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itCompany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #14 | 3.000 | 3.000 |
Fun | #20 | 2.000 | 2.000 |
Graphics/Animation/Imagery | #20 | 2.500 | 2.500 |
Music/Sound/Writing | #20 | 2.000 | 2.000 |
Theme/Limitation | #21 | 2.500 | 2.500 |
Overall | #24 | 2.400 | 2.400 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
The font? It was in the engine, though.
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Comments
Not really sure how I won. But it said I did, so I'm not one to argue :D
Cool sound design.
Thanks! Glad you liked the sound design! Winning without knowing why is always better than losing without knowing why, right? ;)
Neat little game. Like a lot of others I had some real confusion at the start and to be honest I got the 100% screen but don't really know how. I do wish holding the arrow key down kept moving the player instead of having to press for each space.
Thanks for the feedback! Yeah, it would be better to be able to move just by keeping the button down.
That was a very neat game! Took me a bit to figure out how to get things working, but I eventually completed it! It also took me a while to realize I had my headphones switched, lol. I think this is a great interpretation of the jam's theme; text-only visuals has no limits on the exploration of audio. If you would like to check out my game and provide feedback as well, I would appreciate it :)
Oh, forgot to respond to this one! Glad that you liked the interpretation of the theme! Thanks for the feedback! (and I gave you feedback too, of course)
Could use some more explication. But working sounds into a core mechanic is a fun concept. Does need some work tough.
Agree with your criticisms. Thanks for the feedback!