Whoops. I don't think anyone else has managed to find that one :D
Recent community posts
I did try to throw the amulet back but it said I was out of range. I think I tried to attack first so that may have messed it up?
You always end up with some blind spots like that in a game which is why getting other people to play it is a great idea :)
Creepy vibe, much more of a shooter than I was expecting and it lost some of the spooks once my gun became a machinegun pistol. Could use some more variety as it was getting a bit repetetive before I found the end.
Really nice game, I love a good golf game. Procedural courses seem to be working really nicely, although it could use a little more variety. More subtle control over power on swings would be really good too.
Hey, kind of a neat concept for a game, looks like it has potential. A few points:
* Requiring people to actually run the game through python/pygame is kind of a big barrier for entry. There are tools like py2exe which can package it into a more convenient format.
* Are those assets ripped directly from FFT and Chrono Trigger? That kind of thing isn't great, and you could be sued (at least if you ever make any money).
* I got stuck on the third tutorial. After throwing the Amulet over to the archer and shooting the sprite, nothing else happend and I didn't seem to be able to move on.
Thanks for playing and leaving feedback.
Proper resizing is definitely on my todo list somewhere but wasn't ready for this version. Balancing is a very high priority for a playable version soon!
Always selling Mini Micro :P
That's fairly unlikely for me given the amount of effort I have invested in the current C# version, and Monogame is providing me most of that stuff.
Thanks for playing though.:)
I think that's fair. Personally I haven't played Donkey Kong 64 or a game with a a similar mechanic, but maybe I could have predicted some of the issues.
A lot of this jam for me was a learning experience in making a game in 3d for once, so it definitely isn't perfect.
Also it's a game jam, what did you expect for the final door?
Really cool game. I like how the art and music support the story telling, that was really neat.
The jump physics was a little floaty, and I sometimes got stuck/slid off corners. The little bit of slowmo when you shift dimensions was a really nice touch.
Cool puzzle game. Although the animations are good it would be nice to be able to move faster and not have to wait between moves. Quite hard and I was struggling to understand the AI's movement patterns.
The multiple pieces to control provides a neat twist on classc sliding puzzles. Pretty fun, and gets hard later on, nice aesthetics overall. The restart control could be more obvious or labelled in game (I was trying just "r", didn't think of "ctrl+r".
Fun puzzle game. The puzzle challenge ramp didn't really get to a challenging level, but I think there's some potential with the mechanics. Music is weirdly disturbing during the backwards part. Graphically, the game is kind of hard to look at and I was confused at first.
Nice platformer. Had some problems with collisions, and the game seems very hard. Didn't manage to get to the end without taking a hit (and I had to give myself more chances by refreshing...)
Got to the end - love the core gameplay mechanic, the little delay on bombs exploding makes it I think - feels so satisfying when you nail a midair jump. Had a little trouble with the physics, getting stuck on walls and floors. Great work!