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A member registered May 30, 2017 · View creator page →

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Whoops. I don't think anyone else has managed to find that one :D

Very nice presentation, neat idea for a core mechanic. Started off a little slow when I only had Zap and needed 3 hits to kill a wolf, but after I got Bolt it picked up a lot.

I did try to throw the amulet back but it said I was out of range. I think I tried to attack first so that may have messed it up?

You always end up with some blind spots like that in a game which is why getting other people to play it is a great idea :)

Nice little game, there's some potential here, shame you didn't have time to finish it.

Creepy vibe, much more of a shooter than I was expecting and it lost some of the spooks once my gun became a machinegun pistol. Could use some more variety as it was getting a bit repetetive before I found the end.

Really nice game, I love a good golf game. Procedural courses seem to be working really nicely, although it could use a little more variety. More subtle control over power on swings would be really good too.

Hey, kind of a neat concept for a game, looks like it has potential. A few points:

* Requiring people to actually run the game through python/pygame is kind of a big barrier for entry. There are tools like py2exe which can package it into a more convenient format.
* Are those assets ripped directly from FFT and Chrono Trigger? That kind of thing isn't great, and you could be sued (at least if you ever make any money).
* I got stuck on the third tutorial. After throwing the Amulet over to the archer and shooting the sprite, nothing else happend and I didn't seem to be able to move on.

Thanks for playing, glad you enjoyed it!

No, that's by design (different from a lot of roguelikes that have diagonal movement but I prefer 4-way movement).

Congrats on beating the game, I hope you had fun. No special reward for 100% completion in the jam version I'm afraid.

Hey, sorry about the crash. The Mac version is not well tested and this is the first I've heard about any crash issues. I'd be interested in the crash report if possible.

Incredible. Great idea for a short interactive experience. Had a blast.

Thanks for playing, I'm glad you enjoyed it.

Hey, thanks for playing and the detailed feedback. I'll try and take that on board if I end up updating the game.

Just for fun, to give you something extra to find when exploring. :)

Thanks for playing and leaving feedback. I know it's rough right now, balancing is a very high priority for a playable version soon!

Thanks for playing and leaving feedback.
Proper resizing is definitely on my todo list somewhere but wasn't ready for this version. Balancing is a very high priority for a playable version soon!

Always selling Mini Micro :P

That's fairly unlikely for me given the amount of effort I have invested in the current C# version, and Monogame is providing me most of that stuff.

Thanks for playing though.:)

I think that's fair. Personally I haven't played Donkey Kong 64 or a game with a a similar mechanic, but maybe I could have predicted some of the issues. 

A lot of this jam for me was a learning experience in making a game in 3d for once, so it definitely isn't perfect. 

Also it's a game jam, what did you expect for the final door? 

Cool high energy atmosphere. Took me a little while to understand what was going on/my goal. Nice feel to the jumping and collecting too.

Really cool game. I like how the art and music support the story telling, that was really neat.

The jump physics was a little floaty, and I sometimes got stuck/slid off corners. The little bit of slowmo when you shift dimensions was a really nice touch.

Hey, neat game, looks quite nice. It seems like being big is never something you want, it might be interesting if you needed to be big sometimes. Cool game though!

Yes, although it will get frozen after the deadline until judging is finished. Until the deadline you can do whatever you want!

If you upload and submit now, you can still update until the deadline, but you won't miss it. Everyone get your games uploaded now! :)

Definitly agree with you about telling what was interactive. For a bigger game it would be a good idea to establish some kind of indicator in the design of what is interactive.

Nice game, very well polished. Could do with some more elements to mix up the puzzles a bit.

Cool puzzle game. Although the animations are good it would be nice to be able to move faster and not have to wait between moves. Quite hard and I was struggling to understand the AI's movement patterns.

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The multiple pieces to control provides a neat twist on classc sliding puzzles. Pretty fun, and gets hard later on, nice aesthetics overall. The restart control could be more obvious or labelled in game (I was trying just "r", didn't think of "ctrl+r".

Nice little puzzle game. The blocks with goals on top of them/3D aspects of it really make this feel distinct from other box slidey puzzle game.

Fun puzzle game. The puzzle challenge ramp didn't really get to a challenging level, but I think there's some potential with the mechanics. Music is weirdly disturbing during the backwards part. Graphically, the game is kind of hard to look at and I was confused at first.

Fun little arcade game. Doesn't seem like a puzzle game though.

Hey, thanks for playing and the in depth video!

Nice use of assets for kind of a creepy atmosphere. Like your other game this is quite bleak and unwinnable... Good job!

Quite fun, funny game. Could do with some more challenge or a timer or something so it ends.

Nice maze game. I found the arrow keys were scrolling the page in my browser so an alternate control scheme like WASD would have been nice.

You use arrow keys up/down to navigate the menu (works for me?)

Nice platformer. Had some problems with collisions, and the game seems very hard. Didn't manage to get to the end without taking a hit (and I had to give myself more chances by refreshing...)

Completed a few levels, neat little puzzley thing. Assets look good together I think. Could do with a little more variety to spice things up but otherwise good. :)

Got to the end - love the core gameplay mechanic, the little delay on bombs exploding makes it I think - feels so satisfying when you nail a midair jump. Had a little trouble with the physics, getting stuck on walls and floors. Great work!

Yeah that's a bug. Arguably the balance is a bit too hard so maybe it accidentally balances the game? Thanks for playing!