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Dragon Legacy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #6 | 3.500 | 3.500 |
Graphics/Animation/Imagery | #11 | 3.000 | 3.000 |
Fun | #13 | 2.500 | 2.500 |
Overall | #22 | 2.500 | 2.500 |
Music/Sound/Writing | #24 | 1.500 | 1.500 |
Theme/Limitation | #27 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
ascii contour of event window
What do you think we can do to improve the next jam?
dont know
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Comments
Neat little game. I like having to balance exploration, building, defending y assigning minions. Had a few bugs though:
Despite that, cool execution and solid entry
Cool idea and the art is super cute. I had a lot of trouble getting anything to work at first. I kept getting "invalid argument" and the help text was cut off. It says there are 2 arguments, 1 is the name, then the text cuts off without saying the second.
I was able to get it going and it was a fun little experience. Kind of ran out of stuff to do after a bit. Well done.
tjx for the retour, its strange i havent any bug with texts, sorry for that ....
The concept is really good! I don't think I've ever encountered a text-based management game like this before. It's very easy though. I get so much money so quickly I can create an army very fast, and upgrading turrets and walls doesn't cost any money (bug). I also ran out of things to do pretty quick, there was nothing left to explore after a few days, so I'd just assign the minions to the mines. The parser shouldn't be so picky about small and big letters though, and if i type "assign/create [action/creature]" without a number, it should take it to mean 1 rather than refuse the command outright. I'd love to see a larger and more polished/balanced version of this though!
thank you so much for this return, I didn't have time to test well the upgrade system, and the game needs a lot of balancing.
at the start the assign systeme was different and and at the end the number in the 3rd argument should have been removed,
and I think to trim all the strings and I just forget.
Cool idea, pretty complex the input system but i liked it!
I think I cheated by building 1000 goblins, and got in a huge dept. But then recovered from it by just skipping a lot of days with my huge defense army.
Seems there are a bunch of things you can build that do not seem to do anything? The concept is sound, the auto "suggest" at the right works really well for a game with text entry, more games should do that!
thx for the comment, yes the game need balancing, and I could not implement everything I wanted, if I had another jamer with me we could have better design for the game