Thanks for stopping by the Pirate Mermaid community forums! We'd love to hear from you about the game.
Feel free to post here or create a new topic about any questions, suggestions, and other things you'd like to share.
Hi miyacrown, thanks for the report, and sorry to hear it's not working on your desktop! Can I ask for some more details to help figure out the problem?
Which version of the demo (Windows, Mac, Linux) did you try, and what kind of specs does your desktop have? Also, what exactly happens when you try to open the demo? Does the game crash or give any error message?
Thanks for the reply! But I've managed to get it to work, the first time I tried I downloaded it and extracted it using Winrar. However the game wouldn't open at all. I remembered I had the itch.io app on my desktop and downloaded the game from there, this time it opened up and I'm able to play. I honestly don't know what went wrong the first time, it might be Winrar or something.
Hi Kirie, thanks for stopping by! Glad to hear you're enjoying the demo so far. :)
To get that scene, try building a really good relationship with Mikali, but hanging out with Malik at the party. I hope that puts you on the right track. Let me know if it works or not!
Aw thanks, so glad you're looking forward to the full game!
I'll ask the artist about the protagonist's eyes. To make sure I understand, are you talking about when she blinks, or when she's looking down/to the side? You can take a screenshot of it by pressing "s" on your keyboard, if that's easier. Thanks for your help!
Thanks for the encouragement! :) To unlock music track #2, try switching the MC's voice acting language from English to Japanese, then replay the intro or ending of the game. Let me know if that doesn't work for you!
Thanks so much for trying our demo, and glad that you enjoyed a2 as well! The Pirate Mermaid was approved on Steam Greenlight a few months ago, so we are definitely putting it on Steam once it's complete. Feel free to follow the game on Steam here if you want to know when it's released.
About whether the full game will be PWYW, we’ve been thinking about offering both a free/PWYW and fixed price version. The PWYW version would be simpler and shorter (for example, no voice acting, no hint system, fewer routes/endings, etc.), whereas the fixed price version would have more features and content. We’d honestly love to make everything PWYW like a2, so that more people could play it. But at the same time, we really don’t want to go broke, else we won’t be able to make more games in the future. :’D
Thanks again for your support, and hope you enjoy the full game once it's out!
Aw thanks, glad you were able to find us again! It's so nice to hear from people who remember our old demo and still support us. :D
Oh my starfish, you are awesome! Thank you so much for taking the time to write up such a thoughtful, in-depth response for us. Don't worry, it's not a bore at all - we love hearing from players and have a lot of fun reading all your thoughts!
By the way, I'm happy you liked the meaner MC! I was worried people would only pick the nice choices, which would greatly limit the content they'd see. A meaner MC gets along better with certain characters too. I don't think Malik, for example, would like the MC as much if she didn't give him a hard time. xD And yes, definitely get what you mean about jerk guys being frustrating in otome games, especially when they bully more passive MCs. :/ I think Malik works better with our MC because she's more than happy to bully him back haha, so glad to hear you thought so too!
And yes, please do send us feedback on anything that seemed confusing or inconsistent! We want to make the best game we can, so any areas for improvement are definitely of interest to us. For the voice acting in particular, were there specific lines or characters that sounded off? I can ask our voice editor about it if there are certain ones causing a problem.
Thanks once again for the feedback - we really appreciate it! :D
Hi Konoi, thanks for filling out our survey and also stopping by here! You're the one who offered to help with translations into Spanish, French, and Polish, right? That's really sweet of you (and it's so cool you know so many languages)! Thanks for sharing your thoughts about the demo and characters. We love reading in-depth replies and hearing everything about players' experiences!
I (Aro) actually really like shy and nice characters too! (looks at Mikali and Mimi) They're one of my favorite types, and it's a pity they are often written off as weak and boring. Like you said, it all depends on the execution of the character and how interesting they are. I'm glad you thought our MC was interesting. xD She can definitely get a bit crazy, haha! We wanted to her to start as a morally ambiguous, chaotic neutral type character, which you can then shape as more good/evil depending on your preference. I often lean towards the "good" side as well, but I think the "evil" choices in our game can be a lot of fun.
Malik does indeed like it when the MC fights back - he'd get too bored with someone who just takes his bullying. :'D I'm not sure if as many people know this, but Mikali also likes it when the MC acts strong and assertive. He really admires people who can stand up for themselves, since he's on the shyer side himself. So I think Mikali would appreciate your MC as well! :)
Thanks again for your support and the well wishes. We hope you'll enjoy the full game!
Yep, that was me! And you're welcome! I realize how lucky I am to know many languages, so if I can help I like to do it!
And yeah, Mikali seems to like her too, from what I've seen - he seemed so impressed with how she fought him and then the guards, when they met haha! He even mentionned that once or twice at a later point.
Oh yeah, and also, since I was thinking about the game and all, I ended up having one question and one suggestion after all. For the suggestion, well, something was slighly bugging me and I wasn't able to pinpoint it, and then suddenly I've realized - it's a bit weird that thing don't "float" more since everything is happening underwater, like character's hair resting like on the surface or food falling to the floor (and the whole dishes staying put, actually XD). I assume it may be some sort of mermaid magic, but I think it would be nice if the captain or Jack commented about it - after all, if the characters think of it as unusual, the reader won't be bothered by the detail anymore.
As for the question, I've assumed the Sea Route is for Mikali and Malik, and the Land Route for the Sorcerer and whoever is the other land-dweller silhouette on the start screen. But then I thought that maybe it was actually something like in the Heart no Kuni no Alice games, with a "stay" and "non-stay" route - basically you can stay at the place where the character you want to romance lives or not, but still romance him if you're not staying (and get different events). Soo... which one is it? Do the choice of Sea/Land Route restrict the character routes you can do or not?
That's a good point about the underwater physics! At one time, we actually wanted to animate floating hair for everyone, but it turned out to be too difficult. :'D So our current thinking is that the mermaids do use some magic to keep things put and also use heavier things in general. I think it's a great idea to have the MC comment on it! Maybe we can add a funny scene where she has trouble getting stuff to stay down and another mermaid has to help her. xD
About the Sea and Land Paths, your first intuition is correct. The Sea Path is for Mikali and Malik's routes, and Land Path is for the Sorcerer and ???'s routes. However, all the characters can have scenes in both the Sea and Land Paths (for example, Malik's scene and CG at the beginning of the Land Path), so we encourage trying out both. There's also an option to split your time between land and sea that will be unlocked later on, which will open up a new path with more group events.
I'm glad you like the idea of the MC commenting on it! And yeah, her struggling with it and needing help to figure it out would be funny, I'm sure! I figured it would be a pain to animate the hair, but honestly the dishes bothered me more than the hair haha XD
And thanks! It was the most obvious option, but once I thought about the other one, I couldn't get the question off of my mind
Thanks so much, glad to hear you enjoyed the demo! We'll do our best on the full version too. :D
Aw thanks, glad to hear how much you liked the demo! Sorry we haven't announced a release date yet. It's hard to say right now because a lot of factors are involved. We're a small team with other jobs full-time, and the amount of time/money we have for game development varies a lot. We wouldn't want to disappoint anybody by announcing a premature date, so we're waiting until more of the game is completed first.
Thank you so much for your patience and support! We'll make sure to let everyone know as soon as we have a more solid release date!
Thanks so much for your kind words and support! It means a lot to hear all our efforts polishing the demo were appreciated. :D We'll do our best to make the full game as good as possible!
Thanks for stopping by! Hope you have many sweet dreams of sweet breams to come. ;) Glad to hear you liked our Tumblr posts too. They're a lot of fun to write as well. :D
Sorry for any confusion! This is just the demo for now. Any donations will be used to help us complete the full game. If you'd rather not donate now, please feel free to cancel your payment.
Thanks, the voice actors were great! They did an amazing job of bringing our characters to life. :D
We hope you enjoy the demo! Let us know what you think once you get chance to play it. xD
I've just booted it up,
like with most itch.io games, I like to give a live review
XD no, not a video, I just type my reactions to things as I play the game. every dev that I did this for has loved the input, so I've decided to that here!
aaaaallrighty then!! let's dive right in! *mouses over to game* AH! custom-made mouse!! oh...that's-...XD I love that, very fitting to the game!! let's see...what options are there? (I always go to the options when I play any game for the first time) OOH!!! what a lovely options menu! well made, easy to navigate and understand what each option does to the game! this is one of the most well made options menus I've seen in QUITE A WHILE (better than quite a few AAA games, Kudos to you, Navigame! I am already thoroughly impressed and I've only seen the main & options menus thus far!! can't wait to see what the actual game holds!
so excited to meet malik XD)
hmm...I wonder what the extras menu holds...
wow... 9 demo endings...NICE!!!! I'm going to be re-playing this quite a bit to see everything (and keep you informed about it along the way, ^_~ ) OOH! a music gallery! I always love it when games have that!! (I do so love to leave some nice bgm on while I work, it helps me focus, and the...what was it again? ah!! 'ocean' it's light-hearted and quite pirate-y and overall it's VERY lovely! (more kudos to you, navigame!!) a movie reel..AH! scene replaying! I love being able to re-live my favorite endings without having to save the game before them! haven't even played the game and I absolutely adore this!! I'm definitely going to share this on otome amino, and get as many otome fans to check it out! it's certainly worth the effort! AMAZING WORK, NAVIGAME!! THIS LOOKS ABSOLUTELY....well, AMAZING, for lack of a better word.
and lastly for the extras menu, I do love how credits is a smiley face X3
alrighty, NOW let's dive into the game!
"ahoy there!!" XD what a magnificent bird voice, I bet even a well trained bird couldn't do better!! ooh!! nice!! I have the option of skipping the tutorial!! that's ALWAYS a plus in my book! let's check out the tutorial! AWWW diamond eyes, XD cute!! Jack's voice still makes me giggle! let's see what these, "pretty gold buttons" say. ah, right, they're the standard otome buttons, WELL DESIGNED!! *notices clouds* ooh!! AH! and the boat is even rocking a bit!! *clicks mouse wheel in, and the UI to hides as expected* nice!! hmm..this is a rather TRIVIAL point, (and you could ignore this, no worries ^_~) but I think it might look a bit better if Jack is standing on a bird perch, instead of on thin air, something...like a T shape. other than that trivial buggery, everything looks AMAZING and very life-like, despite being drawn and computer animated!! (still loving the music, it fits SO perfectly!! X3) I've played many otome games, but let's see what Jack has to say, I might even be surprised. -click auto/skip- auto...skip text...skip to-OOH!!! skip to choice?? OOH! I haven't seen that option in QUITE SOME TIME!! (and yep, I have surprised yet again by the sheer quality I've found in this game, hold up a second, it's my birthday? IS IT CHRISTMAS?? -checks calender- 20th of december..nope on both counts, holy crap! XD maybe I'm just dreaming, and that's why this is SO WELL MADE!!!!! (as I said to a friend of mine who has never played otome games before, but loves steak, '...it's like eating a PERFECTLY COOKED sirloin for the first time in years after only having whatever meat you can get your hands on. it's like.... going to the countryside and breathing in CRISP CLEAN AIR instead of the polluted air of the city. it's JUST THAT GOOD') (if i had a couple thousand bucks to throw around, I'd throw it at this game!!)
600 save slots?! oh, sweet Celestia!!! this game just keeps on surprising me!!
an ! over the stats 'heart' when I get new info?? that's a new feature!! oh, I quite like that!!! (is Navigame a AAA dev team? certainly feels like this with the quality of this otome,
I'm even more excited to meet Malik now X3 ) oh...this game is absolutely superb!! oh...you can even replay voice clips in the log!! oh...that's nice...that's very nice... watching Jack flap his wings is mesmerizing...oh...I'm loving this game more an more (this is DEFINITELY going in my list of top 5 otome games of all time)
listening to the prologue....the music is like that of a music box, very twinkly, X3. the voice is very soothing, like that feeling you get when your grandma tells you your favorite story (even though you've heard it a million times, you can't get enough of it). 'they said father had gone mad' aww...how sad... 'next time you see me' he's dead....AWWWW THAT'S SO SAD!!
intro song....nicely done!
-what is your name?- YES!!! my name shall be Sayaka (as it always is if I'm allowed to choose) -what is your color?- hmm, i'll go with a cerulean-esque blue!! how pretty!
JACK HAS A HAT!!! OH MY GOD!! THAT'S ADORABLE!!!!
"Captain Sayaka! Richest pirate, awk!" so cute.... I GET TO GIVE HIM A NICKNAME?! YES!!!!
"that's right, Jackpot" I wonder if that nickname will stick throughout the game....IT DOES! I LOVE THAT!! laughing bird!! that's one of the most adorable bird laughs ever! aww...the crew is a bunch of landlubbers...no fun at all... XD
-crew- "uh...cap'n? maybe we should be a bit more careful? the waves be gettin' pretty high...
-sayaka- FULLSPEED AHEAD!!!
MY GOD XD not even paying attention!!
hmm...how should I react to him yelling at me after I beat him? ...eh, I'll be nice and give him a bandage.
it hits him in the head. XD XD XD oh....this is gonna be a fun ride, this game!! why that ungrateful little.....I WAS JUST TRYING TO BE NICE!!!
ooh! EXCITING MUSIC, AHOY!!! AWW, don't be scared, Jackpot!! it's ok, little birdy buddy!! "we're gonna die!!!!" "and I never had lunch" XD 'COME ON, WE'VE MADE IT THROUGH WORSE!! YARHARHAR!!' XD I love this....
that damned first mate...and the rest of the crew is a bunch of woosies, how can they be pirates if they're this wimpy?! MUTINY!!! UNHAND ME, YOU SEA SOAKED SCALLYWAGS (i may be getting a little too into this...XD) OI!! GET YOUR FILTHY HANDS OFF MY BIRD!!!! ooh...the water is so prettily animated...... son of a biscuit eater....you tell 'em, cap'n! XD nononono, don't hurt your own birdie...oh...
so we actually made it to the island with the golden sand... OH JACK!! DON'T BE-....asleep...XD XD....
how do I get the scorcerer on my side.....OOH! FLIRT WITH HIM! LET'S SEE HOW THIS WORKS! XD stunning blue eyes? uh.....he has PURPLE eyes.... WOOOOO SPINNING BIRD!!! don't panic, jackpot... it's ok...!! MERBIRD!!!! TIS A MERBIRD!! welp...at least I can keep jack with me in the water... XD ooh, magical contract...what should I give him...? imma save here -GASP- I CAN NAME THE SAVES!!! YES!! that'll make it so much easier to tell them apart!! the mermaid prince, huh?
and of course the first merperson I meet is the prince XD. wooow.... mikali is.....XD. HOLY HELL, MER-SAYAKA IS WEARING SEXY LINGERIE!!!! XD XD XD XD hmm...seas path or land path...? imma go sea path so i can meet malik XD
after this point, I'd gotten so engrossed in the game itself, I'd forgotten to write my reactions down as they come. but they weren't all the different from everything that HAS BEEN written, just me fanfgirling over the game ( mostly malik )
It was so much fun to read through your live reactions to our demo! Thanks for taking the time to write them up. My favorite part was the analogy about the steak, haha! It was really sweet and flattering to hear you enjoyed the game that much. :D
It was also really great to hear how much you liked the special options we included - things like the extras galleries, skip to choice, stats updates, naming saves, etc. Even though they're optional and aren't part of the main game, we still put a lot of effort into implementing those features. So it's very satisfying to hear when they are used and appreciated by players. xD
And, of course, it was awesome hearing your impressions of all the characters! Malik is Mr. Popular so far, it seems. xD I hope you enjoy his path in the full game! Also, I agree it would look nicer if Jack has something to stand on in his non-flying bird pose. We'll see if there's anything we can do to adjust it.
Thanks again for sharing your experience with our demo, and we hope to see you back for the full game once it's ready! :D
and I'll do another live review! AWK!
of the non-romanceable characters, Jack is definitely my favorite, AWK-AWK~!!
My apologies for the delayed reply! Thanks so much for taking the time to do our survey - we love reading long, well thought-out responses. ;) Getting good feedback as we're working on the rest of the game is definitely helpful to us!
Glad to hear you ended up liking all the characters. We're trying our best to make all of them fun or appealing in their own way, and at the very least have an interesting relationship with the MC. Also happy to hear that you liked things like the animations and story logs! We really enjoy adding those little details, but don't know if they're necessarily noticed by players. So it's good to hear that our efforts are paying off. :D Hope you'll enjoy the full release once it's out!
Thanks for stopping by, and glad to hear you enjoyed the demo! It's very sweet of you to offer your support for the game. :)
For the scenes you are trying to 100%, let me know which variations you are still missing, and I can try to point you in the right direction. If you're not sure which variations are missing, you can replay the scene from the "Scenes" gallery in the Extras. A menu will pop up in the top right corner of the screen whenever there is a variation, and the variation you are missing will be grayed out.
Thanks for replying I can't seem to figure out Sea Scene 3 he was bad news and Sea Scene 4 evil karma and the Land Scene 8 he was the worst. I feel like I've done every response, karma and combination there is with no difference made, if you could help me figure it out that'd be great. Thank you~~
PS do you have an estimate time on when the game is coming out, the demo truly has me psyched for the full game and I can't wait to completely charm Malik with my chaotic charms of a pirate ^_^
No problem, here are some tips! It's easiest if you turn on the hints in the Options menu too. ;)
For Sea #3, try lowering affection with Malik, but choose to get to know him better at the party.
For Sea #4, try building your evil karma. Raise Mikali's affection higher than Malik's, but choose to get to know Malik better at the party.
For Land #4, try lowering your affection with the sorcerer, but still return to the island.
Glad to hear you're looking forward to the full game! We haven't chosen the release date yet, but will but sure to announce it when we do.