Besides what other people have said about the window size and neat art, it definitely needs more to do. Even two or three more enemies would have made it into more of game. It also didn't seem to matter where the stats were distributed. I won when they were even and also when I just did nothing but training.
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How to Feed Your Dragon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #21 | 2.500 | 2.500 |
Theme/Limitation | #21 | 2.500 | 2.500 |
Music/Sound/Writing | #24 | 1.500 | 1.500 |
Graphics/Animation/Imagery | #27 | 1.500 | 1.500 |
Fun | #27 | 1.500 | 1.500 |
Overall | #27 | 1.900 | 1.900 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
I created all of it myself.
What do you think we can do to improve the next jam?
This is my 2nd game, and 2nd game jam. I don't really know how you can improve, but this was a lot of fun.
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