Recent community posts
Oh thank you!
I got this game on Steam recently and didn't know such a patch existed! It's cool that I didn't play yet!
Just to be sure though, how do I know if it's active? I see the ON/OFF toggle, but I have no visual indicator that it's indeed active, as it stays highlighted only while my cursor is on it - basically it doesn't change when I click. Is that still fine?
Just wanted to ask a little question about the portraits! You say we'll be able to select our portrait. But is that mandatory, or can we just not select one? At this point I have a fairly detailed image of my MC in my mind, so it would be strange to suddenly have to pick a premade portrait. I'm sure they will be lovely, but if it's not something that I've played with since the first playthrough, I sadly can't get used to it.
I've finally given this game a try, and it was incredibly interesting!
But a small element had me a bit confused actually, At some point, the MC explains to Lebeny that because of their training, they didn't have contacts with their parents at all, and that they don't know what they parents think of them etc. But then later on, when they talk with Lochem, the player actually gets a choice for the MC to have dead parents, parents with whom they have a close relationship, or estranged ones. But then, wouldn't having parents whith whom they reconnected or dead parents invalidate that previous conversation? Either because if they reconnected, the MC would know what their parents think, or if they are dead, they'd rather have mentionned that to Lebeny too (of course I know that conversation with her comes first, but I mean it's strange the MC didn't mention it to her if that was the case, considering the context, and instead simply said they don't know what they think since they were separated).
Also about Lebeny, I didn't have the opportunity to see her after the energy surge, but it seems my MC knew what happened to her after it, since I had mentions about my MC seeing her sobbing, and the memory of her sitting among destroyed plants, which I never saw on my playthrough.
As for the question, I actually wanted to know if at this point it's possible to get an intimate scene with every character or not? I'm asking because one of the few characters I didn't have the opportunity with was actually the only one I had selected romance options with and I was wondering if it was simply too early for that, if I messed something up, or if it was due to some other factors.
Thank you very much!
Oh okay, thank you!
I was a bit worried it would be something like the various LIs appearing only during a third of the story, and then not anymore, which would be sad! I'll try out the demo later, then! Didn't want to get invested if it was something like that, since the LIs that interest me the more are in the first chronicle.
Hey, may I ask what is the concept of the "chronicles" exactly? I see the love interests are always exclusive to one specific chronicle, but how does that work? Are these variants to the story, like different paths it may take, or are these sequels to one another, or something else?
Hey, may I ask if this VN is kinetic or not?
I don't like kinetic novels, since I play VNs for the choices and multiple endings, and I wouldn't want to start a game only to find out it's not for me.
Oh, I think it's nice to have a "less-wholesome" route!
But I'd also think it would be nice to actually know which route it'll be - I tend to prefer being aware of these things before I actually start a route, since I really don't like to "drop it", and it may feel frustrating on the long term.
Still, regardless of if you reconsider keeping it a secret, I'm still eager for the game!
I didn't feel that way, about the Nerissa thing. I kind of see it as him being extremely upset and traumatized by what he did to her. Makes sense. So regardless of who is the person he cares more about well... he doesn't have the ongoing trauma of having killed the protagonist. His reactions at the end make total sense to me if I take that into consideration.
Though I guess I can sort of see how other people may interpret it diferently? I guess each person sees these things in their own way.
Funny how I on the other hand am not a fan of the lovers to enemies to lovers trope, but on the other hand I adore the betrayal-forgiveness trope in both romance and friendship scenarios, so it kind of feels tailored to my tastes too, though not for the same reasons as you!
Ah, but I honestly don't consider the MC is useless either.
Just saying that with their arc, they may have a bigger impact than previously, regardless of each person's opinion on if they are useless or not.
I recall a post made a while ago about the focus of each chapter - the various characters all have their "character arcs" or something like that. And the MC's will be the final chapters, unsurprisingly.
(unless that changed in the meantime, of course!)
You should definitely check the author's tumblr - they put character descriptions there, and there are even portraits of the romantic options if you scroll down in the main post about the game. Since the tumblr isn't linked here, it seems, I'll just give you the link (I don't think the author would have any issues with that?):
Ah, I see! Thanks!
No problem about the things I put in the form - after all, it's up to you!
And gotcha for the shifting! I was a bit confused! I won't go that path cause I couldn't bring myself to it, but I was just confused, so that's okay, I basically wanted to know where that is more than anything!
Anyway, thanks for your answers! <3
Ah, I didn't realize the demo dropped! I thought it would be longer till then! Such a nice surprise, especially since I've been upset after another game, today! <3
You wouldn't believe how excited I was for this, and man, it didn't disappoint! I adore both Leir and Odile, and seeing them both in the actual story, not only tumblr asks was such a delight. And well, to finally truly connect with my MC too!
I filled a bug report form too - didn't notice bugs per se, but answering what you've been asking on tumblr, and reporting something that bothered me with the MC's name selection. As I'm sure you'll recognize my report with that, feel free to comment on it here if you wish to answer to what I said! I don't mind!
One thing I didn't actually put in my form, but still thought about while reading is the eye color selection. The blue eyes are described as "as blue and fierce as the winter sea", but the "fierce" part is a bit strange considering my MC is kind and soft (he has blue eyes, so I had to pick that). I know we get to decide the MC's personality after that, but it's not really the issue - it's just that having the eyes described as fierce kind of sounds as if the MC's gaze was fierce, and well, it's the opposite for me! But I don't really categorize that as an "issue" per se, hence me talking about it here only!
That aside, small question!
Some Tumblr posts mentionned shifting, and how it's awful and so on, and it seems it's something that people have seen in the demo? But it didn't happen in my playthrough, so I'm curious...
And I think that's it!
Thank you for uploading the demo and the awesome start - this was probably the IF I was the most eager for!
PS: I have noticed on Tumblr you're not a fan of code diving because of the spoilers, but generally neutral. I always code dive when I play IF games because I love seeing how the game is made, the effects of the choices and to see outcomes I could NEVER go for while playing (like the bad endings and stuff) - the experience is only half as fun without it to me! But I only read the parts I can access in game, unless I'm actually testing the game and was explicitly asked to read more, so no worries about that!
Thank you, it helps! What I'll do is that I'll start the game, and I'll go through the beginning of the story. If I see the choices never go in a way I should like, I'll leave it at that. Otherwise, I'll continue playing!
Hey there! I just found your game thanks to a friend, and I find the premises interesting, especially with my love of angels. But I would like to ask a question before I actually try it out, since it may contain a type of content I can't really enjoy, if that's okay with you?
In stories revolving either about the MC seeking revenge or the MC being a "villain", I love to play a "redemption" or "forgiveness" path. Is that a thing in this game? I'm not really able to enjoy a game where the "evil" or "vengeful" path is forced, so I prefer to ask beforehand!
Thank you in advance!
Thanks for your answer! Glad to hear any playstyle is "valid"!
And about that - "so I can have Knight Valência answer this one for you if you want." - sure! Thanks! <3
And glad my feedback was helpful! It's always fun to write my thoughts about a game!
I did actually check the content warning list, before I asked buuut... It didn't really answer my question. But well, if you think there are endings I should like, based on what I said, then that's okay, that's all I wanted to know. Like, maybe in the end I won't be a huge fan, who knows, but at the very least, it wasn't a situation where you'd say "no, you certainly won't like it", so that's fine.
I will play the demo later, then!
Hi there! I stumbled upon this game today by sheer chance, really, and I found myself compelled to play! And wow, I really enjoyed it a lot, and I can't even tell if it's "more than I expected to" or if it is "just as I expected to". I KNEW I would like this game, but at the same time, I really didn't know what to expect from it, so it leaves me so confused (but very pleased regardless!).
Since you made lists of questions to answer, both for the main game and the Extra Story, I will answer these and then complete my feedback with whatever wasn't encompassed by these!
- What's your favorite character?
Well, it's hard not to love Mathias, so I guess it would be him. Interestingly enough, I would have expected Mandra to be my favorite, but somehow their brother beats them. It's not Mandra being less to my liking than I thought, though, but Mathias being more to my liking than expected. I also really like Valência, even if she isn't an important character! She may even be my second favorite, somehow. That aside, I like the main character a lot, even if I would have a hard time figuring out where they stand compared to other characters, with how the player shapes their personality to an extent.
- Did you try the different options, or did you follow only one path?
Only one path. While (as opposed to strictly text based interactive fiction) I DO play more than one "route" in most visual novels, in this case I couldn't NOT go for Mathias' romantic path, and well, since I want to always have the same main character, regardless of romance, I could not change their personality or outlook on things.
- What do you think of the black and white aesthetic?
I love it! But I don't think it's exactly BECAUSE it's black and white, and rather regardless of it. Though that isn't accurate either, since it implies black and white should be worse than fully colored. The truth is I simply don't care either way, as a rule of thumb. I guess it's because I read a lot of mangas, so yeah, black and white is pretty usual for me, and I mostly see the art-style and that kind of stuff rather than the colors or lack thereof. At least, I can say the art-style fits the black and white aesthetic a lot. So the end result is gorgeous!
- Is there anything about the world of Five Kingdoms you'd like to know more about while playing?
Not exactly at this point. Like, there are things I'm not sure I understand well, but that seems intended with how the narrative is structured - things to be revealed at a later point, bit by bit... Well, no, maybe just... What IS the "Dragon Commander"? Obviously it's the MC, but that's WHO they are, not WHAT. I'm curious about why that title, and what does it entail exactly.
Extra Story questions:
- Did you enjoy having a more intimate look at your Dragon Commander's past? Should I make more of this type of thing or nah?
Yeah, I liked it a lot. It helps in knowing little details about the MC, and how they were before the events that seemed to truly change them. It's a good example of well placed showing instead of telling, basically. A bit of exposition about how they all were back then would work, sure, but seeing it, playing through it... The impact is bigger.
- What was your favorite and least favorite thing about this update?
I'm not the best placed person to answer since I played the entire thing in one go, having discovered the game only now. Now, generally speaking, I really like the way you write more intimate scenes. Like, yeah, at this point "nothing" truly happens, even implicitly, but they have... that kind of beauty. Like, they are very delicate and enchanting? These are the best words I can find! Now, I find your style very beautiful overall, anyway. It's hard to put into words, really - beautiful is the best word. I think it has to do with the rythm of the narration. Very slow, very vague, with information coming very slowly, things becoming clearer here and there, new mysteries and question showing up too... It's both very epic and very quiet and appeasing.
And there was nothing I disliked, so... If I was actually following updates per se, maybe I could have answered that part but as it is... yep, only positives.
- Which character would like to learn more about?
The main character! So yeah, basically, I want to know more about what happened to them, their past, their family... And Valência because she's a very secondary character so we know sooo little about her! Obviously I can't really tell any specific thing I'd like to know about her since I know almost nothing to begin with.... AAAAH WHY DO I LIKE HER SO MUCH???!!!
- Do you feel you're having enough space to create your own Dragon Commander?
Hmm yes? But you're talking to a person who largely prefers to have a main character who is their own person, with only some player input into their psyche, behavior and so on. So while this game has the perfect balance to please my tastes, I don't know what other people may have to say. My go-to requirement is: "either have a MC who is a fleshed out character and leave little to player input, or leave EVERYTHING to player input, with dozens of choices to back that up". Basically, I don't like the "in-between" where it feels as if the player should have full agency over the MC, only to be lacking in term of choices afterwards. Since it doesn't fall in this in-between, I'm happy!
Well okay, with both lists of questions answered, I don't think I have a lot to comment on anymore. Good music choices? But that's it I think!
I DO have a question, though!
So, I like the way the choices work - how they either shape the protagonist's outlook on / approach to things, or their dynamics with the various characters, in terms of relationships. Generally speaking, it's all pretty clear and neat.
But with that being said hmm... how to phrase it... Let's say I did play games that actually revolve around a simple system, but where there IS a "good" and a "bad" way to play. Meaning that while the system is simple and the choices easy to interpret, the player actually has to balance their stats and choices, because some playstyles (for example being always as nice as possible or as mean as possible) are not viable - you'd have to balance nice and mean reactions. In these games, you'd get a bad ending (sometimes even a game over) if you don't balance things "correctly".
And, as I'm sure you figured out at this point, I was wondering if that is the case in this game? The setting, style, etc, remind me of some of these games, so I'm naturally wary and I prefer to ask. If it IS the case, that won't deter me from playing, eh! It's just that it's a thing I prefer to know beforehand! Not going to lie though, I DO hope it's not the case and that I'll be able to continue playing selecting the generally nicest / softest answers, because I enjoy this so much! <3
Anyway, I think that's truly it now!
You really created a little gem here, and I'm excited for more!
What a sweet game! It was very funny and enjoyable, despite being so short. Kind of makes me want to know more about what happens in the "good-good" ending in more detail!
I had a surprisingly hard time (well, for a game so short, obviously) to find the second bad ending, but eh, I managed! When I saw that option that leads to it, I KNEW what would happen (cause come one, you don't DO things like that!).
Fun fact: I've just checked if you made other games and I see "Adarna", and I think "oh, funny, it's shares it's name with that bird...... WAIT! It IS about that bird OMG!!!" - aka, me as a mythology/fairytale/legend freak, too used to being the only one to know some stories! I'll have to check it out next!
Hi there! So, I'm actually commenting before playing the demo, but I have a reason! The game is extremely appealing to me, generally speaking (not to mention you talked about Demonheart and that's one of my favorite western indie VN/RPGs), but I found myself intrigued (and in a sense, worried) by the mutations concept.
So, on one hand I love the idea of these transformations, and besides, this seems to be like the kind of game I adore, with a ton of bad endings to collect and that would make the good ones even more satisfying when played last. On the other hand, what I enjoy the most in games with personality stats is having a MC with a VERY defined and often extreme personality, and you said the transformations were "warnings" about that. A warning usually implies the thing it warns against is... well... bad. And I find myself worried I'd be "punished" by playing the way I like to play (so, a very very defined / extreme in their personality MC)...
Obviously I know you can't say much about that without entering heavy spoilers territory so... I don't know, can you tell me ANYTHING related to if I'll be able to get satisfying endings with my playstyle? I know I'll get madly attached if I play even the demo only, and I would prefer to avoid the frustration of not having a single ending that I'd like.
If it helps you in answering without revealing story details (you know, so you can just tell me "you should be okay" or "you may not like it", without details), in any kind of stories about the MC being transported to another world, I like it when they stay in said world (sometimes I get really really upset IRL if they go back to their world, actually - that's legit a content/trigger warning I wish could be included in games!). I also like transformations, as long as it doesn't mean the character looses their mind. I tend to appreciate open endings, but I still do like it when the main couple can be happy together.
Okay, I think that's it. Sorry for the very extensive and weird comment that isn't even feedback, and for the questions. If you'd prefer not to answer at all, that's okay - I'll come back when the game is released and when telling me would be less spoilery!
Oh, it's always sad when these things happen. I guess I was fortunate enough because while I discovered the game a while ago, I planned on playing when chapter 8 released (though I was too busy lately to notice the news before). If I had played, I would have been heartbroken, even if your position is understandable. I hope it doesn't sound mean to say it like that, but I prefer not to play now as to not get attached to a project that won't get finished, but I'll still be looking forward to future projects though, since this one caught my eye!
Again, I'm sorry these things happened to you, but well, things happen when people work together on a project - sometimes it doesn't work out. Still, I hope you won't let that demoralize you!
Hey, I have read your recent tumblr update, and I hope things will start to get better for you now. My life is hectic as heck atm too so I can relate.
I'm very eager for the changes you're planning to make to this project and very hyped for the update when it comes! But first and foremost, take care of yourself!
I'm so happy the first demo is out, even if it's short! I can't wait for more!
Will we be able to customize things about the MC's past, how they lived before, what happened exactly when they lost everything, and things like that?
As expected, I already love Tanner! And it's funny to picture him next to my very short nix, considering how tall he is.
Ah! I'm so happy this was uploaded! I've been following the tumblr for the past few days now!
It's a bit short for me to give proper feedback, but having something to play was nice!
I have noticed two small "maybe issues":
I believe Lorcan's name was mentionned for the first time (in the narration) before he actually told his name to the MC. Not sure anymore - I didn't recheck.
When the MC goes to see Gray, it says "and it isn’t long before you find yourself ducking under the low doorframe." - my MC is very short, so I don't know if he'd have to duck?
That aside well... I'm mostly eager to see more!
It's okay, these are not major issues or anything, so still thank you for answering them!
By the way, I didn't think about a huge explanation for the age thing, eh, just one line in the passing, or something not dedicated to it per se, like during a lesson or whatever. But again, that's not a big thing in itself! I don't have a problem with it being as it is, it just felt a bit strange to me. I guess I'm the type of person who is more about context and setting than paralels to our modern society, so I don't mind younger characters in setting like this one, even if there is romance, but I guess I understand it can bother people. I honestly even didn't consider it was a factor!
Eh, I get why it may be strange for the hair color to appear on the ID (height makes perfect sense, you know, as it may be relevant for some missions, like infiltrating a place where someone too tall or too short would stand out too much and stuff). I was saying that because as someone who plays a TON of games, I like to have reminders of what my MC looks like when I boot a game again after an update, in case I have doubts about specific physical traits in any given game.
As for the other thing... it's funny because I was actually saying that because it kind of is a reminder that this is a romance story for me, when my MC finds every form attractive by default. I suggested offering a choice as to give the opportunity to be indifferent, but another option would be for MC to think they are objectively attractive, without necessarily implying they find each form hot - that would leave it even more neutral. But this is just my perspective eh! I'm not insisting here, just claryfing my point of view at this point, since I feel like my intention about that didn't come across as I intended. Though yeah, it's a bit of a tricky situation anyway, since this IS the same character. I guess I'm also biased towards the idea of Siruud finding all these hot bodies, and MC being "meh, looks better in his original form" XD
Ah, I love this! It hits my arthurian obsessed self right in the spot! Generally speaking, I love stories of resurrection (though I would have liked a warning abuout the amnesia) and I love when stories mix old legends and tales with futuristic settings, so really, what's not to love!
I have encountered a few issues here and there though. Nothing that big, I believe?
- In this segment Riley's pronouns switch from NB to female and I don't think it was intentional, since it is in the same sentence: "For some reason Riley decided that you were the best person in the world. Or at least you were the best "big brother" material that Siege Perilious had to offer, because from the moment they could walk Riley was following you everywhere she could."
- Would it be possible to make the color of the selections pop out more compared to the rest of the text (or make them bold or something)? It's okay with choices at the end of the page, but with things like selecting the eye and hair color and things like that, I barely noticed these were actual choices - at first I thought the appeareance was preset.
- When talking with Rowan after talking with Felix, and asking Rowan if they are really friends, the following conversation is a bit weird since my MC's talk with Felix has gone quite well, so I don't know why is he suddenly talking about Felix as if he was so inconsiderate, and why there isn't any option for my MC to tell Rowan he WILL give Felix a chance with certainty (instead of just "trying" and with "no promises"). MC noted himself how Felix is nice and "adorable" past the "prickles", and nothing happened to make him backpedal on that opinion. Same goes for most of the things MC thinks on the page that follows, if the "try to give him a chance" option is selected - it paints Felix as really unpleasant and MC has a lot of reservations about him, while their previous interraction was nice.
- By the end of the first meeting with Eydis (if she's the last person MC goes to meet, at least), I got a strange error after being friendly when she asked if MC would be volunteering to try what she bakes from now on.
Also, if baked correctly, a maple-bacon muffin must be absolutely delicious and now I want to try baking that IRL. The mere mention of that made my mouth water. Yes, this is very relevant feedback.
Anyway, I think that's it. Aside from these few issues, I really enjoyed myself a lot and I'll be waiting eagerly for more!
Ah, very cool game, at least on Siruud's path! Though now the cliff hanger will start killing me haha! I'm really eager to see more of the story!
I only had two minor issues. The first one is VERY nitpicky, but I'd love to have MC's hair color on the "ID" (as in, the "stat screen"), for the sake of memory. The second one is a bit more serious I guess (though not that much either!) - it made me a little bit uneasy that MC was forced to find all of Siruud forms attractive instead of letting the player select if they like a specific form or not, or decide which one they prefer. It may sound a little weird, but these forms vary GREATLY, so it would make sense to like one while disliking another - everyone has specific tastes, and I'm sure our MCs too! But that's the only thing, really!
Ah, I really enjoyed that one! Though I can't wait to meet Berhane - they are the love interest I'm truly interested in.
I like the writing style and the interactions with the characters - though I can't talk about flavor text since I only have a single MC and I can't look at the code to see the variables outside of the game itself.
I did not notice any technical or continuity / choice consequences related issues, really. Maybe one thing that bothered me a bit was at the start of chapter 2, there was that little segment that starts with "You looked much different than when you first arrived. Better rested, of course, but also fitter. Learning combat with Sir Mansoor was already bearing fruit and you could see the results in your reflection." - it was a bit strange to me since my MC's stats did not reflect that, considering I had no martial prowess increase in chapter 1 so the stat was 0 at that point, but it isn't a big issue either since there is an increase a couple of pages after that.
One thing that I found a bit strange is that MC wasn't yet on the throne at 18 years old. Usually, in settings like this one, I'd expect the new monarch to take the throne when they are around 15 or 16 years old, so the MC being considered still too young at 18 was very strange to me. Maybe it would be good to add a more detailed explanation about why is that. Like, a past monarch that took the throne at that age and went mad with a power they were not mature enough to wield or something like that. Really, it's just a random idea. This isn't that big of a deal either, though - I guess I'm nitpicking a bit.