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A jam submission

Hero of MemoryView game page

A different kind of text adventure
Submitted by Vimlark (@vimlark) — 6 hours, 17 minutes before the deadline
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Hero of Memory's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0004.000
Graphics/Animation/Imagery#14.5004.500
Overall#14.0004.000
Technical#24.0004.000
Music/Sound/Writing#34.0004.000
Theme/Limitation#43.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on the game?
1

What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
Music - Purchase in a bundle. Credit is unknown.

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Comments

Submitted(+1)

Controls are solid. The feel and theme is great. Was most impressed though by the collision detection on the letters and how buttery smooth it felt sliding over them. Really well done.

Submitted(+1)

Played through. Really nice game, simple idea with very polished execution. Loved it.

Some minor nitpicks: "mantle" instead of "mantel" is the only type I noticed. The dot sometimes takes a long time to settle back on you if you keep moving and sometimes the puff of dust effect plays at the wrong time, when you're being respawned.

Submitted(+1)

Didn't reach the end yet. But it's a job well done. Feel smooth (in the offline version, the web version is slow, as it is quite often with unity web things)

I did encounter a bug, it was respawning me above a word I didn't activate yet, so I couldn't continue as I kept falling to my death.

Developer

Thanks for the input. Sorry about the bug, I thought I fixed the places where that could happen. My apologies.

Submitted(+1)

Original idea in a polished format — good story, fluent mechanics, beautiful transitions and animations. You also nailed the overall atmosphere and the dot mechanics. They are very intuitive.

There should be more checkpoints, maybe after every sentence. There is a small typo after the predators: "Use the tots." It would be more comfortable to hit space to continue instead of enter because my finger is already over that key anyways. I, up, down, and push mechanics are fun, maybe you should add more like these. The difficulty curve is a little bit jagged, especially in the end.

To summarize, this was a pleasant experience. Good job!