Downloaded the fixed version. Cool idea. Learning curve is a bit steep with the number of factors to consider. Also, the text was off the screen in a couple instances and I had to resize my window.
Sir.TotallyAverage
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Really cool art. Liked the glowing lava effect. Character animation felt a lot like TABS. Took me a bit to realize that my health was represented by the glowing orbs. The game-play needed some work. I'm all for live die repeat if it is quick or you have something to do in the loop that makes it fun. But just telling your avatar to stand somewhere and watching as he inevitably dies doesn't really hook my attention right off the bat.
Neat little game. I like having to balance exploration, building, defending y assigning minions. Had a few bugs though:
- Some of the text was misspelled
- For some reason upgrading my wall and turret didn't actually take away money, so it was free upgrades.
- So long as I had above 0 gold I could make as many trolls as I wanted. So I made 5000 at once and was in debt -34000 gold with ~80,000 defense :)
Despite that, cool execution and solid entry
Might be a bug, but when I picked man > mage and hit alt twice in rapid succession fireballs would rain from the sky perpetually. Also, notice a few of the early levels, the top or bottom weren't solid so I could just stay there and take a few hits and afk to the end of the level. Controls weren't super snappy either. Otherwise good music, impressive amount of content, and I appreciated having more than just one level. Cheers!
Interesting using Bat files. Had to read through the comments in order to figure out how to get the game to run. Thoughts:
- Not sure how I feel about running .bat files from a random internet page O_o
- The password thing seems a little excessive for a jam game, especially because you have to manually get it from the file and there is no instruction how to do that included in the ReadMe
- Cool animations.
- Wish you had extracted the game setup files into the same folder so removal wasn't an extra step.
- Maybe it's because always on type games aren't my cup of tea, but hours to complete seems a bit steep in a jam game, especially if there isn't much variety to the content. But that might just be me.
- Cool idea though.
Besides what other people have said about the window size and neat art, it definitely needs more to do. Even two or three more enemies would have made it into more of game. It also didn't seem to matter where the stats were distributed. I won when they were even and also when I just did nothing but training.
Hmmm... the E at the end of the number is a power multiplier. So that last number is actually [5.310774 * 10 ^ -5] or [0.00005310774], which is really tiny.
It looks like it's either my program and c# adding that shorthand to save space or it might be the 3D program you are using.
What does the .obj file you are trying to convert look like?
Progression: The further you sail, the better / newer items you start to unlock.
Sails: More sails equals faster sailing (err.. or drifting). Don't have to necessary move the raft. Just an internal distance counter.
Storms: Clouds building on the horizon then you hit a storm. Huge waves would be legit (although maybe too complicated to simulate) but just heavy rain, wind, and parts of the raft having a chance to break off would be great. Might mess with your distance as well.
Left Field: Ice-burgs.
Keep up the good work!








