Thanks for playing. There was a bug meaning the final boss did not trigger and the game just abruptly ended which is fixed in the latest version.
mrhthepie
Creator of
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There is supposed to be a boss and a screen telling you that you won, but maybe that got broken for the released version.
For various reasons I don't have the source publically available I'm afraid but I appreciate the offer. Thanks for playing and the feedback as well.
Edit: I have fixed the bug that meant the boss fight wasn't triggering.
Since you have limited slots for rounders, merging at higher levels is still going to increase the max amount of extra time you can store. It's just that merging the lower levels is super efficient and you should do that first until you run out of space.
Edit: higher level rounders also give more xp when dropped on a skill. Gamma = 65 xp, Delta = 165xp
As some other people have hinted at, this could really do with some clearer tutorialisation/indicators on how rounders work. I thought the game was really boring and uninteractive until I looked at the comments and saw that I could merge and drop them.
Also I think time should stop when something new pops up (or at least have that as an option). If I'm meditating and I get a charge on "Collect Alpha" then I want to use that charge before time runs out rather than continue meditating.
Finally I think that the button layout could use some work, the layout shifting around when new buttons appear isn't great in my opinion.
That's supposed to be some constructive criticism, having fun with the game so far.
The only way the game ends is for you to either die or fail to meet quota. So the quota going up quite steeply ensures the game will eventually end, and you can compete to go the longest/get high score.
Balancing the quota amounts was quite hard, and I didn't have that much time for it during the jam.
Anyway thanks for playing, hope you enjoyed it.
Hey, kind of a neat concept for a game, looks like it has potential. A few points:
* Requiring people to actually run the game through python/pygame is kind of a big barrier for entry. There are tools like py2exe which can package it into a more convenient format.
* Are those assets ripped directly from FFT and Chrono Trigger? That kind of thing isn't great, and you could be sued (at least if you ever make any money).
* I got stuck on the third tutorial. After throwing the Amulet over to the archer and shooting the sprite, nothing else happend and I didn't seem to be able to move on.
I think that's fair. Personally I haven't played Donkey Kong 64 or a game with a a similar mechanic, but maybe I could have predicted some of the issues.
A lot of this jam for me was a learning experience in making a game in 3d for once, so it definitely isn't perfect.
Also it's a game jam, what did you expect for the final door?



























