recent nightly build and I'm having an issue importing the SVG files into Adobe Illustrator CS6 and Inkscape. I can only get it to render properly in a webrowser. I cannot tell if this is an issue qith Mannequin or my software. The SVG exports I have from older versions import fine.
This may be a stupid user error, but there seems to be a secondary color to eyes that cannot be changed? I'm trying to have light grey eyes, but there is a default purple tint that shines through?
Also, changing the iris color seems to affect also the pupil color. This is problematic with lighter eye colors, as they create an unwanted cataract effect. Maybe instead either always keep the iris black, or have separate color control for it?
Minor bugs on Face tab, probably known / unfinished work but just in case (Version 72, Windows 7 64-bit):
I just tried the latest nightly build and just checking the default parts around. When I move from Stroke to another body part, I notice the right eye was moving for some reason? The cause seems to be when I changed eye size width to -2 Here's the image:
However there is also another bug if I go from stroke to outfit tabs and even with reverting all settings to default, the eye moves to the right.
I don't know if this is a bug or a problem with my computer, but I bought this awesome program yesterday, and after giving my characters two outfits and a few expressions, the program wont open their file any more, it just loads forever and nothing happens.
I'm running windows 10 64 bit, and i'm also running the program trough itch.io. It will open new files, but as soon as I give them a few expression presets and outfit presets, they wont open any more :(
Hello! We just tested this scenario several times with up to 5 clothing presets, 5 hair presets and 5 face presets in a single character file, and we didn't encounter any problems except faulty batch export which should be fixed by the next nightly build updates.
Maybe we can examine your character file (the .mqn one) to better determine what is the cause. If you're willing to spare your time for this, you can send the file via e-mail to: hello[at]ar14.works
Really sorry for your inconvenience, and thank you very much for your feedback!
Hello, I'd like to thank you once more for running this project, it really is awesome!
Here are two little bugs I've had (I'm using windows10 / 64b):
Just a little thing that could be easily fixed: when you close your only project file, the app ends. So you must open a new blank file before closing the last one if you want to keep working on a new project without needing to re-open Mannequin. Would it be possible to just being transfered to some menu page from where you can open a new file? I hope my explaination was clear enough... sorry for my bad English.
Hello! We've just pushed a new update which addresses the bug regarding eyebrows. We also adjusted how the app behave when files are closed. Now when you use the close button on the main window, the app will try to close all currently open files and then shut itself down. But when you use the close button on the tab, closing all files will make the app return to start screen.
We've just tested installing the app on 2 different Windows systems, and found that all of them are working properly through itch.io, so we might need to collect more information before we're able to fix the other bug that you've reported.
As always, thank you for your support and feedback!
If it's not a problem to you, it'll be very helpful to know more regarding this problem:
Thank you very much!
If nobody else is having this bug, don't feel obligated to help me. It really doesn't bother me, I just wanted to report it.
Thank you for your hard work!
Does that happen when you click 'New Character' or when you're opening an existing MQN file? If it's when creating new character then there's something wrong in the build and we'll have to check on the underlying code. But if it's when opening a character file, then maybe you can send your character file to hello@ar14.works so we can check what's wrong with the file.
For your information, in the meanwhile you can install the app using itch.io's official desktop app. It's quite a bit of a hassle initially, but it has the benefits of enabling auto-update for Mannequin whenever the itch app is running. Mannequin itself has no DRM, so you can just launch it after installing without keeping the itch app running at all times.
This is mainly a *background* problem, but: after messing with the background behind the character, I thought, "hey, maybe I can drag-and-drop a picture, use that as the background? Just a test."
The result: the image completely replaced the UI, filling up the window. And I had to close it with the Task Manager, because even the X button was gone.
(Windows 10)
Ah yeah, that's definitely a bug. We have plans for adding support for custom backgrounds, but it's not implemented yet. How would you like it to work? Should the image file be embedded in the character file (raising the file size) or just kept as a link (chances are the image link will be broken when you move the file into a different computer)?
Thank you for your information regarding this bug!
Sorry for your inconvenience! The fact that it keeps freezing even after moving to another sidebar is something new to us. If it's not a hassle, would you mind telling us:
Again, sorry for your inconvenience, and thank you very much for your information.
Hello. Looks like you're using the nightly builds? If so, this output looks like something that is caused by an outdated version. There are significant redraw that are still ongoing in the nightly builds even until now, but if you're using the latest update it should look far better than the one pictured above.