Congrats on beating the game, I hope you had fun. No special reward for 100% completion in the jam version I'm afraid.
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Thanks for playing and leaving feedback.
Proper resizing is definitely on my todo list somewhere but wasn't ready for this version. Balancing is a very high priority for a playable version soon!
Always selling Mini Micro :P
That's fairly unlikely for me given the amount of effort I have invested in the current C# version, and Monogame is providing me most of that stuff.
Thanks for playing though.:)
I think that's fair. Personally I haven't played Donkey Kong 64 or a game with a a similar mechanic, but maybe I could have predicted some of the issues.
A lot of this jam for me was a learning experience in making a game in 3d for once, so it definitely isn't perfect.
Also it's a game jam, what did you expect for the final door?
Really cool game. I like how the art and music support the story telling, that was really neat.
The jump physics was a little floaty, and I sometimes got stuck/slid off corners. The little bit of slowmo when you shift dimensions was a really nice touch.
Cool puzzle game. Although the animations are good it would be nice to be able to move faster and not have to wait between moves. Quite hard and I was struggling to understand the AI's movement patterns.
The multiple pieces to control provides a neat twist on classc sliding puzzles. Pretty fun, and gets hard later on, nice aesthetics overall. The restart control could be more obvious or labelled in game (I was trying just "r", didn't think of "ctrl+r".
Fun puzzle game. The puzzle challenge ramp didn't really get to a challenging level, but I think there's some potential with the mechanics. Music is weirdly disturbing during the backwards part. Graphically, the game is kind of hard to look at and I was confused at first.
Nice platformer. Had some problems with collisions, and the game seems very hard. Didn't manage to get to the end without taking a hit (and I had to give myself more chances by refreshing...)
Got to the end - love the core gameplay mechanic, the little delay on bombs exploding makes it I think - feels so satisfying when you nail a midair jump. Had a little trouble with the physics, getting stuck on walls and floors. Great work!
Hey Jorava, thanks for playing.
What OS/browser were you playing in? F11 works for me and that spot you mentioned also works for me (Windows/Firefox) (Works on my machine (tm))
There is a pause menu with a restart button! No level select, I think if I expand this the game will be structured differently too.
First up, good spooky atmosphere. I'm a wimp for horror games and I was definitely scared.
The core mechanic is a cool idea, I had some really tense moments seeing a ghost near behind me and spinning 180 to take my best shot.
More interesting environments with mirrors placed around and this could be great. I did end up beating the game but it was close as I was getting kind of tired of it before finding the ending.
Thanks for playing. Switching only on the ground was a design choice, for a while I allowed it in the air but it was quite hard to design levels because you had a lot of freedom of movement.
The boss could definitely use better feedback. If you get reset back to the left you got it wrong and took a hit, if you just fall down you hit the boss. :)
Really cool idea for retheming this, I had no clue what it was going to be when I heard you guys were doing this game. The background music is cool, kind of creepy with the organic noise underneath it.