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A member registered Sep 26, 2016

Recent community posts

Congrats on the second route release!

Weird paypal glitches set aside, I've downloaded it and played as soon as I could, even though I was a bit apprehensive because of how much I loved Hayato's route (I often fee guilty of doing another route if the first one had so much impact on me and the characters). But man I loved it a lot! Even more than Hayato's I think - the route and character developement was great, and the fact that Mikio is right up my alley as far as character go in visual novels did help of course. 

Well, I still hate the Good Ending 2 because I despise that kind of endings haha, but the Good Ending 1 was pure perfection. It was also nice to see a route with far more choices. While it was as easy as Hayato's, it was less straightforward. I still don't have  the courage to try and do a bad ending, but that's okay, I don't need it haha.

Aaanyway, thanks for the great route, and I can't wait for the dragons now!

It's... weird? I thought I had linked it to the account, but it doesn't appear. Buuut if I click the link you sent me by email back then, I can actually access to all downloads... Sooo... I can make it work that way, but it's awkward haha

Thank you anyway!

Hey, that's cool! But I have a questions - I have this game as a thank you for pre-ordering Reflexions, but because of that, it wasn't purchased and I can't download the update. Should I email you about it, or can you provide me with an acces code or something?

Aah, it's nice to have an update! This is the game I'm currently waiting for the most, both free and commercial games wise - I'm so excited about it, even if it won't be out until next Christmas.

Good luck with it, and my best wishes to Dancer's poor writer - I hope they'll get better soon!

Oh, I see! Well, I get your point, about romance not being the main focus, then it's allright I guess - having the surprise isn't bad either haha! 

And yeah, often the first chapter of a visual novel is less interactive than the following ones, as it's the introduction. 

As for my spanish, yeah, I'm totally fluent in spanish and I've read books written in that kind of old tone - I love it! So I guess I'll play both the english and the spanish versions haha!

I'm really excited to play! I should have time this saturday, so I'll probably comment more once I'll be done - and I'll surely have more questions at that point!

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This is a very pretty game! I didn't have the chance to play it yet, but man it is gorgeous! I'm also very curious about the voice acting, since it seems you're pretty proud of it! Not to mention the story seems compelling!

I'll try to play soon, but I wanted to ask a couple of questions beforehand.

First, I wanted to know if it's an interactive visual novel or a kinetic one? I'd tend to say it has some choices, but it's hard to tell, and I like to know before starting.

Also, I see it includes romance, but (if it has choices and multiple endings) is it straight or gay romance (or both)? I'm fine with both - again, it's for the sake of knowing what I'm getting into haha!

On a side note, I'd suggest you actually put that on the game page. I mean, about if it's kinetic or interactive, and about the kind of romances included.  Sometimes players decide if they're interested enough in the game based on that. Heck I do that too if I'm not sure about a game from the story, characters and art alone!

Oh yeah, and also, I love to play games in their "original" language, if I understand it. But in this case, I speak and understand english, french AND spanish, sooo... which one is the original one? The one you're writing the story in?

Thank you and sorry for the amount of questions before even starting!

I'm interested in this game, but from the previous comment I see it has some glitches. Just wanted to ask if they had been fixed, since I'd rather wait before downloading!


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I've played Hayato's route (and have the whole game purchased, ready for updates) and man it was worth the wait! I didn't even think I'd really like Hayato, and I wasn't sure about purchasing the whole thing or waiting for the gods' routes, but I'm really glad I did purchase it after all. I liked it a lot more than I thought I would!

I'm not really in the mood to do an actual review, but well, basically, the art and music are great, and I loved the story and characters, so it's all good! 

People already commented on that before, but the character growth is beautifully done, in both Hayato and Nara. I'm amazed!

I also wanted to comment about the endings, so...

----------SPOILERS AHEAD----------

I got four endings - two premature ones, when the group first goes to the festival at the beginning and Nara get's killed, and the one a bit later where she decides she won't go with the kitsunes or Shuye, but rather manage by herself while she's in the Spirit World. Pretty standard premature endings, so nothing here to say.

After that, I got both good endings. And well, basically I HATED the second one, and I LOVED the first one (did them in this order since I figured out the main choice for that and wanted to do the one I thought I won't like first). But this is not a problem in the ending itself - it's just that the "going back home" is the thing I hate the most in fantasy stories about a character going to another world (or time period). Well, maybe second to the "it was all a dream", but oh well. And it's even worse if the world where the character went was a fantasy world (while their homeworld isn't). And EVEN worse when a magical creature from that world gets dragged with them to their non magical world. It makes me so upsed I can't even... So yeah, it's one of my pet peeves, but nothing wrong with it per se. On the other hand, the other good ending was so utterly perfect I don't even have words to describe it. Though I must admit I wouldn't be against a kiss scene at the end, but oh well, it was pretty great enough even without that. 

On a side note about the ending, can someone tell me if the normal and bad endings have CGs? I don't always do the bad endings (and hardly ever do the normal ones) in games, and it's even more unusual if they don't have CGs. But since the art is so gorgeous here, I may be tempted to try getting the other endings. I don't really know how to reach them since the choices for the good ones were pretty obvious, but I guess it's about the virtue thing / how do you get along with Hayato, so yeah, I should manage somehow.

Anyway, I had a really great time with this game, and I can't wait for the other routes!

EDIT: my paypal did the weirdest thing and it seems it cancelled my payment (yes, a couple of days after it was done). I don't know how it happened, but I'll fix that up once I get a hold of them - sorry about that

So excited for the extended demo! I'm sure it'll be awesome!

As for the final release date, don't sweat it - delays are not the end of the world, especially if it means staying in good health and delivering an even better game. I can wait, and I'm pretty sure we all can, so just keep having your priorities right as you seem to do so far, and you'll be fine!

I'm still very happy to have an update - it made my day!

Well, the game over like endings at the end of the routes are the same - they send you directly to the title screen. This isn't the first game I see that has credits only for the good endings, but because of that, I'm not really sure what can be considered a bad ending (and part of the 9 endings) and what is a mere game over.

Oh, that's nice to know - I'll be sure to test it out, though I've actually done all of the routes at this point, so I won't need it that much anymore haha

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Ah, I can't even begin to describe how happy I am to be able to play this game, finally! I was waiting for the full release for so long!

I've just finished Arden's route, and I loved it with all my heart! Can't wait to check out the other ones now. I may comment again once I'm done, but I wanted to share my thoughts right away, and ask a question or two. 

Of course, since I will be discussing elements from the game...

----------------SPOILERS AHEAD----------------

Well, first of, let me tell you I adore the story. Court intrigues have been made in visual novels before, but I believe this is the first BL game with a court intrigue as a central element, and it makes me happy since while I love otome games, I love BL games even more. I managed to figure out a few of the mystery's elements before Rivian, like Hazel's bloodline or the things about the secret passage, which is always satisfactory, too.

Also, the characters are all so cool - in Requiescence, I actually liked only one of the routes, because only one of the characters felt like a right romance option to me (not criticizing here, because Requiescence is one of the most memorable games I've played, a true inspiration source). Here, I feel like all the routes will have something to offer. I'm planning to playing Franz's now, and leaving Linnaeus for last, because he's my favorite "character type" out of the three.

As for the art, I like it a lot. In this case, I won't deny it's an improvement over Requiescence. Though, one thing bothered me - a little mistake, I believe. When Raphael (Rafael? Don't remember now) catches Riv and forces him to dance with him during the Masquerade, and he tears his mask in two in order for Riv to have half a mask... Well, when the CG comes up, they both have half a mask on the same side of  the face (their right side), wich wouldn't be possible if they both have half of the same mask. Yeah, not the most important CG of the route, but I felt like telling it anyway, if you want to update it at some point (though it might be difficult depending on how the illustrations were made, so yeah, maybe not worth it).

The music is gorgeous, and I'm so happy you inluded the possibility to listen to it in the extras! I'm a sucker for that kind of music haha!

Unfortunately, one more thing that I have to criticize is the menu and the saving options. I don't like the fact that the right mouse click doesn't bring up the menu.  I like to save at every choice so I can experiment, but here, I have to save aaaall the time, since I can't bring the menu up once I'm on choice screen, so I need to be prepared all the time. It's tedious and breaks a bit the immersion, because of all the interruptions in order to save. Also, the fact I need to click the "menu" option to bring the other task bar from where I can click on save to access the save menu is bothersome, because when I close the save menu the bar stays here, even when the regular dialogue box dissapears, so I have to click on the "menu" button again to make it dissapear. That, in addition to the saving all the time issue makes it extremely time consuming and irritating.

Now, as for the questions I had, they're about the endings.

I see the game page saying it has 9 endings, but does it include the premature ending if you fail to access any route when Riv hears whispers in the gardens and gets stabbed? And also, does it include the "game over" like ending you can get if you act instead of thinking, during the route's last choice? That last one would feel like a bad ending, but it didn't have any CG, credits or anything, so I'm wondering, since well, Requiescence endings were long, story driven and had CGs, so yeah... Besides, since the game has 3 romances and 9 endings, I assumed it would be 3 endings per character, but if the premature death ending is an actual ending, that wouldn't fit... Aaah, anyway, basically, what is considered ending in this game? And if the things I've mentionned are not actual endings, can I get a hint on how to get the other (presumably) two endings of a character, or what they are (like, affection driven things, depending on some specific choices, and so on)? Honestly, I'd like bad ending similar to Requiescence's (I mean, not necessarily the same kind of content, since the setting is very different here, but longer, more detailed and with CGs)

Anyway, sorry for the huuuuge comment you had to read.

I may have some critiques, but the game is awesome, and I'm really happy with it! Thank you!

Thank you for answering my question! Since I'll be buying that version, I'm pretty excited about it!

And also, I've checked the link you sent me, and the new sprite for Ambrosia is so much prettier in my opinion! While I'm still not very fond of semi-realistic styles overall,  I don't think she clashes with the other sprites anymore - I'll redownload in order to have the newest version, but even without playing it I can see it won't bother me anymore, so that's good.

And Happy New Year to you too!

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Now you made me really curious about that oh so difficult to handle bachelor haha!

As for Ambrosia's hand on the shower CG, I figured what you meant to do with it, since it wouldn't be logical to just cut off the hand, but it looks like that. Maybe if you added a little bit of her knuckle on the other side of the hair or something it would look better. 

On the sprite matter, well, I don't think I'll ever like it - but the fact it was different before comes into play to be honest. I wouldn't have been a fan if it was the original sprite, but I would have reacted like "meh, okay, not really the fairest of them all to me, but whatevs", but since I have something to compare it to, it's sticks out more. But anyway, whatever you decide, I'll play the full version anyway haha! A nice thing some people do with their games if there is some kind of disagreement about the sprites is to include two sets or some options the players can switch between, In this case, having two sprite sets for Ambrosia would be nice, but also a lot of work I guess, so yeah...

On X's thoughts matter, well, honestly it's a risky bet. I mean, changing the point of view. In some games it goes well, in others not so much. I'm always a bit wary of that, but I think it's nice that the past is from Ambrosia's point of view and the present from X. Makes a nice separation. And well, X is really great - I love the writing on his parts and the stiking contrast with Ambrosia's parts. Not to mention it adds so much mystery to the present part, about Ambrosia's story (though I'll tell more about it when I answer your question, since it's related). Oh yeah, I forgot to tell about that before, but X's notes are a great addition too. They're not only helpful, but also add more insight into X's character, since you have less story time from his point of view. I also really like all of his interruptions or how Ambrosia offers to "translate" the more refined ways of speech to him. I like how it can help some players AND it's genuinely charming in it's own way. 

But aah, I can't even stop thinking about that bonus scene by the end of the game. Sometimes you see that ONE scene in a game, series or whatever that'll stick with you forever, and it was one of those for me. If only because of that bonus, I'd like X to be a romance option haha!

Since you mentionned it, I actually do have a question - I came up with it seeing how you were telling me you're glad I was interested in the r-16 version and it's exclusive bachelor(s). Does it actually mean that version will have more than the 7 bachelors advertised here and there? If that's the case, I wouldn't have to abandon hope yet for Viktor AND X haha. Aaanyway.

Now, for your question, I don't think I'll spoil a lot so I'll answer you here, but I'll still put a tag just in case something slips or if people really don't want to know anything

So yeah...

-----------------------------SPOILER ALERT-----------------------------

My answer would be, AGAIN (since I did it a lot in the survey haha) - C: something else.

You see, since present day Ambrosia acts on her own, BUT the players can have a major influence on her as a person in the past, I think that all the events in the prison - both the things she does and the things she says to X - may be accidental or on purpose, true or false, depending on the playthrough. Basically, I think if you play her as a manipulative temptress and things like that, then by the end of the game you'd discover the event of the meeting with X was on purpose and that she lied about lots of things. And in a similar fashion, if you play her as an innocent and honnest pacifist, then the event would have been on accident and she'd tell the truth in her story. Basically, my bet is that the way you make her act in the past shape the very reality of the present.

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Aah, I've played the first version of the demo, and now I'm back for more! I've filled the survey, which explains some of my opinions and gives plenty of feedback, but I still want to comment here too, so you'll be able to answer if you want and to overall tell what I didn't tell in the survey and repeat some things. 

I must start with this: I was very worried when I saw this new version in my Feed inbox and while checking the newest visual novels. I tend to dislike what I see as major changes, and the addition of X is a pretty major change. Now, I understand he was planned from the very beginning - I've checked out the extras at the end of the demo - but from a player's point of view, he's still all novelty. And well, it's the character you see on the game's thumbnail now, so I was pretty much "Wait, what? Who IS this guy?! Ugh, what the hell, I don't want this guy to be here...". Buuut... it happened that he's pretty much my favorite type of character, or one of my favorite types at least, so I fell in love pretty quickly. I may be a huuuge Viktor fan, and I always wanted him to be the last hidden romance, but now I honestly don't know because I like X at least as much as him and I'd loooove to see how a romance with him would be. I've explained that a bit more in the survey.

I also really love the new version of the prologue. The old one was interesting, but well, the things with X and his point of view, and his meeting with Ambrosia and all... it's pretty great!

Now, unfortunately I can't be as happy about the other major change - the art. I don't mind Arsenik, and I think Ambrosia in the "present day" looks pretty great, but man how do I dislike her sprite in the Virgo Island part - and well, it's a huge problem since it's the major part of the game... I used to think she was so very pretty, and her prison parts sprite still indicate that, but n my opinion she doesn't even look like herself anymore in the Virgo parts. And she doesn't look like the other characters either - her sprite style clash pretty much with everything else. What bothers me the most are her eyes, so small and semi realistic compared to the other characters'. I don't think it really suits the story and overall art direction of the game, and while the drawing itself may be more "mastered" than before, I'll take the old sprite anytime over this one.

Also, the scene where X sees her back... her arm bothers me - looks like it's cut in half... Well, more like half is missing

With that out of the way, I'll be answering the Lemmasoft questions. Only the second set, since the "before playing" one would be the same as before, of course.

1❀ What were your expectations going into the game? And how did Beauty and the War (X Playing Pieces) meet or contradict them?

Well, nothing new here - I was mostly intrigued and the game fulfilled my expectations and made me even more curious. A for this particular version of the demo, what I said before answers it pretty well.

2✿ Tell me. How did you spend your two days? There are a lot of choices, so I'm curious what you decided to do and who you tried to befriend.

I did the same as on my first playthrough of the previous version of the demo. I've tried to do all the chores, and spend half of the time going to the woods, and half tending to the wounded. I've tried to befriend mainly Viktor and Chase, and started the romance with the latter.

3❀ What are your thoughts on the story and the characters now? Do you have a favorite? What were you feeling during the last scene at the end of the demo?

My favorite (revealed) bachelor is Chase, and my favorite characters overall are Viktor and now X - can't even tell which one I like the most. I really don't know what to think anymore - I still want to see Viktor as a romance option so badly, but X would be so great too... I'm so conflicted because I know any of them would make me so happy, but also so sad that the other one wouldn't be an option.

Now, when you say final scene, do you mean the very end of the story itself, or the bonus scene about X's toughts on Ambrosia? Since my answer wouldn't change about the former, I'll answer about the latter. I've already said that in the survey, but that bonus scene is my favorite part of the game now. I think it's so beautiful in so many ways that it really touches me to the core and makes me want to cry. It's amazing!

4✿ What are you looking forward to seeing in the full version?

Haha, well, more of everything haha! And also, I'm curious about the guy from Don't take that risk! My mind was kinda blown when I've learnt that he REALLY is part of the story. Even if it's a minor role, the fact that the two games actually take place in the same world is kinda incredible to me, to be honest. So yeah, pretty excited about that. I'm also curious about the r-16 content of the paid version (I'll be getting that one) and I'm wondering who'll be an eligible bachelor exclusively in that version. I'd also love some twitches to the voice acting, but I've said more about that in the survey so no need to repeat it here. 

Anyway, whatever happens, good luck with the project! I can't wait to play the full version!

Merry Christmas and happy holidays to you too! And yeah, the books are getting darker than the movies by now. The fifth one has even more mystery and gloom than the fourth one

Haha, that's funny - The Prisoner of Azkaban is actually one of my favorite HP books/movies, while the Goblet of Fire is one of my least favorites. I'm actually curious about what you'll think about the fifth one, since it's my second favorite book, but I really dislike the movie version, as they changed and/or deleted all of my favorite parts haha. 

By the way, how many chapters are you planning for Bermuda Triangle? I'm pretty sure you told it, but I can't remember - sorry!

Oh, thanks! I'll add you on facebook when I get back home then!

And I'm happy about the commishes! I'll check that in due time!

Aaah, Harry Potter - I have such a love-hate relationship with the franchise. I like the story, but loathe the ending, love most of the characters, but utterly hate Harry himself... So... it's kinda weird to me haha. Contrary to most people, the sixth Harry Potter is my favorite, and I like the movie a lot better than the book for various reasons. But the fifth book is SO MUCH BETTER than the movie - well, at least in my opinion! Anyway, I hope you'll like the books and that you'll find inspiration in them!

On a side note, now that I finally found a job, I'll be able to subcribe to your patreon starting next month, and I'm quite happy about it! Because of that, now is also a good time to ask you if you're actually doing commissions, since well, I'd love to ask for something once I get paid. 

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Ah, Kahlil... You're making me excited with the news now!

It's funny how I wasn't really interested in Kahlil before the demo release, and after playing it the first time I ended up liking him ayway, but he was probably still my least favorite. But each time I replay the demo (what do you mean, I'm obsessed by the game? XD) I like him more and more haha! I can't really say if I like him as much as Guntur so far, but I dunno... maybe? It's like, the more I look at him and the more I look at how he acts, the more I seem to slighly "see" veeery tiny glimpses of what's underneath his facade. It's fascinating, truly.

At this point, I'm starting to think about the order I'll choose for playing the routes. I think Arya will be second anyway, but I'm kind of wondering if I should play Guntur's first and Kahlil's third, or the other way around. I always try to play my favorite route last ( or second to last if one route unlocks after the main ones, but isn't my favorite ), but since I don't know anymore who'd be my favorite between the two, it's difficult. Now, it may also be the antagonist, but I don't know him well enough to be able to tell, so far, so yeah...

Now I'm rambling... The point is, you're making me so happy  with the news posts!

Soo, I've played the demo! And it was so sweet and intriguing at the same time. And also, it is incredibly pretty, and I love the game interface and the overall aesthetics and all - I don't think I've ever seen something that would look like that!

The demo was pretty short, so it's a bit hard for me to do a proper review, but so far I like the story and the characters!

Also, I didn't know you were the ones who did A Foretold Affair - it's a game I love immensely, so of course, now I have even higher expectations from Floret Bond haha. But considering it looks to be even more my kind of stories, I'm confident about it.

Thank you for uploading the demo, I'm happy I was able to play at least a little bit! I wish you a smooth continuation of your work on the project!

Oh my! I was waiting for this for soooo long! I'm so happy right now! Gonna download first thing in the morning once I wake up!

I'll comment on the core game page once I'm done playing the demo! Thank you for this!

I'm so excited about that! Battle scenes are actually my favorite things to write, I enjoy it so much! And I'm always thrilled about a great battle scene as a "spectator" too, to tell the truth haha

And also, I was very busy and in the end I didn't say it with your last log, but I'm so sorry about the art competition bullshit - I can't believe people can show so little respect and/or basic logic when doing their choices, it really sucks. At least I'm glad to hear you still managed to make good progress with the game!

Keep it up! I'm sure it'll be awesome!

Finally managed to find the time and play the demo. It was a very enjoyable and unique experience - I've never seen a game where you play as a character such as Rei. I especially enjoy the fact that while he's a cold blooded killer when trying to discover the Doctor's methods, in his everyday life he's such a grouch and can actually be pretty funny too. It's a nice contrast. I'm also pleasantly surprised by Minami - I don't usually like characters like him, but he really has a charm I didn't expect to see!

The demo was pretty short so I'm not able yet to make a really detailed review, though I must mention something that really bothered me. In the settings, you have the "Censorship" option - but I have no clue if a yes means "Yes, apply the censorship" or if it means "Yes, the gore/sex will appear", or if you'd rather have the opposite, then I don't know if a no means "No, don't apply censorship" or "No, don't show the gore/sex". It's really confusing as I don't know if I have to check or uncheck it to actually get to see the mature content, and even when I was trying both things during the slighly gorey CG, I didn't see any difference so I guess it wasn't hardcore enough to apply for this...

I've completed the demo and the survey, but still, I needed to comment here and tell you just how much I adore this game! It's such a unique concept for an otome game, and it's the first time I see reindeer as romance options! And I love them so much! I've been a huge fan of the poem about Santa's reindeer for years, and I really love the lore about them, the changes in their names, how Rudolph was added more than a century later but became the most famous of them all and all that stuff. Seeing an otome game about them is so surreal and fantastic at the same time!

Donder is my favorite from the bunch in the game, but Prancer, Dasher and Rudolph are not so far behind. I'm also very intrigued by Vixen.

I can't wait for the full version now, but the demo has a nice amount of content, so I'm not frustrated wich is always nice. Though I have a question - does the demo cover the entire common route (the cliff hanger does seem like a route selection), or is there more to it?

Also, your current event about submitting possible quotes for the characters is very nice, and I'd love to participate, but as you surely have noticed by now, my wording is a bit weird sometimes since English isn't my language, so if I submit something, it'll probably have to be corrected to some extent. Is that still okay?

Anyway, I had a great time with the demo, so THANK YOU!

No problem! Hope you had a good and relaxing time!

And yes, you basically understood what I meant, though I like the lineart as it is - I think it's very pretty. Sometimes a style may be thin / delicate, but still have a thick lineart (like in Subarashiki Kono Sekai, for example)

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Yeah, a CG gallery is always nice to have too! Though I'm wondering if I got the best or good endings now haha - I'll have to experiment a bit more with the game! I'd tend to say they were "best" endings, but who knows.

Fun thing is that I wasn't interested in Polar at the beginning, but oh dear after learning the truth about him on the day of the play I was so amazed because I didn't expect that at all haha. I'll HAVE to play his route now, even though I didn't plan on doing it at the beginning.

Honestly, the only character I have trouble with is Jaja. I can't say I DON'T like him, because he makes me smile more often than not, but I have so much trouble understanding what he's saying that it distracts me sometimes. I think it's because english is not my language, so when a character speaks in such a weird way it becomes difficult to me. And while I like playing a character that is pretty young and do routes of (significantly) older characters, I tend to be less interested when it's the opposite. I mean, the age gap isn't really big between them per se in this case, but at Jaja's age it's more significant obviously.

As for the art style, well... I'd say the art used fits the story, but it's not exactly the kind of style I'm fond of, basically haha. I tend to like "thinner" styles, if that makes sense. I think it's rude to show art from other games to compare, so I won't do it, but basically I mean something where characters would look thinner. And I don't mean for them to be less muscular or anything, I'm not talking about the physical attributes of one or another per se, but the overall way of representing things. But as I said, I'm not criticizing the quality of the art or the art style chosen for the game - it's simply not the kind of art I prefer. Now, sometimes I make exceptions too, for very stylized art styles but that's another matter alltogether. So yeah, my style would be something delicate and thin, but I wouldn't say I'd WANT something like that from DSG - I'm an artist myself, so I know very well some people will like your style while others less or not at all - because of that I try to be open minded and usually I can enjoy a story even if the art style doesn't matches my tastes. Of course I would have liked it even more if the art was more like I like it, but that's all. 

The only thing I really don't like is when stock sprites are used, because it's hard to really give the characters all the "identity" they deserve. But it isn't the case here so no problem haha

Oh, don't worry, I'll figure it out - I was saying a guide would be nice overall, but I don't usually use guides unless I'm REALLY stuck. But since I'm a bit busy at the moment so I won't try all of the endings, and liked the ending I got anyway, I wanted to know if there is a happier one for my to try and get. And yes, the one I got is the good one from the Real Route then. As for the other one, I see what you're referring to, but I got only the bad version of that one since I was aiming the main route and used that save file for that choice by the end. I'll replay once aiming for the True Ending then! Thank you!

Getting sick sucks so much, I hope everything's better now?

And congrats on finding a new writer! I'm sure they'll make a great work!

Good luck to all! I'm so glad I helped with this project - I've replayed the demo a bunch of times, and I don't regret it for a second. I really hope it'll all go smoothly from now on!

I've never played the original version, so I have nothing to compare this one to, but what I can say it's that this is a very sweet game, with a very interesting melancholy feeling to it, I've really enjoyed playing it so far!

At this point, I did two endings, both good, but I was wondering if one character could have more than one good ending, or if they all had one good and one bad, or even something different?

The art is not exactly my style, but it's pretty enough and fits the story - it's honestly a matter of tastes here. Though I would suggest you offer the option to play without animations, if you make any updates or for future games - old or very weak computers may slow down because of that, and some players (like me haha XD) can be easily distracted when the sprites move so much. On the other hand, I've really enjoyed the BG art, and the music choices were really nice - really helped in conveying the mood and feelings!

I don't remember exactly the name of the ending right now, it was called something along the lines of what I've said - Good Ending  of the True or Real Route. I'm not sure I understood you correctly (english isn't my language and sometimes it plays tricks on me haha), but if the True Ending is something different actually, and if it's happier, then I guess I'd love to know how to get it. But if I misunderstood something and there isn't, then no worries, I'm pretty satisfied with the game as it is, after all!

Very sweet little game! Part of me would say it was too short, but at the same time it was the perfect lenght for what it was telling us haha!

The characters are all so cute, and I tend to enjoy that kind of very innocent games about first sexual experiences. It's a nice and comforting approach, in a way. 

I think Ray was my favorite from the three boys, but Adam's cute ending was so hillarious.

All in all, thank you for the nice time I had playing this game!

(Edited 1 time)

I'm glad you like the idea of the MC commenting on it! And  yeah, her struggling with it and needing help to figure it out would be funny, I'm sure! I figured it would be a pain to animate the hair, but honestly the dishes bothered me more than the hair haha XD

And thanks! It was the most obvious option, but once I thought about the other one, I couldn't get the question off of my mind

Yep, that was me! And you're welcome! I realize how lucky I am to know many languages, so if I can help I like to do it!

And yeah, Mikali seems to like her too, from what I've seen - he seemed so impressed with how she fought him and then the guards, when they met haha! He even mentionned that once or twice at a later point.

Oh yeah, and also, since I was thinking about the game and all, I ended up having one question and one suggestion after all. For the suggestion, well, something was slighly bugging me and I wasn't able to pinpoint it, and then suddenly I've realized - it's a bit weird that thing don't "float" more since everything is happening underwater, like character's hair resting like on the surface or food falling to the floor (and the whole dishes staying put, actually XD). I assume it may be some sort of mermaid magic, but I think it would be nice if the captain or Jack commented about it - after all, if the characters think of it as unusual, the reader won't be bothered by the detail anymore.

As for the question, I've assumed the Sea Route is for Mikali and Malik, and the Land Route for the Sorcerer and whoever is the other land-dweller silhouette on the start screen. But then I thought that maybe it was actually something like in the Heart no Kuni no Alice games, with a "stay" and "non-stay" route - basically you can stay at the place where the character you want to romance lives or not, but still romance him if you're not staying (and get different events). Soo... which one is it? Do the choice of Sea/Land Route restrict the character routes you can do or not?

Interesting little game, I must admit. I liked the overall mood and the story was cool, albeit bleak and short. But it wrapped up nicely so I have no complaints.

I kinda second the previous comment - a guide would be interesting in this case since I can't see very well how do you get more than 4 endings (I only got two though, but that's because I didn't want to go on the careless or the rude approaches)

I'm not really planning on replaying more, but I'd like to know if there is a better ending (by better I mean happier) than the Good Ending of the True Route?

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Hi there! So! I've finished the demo a few moments ago and filled the survey, but I thought - "why not comment here too". Of course, I won't repeat everything I said there, but still! And you should know from the survey that it was me - I've left my e-mail, and it's similar to my username here!

So yeah, what to say... The demo was soooo good! I was excited about the game before, when I stumbled upon it on Lemmasoft, a while ago, but oh my, now it's on a whole different level. I didn't realize it'll have so much features, like the possibility to choose a japanese voice acting (I'm a sucker for that!), the detailed animations, the elaborate karma system. It was such a treat! I just wish it had the beginning of Malik's route too but oh well, I guess we can't get everything, right? Haha, anyway!

My answers to the survey were quite complete, so I guess I'll focus on the MC and the karma system here. To begin with, the MC is great. I honestly think she's crazy sometimes, buuut that's not a bad thing, I guess XD. Still, I really like how she's such a fighter and rebel. Well, she's a pirate after all! Now, I won't tell you what lots of people would tell - I'm not bored of nice, shy and/or clumsy otome heroines. They can be cute and very interesting - it all depends of the writing, and a cute and gentle girl shouldn't be considered less interesting than a "strong and independent woman". What bores me is when the MC is "only cute and gentle" with nothing going on besides of that, and in the same way I hate MCs that are "only strong and independent" - it's just as uninteresting.  The captain is great because she's a "real living character" that happens to be strong and independent, instead of a living trope of strong and independent women with no soul whatsoever haha! Do I even make sense here? X'D

Anyway, what I really love is that not only she's great, but the karma system really allows you to polish her behavior and ways to approach life in general. I tend to play nice in games that have a morality system, but in this case I'm surprisingly neutral, even though I inch towards the nice side. Basically, it seems I tend to be nice overall, but never let anyone try to get the upper hand on her or anything like that, so she may quickly either ignore the person or fight back, depending on the situation. Not only I think that suits her very well, but it seems to be the perfect approach for Malik's route (he's my favorite character and the route I want to play is his), since he seems pretty happy and excited when she fights with him, but at the same time since I don't play her as a bad person, she still has positive karma even despite of that (I don't really want to be evil either). I'll hope I'll manage to keep the balance or be in the positive in the full game, even while staying on his route - I guess I'll see. 

I must say I can't get over the fight the captain and Malik had in the palace. It was then that I've decided they're both nuts XD. Though honestly, the scene was great, aside of being quite hillarious at moments. The excitement building so fast between the two of them and the way neither of them wanted to let the other one win even for a second was awesome. The captain was thinking about how her heart was racing and about how strong her feelings and will to fight were at that moment, and all these emotions were conveyed all along the scene sooo well thanks to the writing. Even if Malik were not my favorite character by far, after that scene (well, at least if fighting back and not letting him win) I would have been convinced they were the perfect match for each other. But since he's my favorite anyway that makes me... double-convinced, I guess? XD

So yeah, I guess I went on for long enough, especially after already clearing the survey haha! So I think I'll stop now, but in any case, good luck with the game! It's great, and I'm sure it'll become more and more awesome!

Of course I'll show you!

And you actually talked about something I forgot to say. I have the same thing with his music - it's my favorite from the characters' themes. I also really like how it goes well with Lucy's music. While the tracks are very similar, Santana's is wild and quite dissonnant, while Lucy's more noble and harmonious. It's so perfect for them since they make a great pair but are so very different one from another

Hi again!

So, after fighting a lot with my own derps and with the bugs, I've managed to finish chapter 3! (thank you again for helping me by the way)

I'll answer your questions as always, and then make some more spoilery comments at the end. The usual thing XD

Though, since I'll be talking about the new chapter in the questions, I'll go ahead and put a
-------------SPOILER ALERT-------------

1. Did you enjoy it overall? 
Yes, a lot! I got frustrated with the bug, but other than that, I enjoy this game more and more, so nothing new here!

2. What was your favorite part?
I still love the ribbon chase and Basil's questline, and all the part in the manor in chapter 2 was sooo awesome. I believe I've already told that before, but it was so unsettling and weird and creepy and I LOVED it! Now, I also really really love the ball part overall. The one part that killed me was when dancing with Siegfried after dancing with Aldrich. Him being so "you make such a cute couple" and Lilie nearly having a heart attack while denying wildly was so fun and cute at the same time. I love how she doesn't see how obvious it is XD. On a side note, the battle in chapter 3 was AWESOME! I had so much fun with it!

3. There are a lot of comedic moments, but was the drama included in a way that was able to put the comedy aside, or did it just seem an odd jump from comedy?
Still fine with that - as always, I like how you deal with very dramatic moments and very funny ones, and how they alternate, no problems here.

4. Who is your favorite character?
Well, you already know all about my love for Siegfried, but I think at this point I like Santana even more. I don't know why I love him SO much, but well, I love him more and more with each chapter haha. Also, when I was looking at the event list and seeing all the "dance" ones, I was laughing a lot at the "Why Would Anyone Dance With Santana", and then, upon reaching that point, I did laugh even more when I saw that Lilie basically thought that herself XD

5. Who did you start to romance? Did you find it difficult romancing the person you wanted?
Well, you already know it's Aldrich. As for the difficulty, all bugs aside, well, I still think it's not difficult to get on tracks for the romance, but it's actually easier than I thought to miss events or make a bad choice or two and fail with the romance. So I'll say it's easy to start a romance, but harder to keep it?
Now again, I've derped sooo badly with it. While I did the first chapter correctly the last time I've played, this time for some reason I focused so much on the best battle strategy that I forgot about the choices needed for Aldrich's APs, and I didn't realize I was missing things until reaching chapter 3... And the funniest thing is that because of the bug, I wouldn't have been able to get the right events anyway haha. 

On a side note, I think a great addition would be a veeery short description of the events in the Library. Even something as simple as "Aldrich and Lilie eat at the Spice Rack" - it wouldn't reveal anything big, but it would help a little bit people to either locate some of the events or simply know wich ones are relevant to their playthrough. It could be something that unlocks once you finish the chapter even, so there would be no real spoilers at all.

Man, now I want to draw Santana haha!

Anyway, that was really cool! Can't wait for the next chapters! 

Writing "fillers" in long adventures is pretty hard, yeah. It's a lot easier in enclosed spaces scenarios, where while it may be long, the tension rises easily and things may go wrong in many many ways. When it's travelling and other more quiet, relaxed or positive environements, it becomes harder. 

From my experience, it's easier if you have the main idea of the story, then you detail the beginning and do a pretty detailed outline of the ending. Then, you decide about a couple of events or situations you'd like to happen - may they be important for the story, the characters, or simply funny or interesting, even if unrelated with the main story. And you decide about when to put these along the timeline, trying to make regular segments in between. And then it's easier to fill the segments with more random stuff, and sometimes linking two of the events together makes it even easier to come up with the things that happen in between. And after that you can polish the ending part - better not to do it before, since the filler events you come up with may end up being more important than you thought and influence the ending.

Well, at least that how I work when I write stories haha!

Sure, you can email me on kurozora.konoi@gmail.com

Thank you so much!