Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

simoose

94
Posts
7
Topics
11
Followers
13
Following
A member registered Jun 22, 2016 · View creator page →

Creator of

Recent community posts

Hi, just played and rated your game. 
What a fun quircky concept! Love it. 
I did very much enjoy all of the puns as well. 
I failed the 3th episode. To be honest, I wasn't really sure about my 2 first answers either, but somehow got them right. 
Nice entry!

I made it to the antidote!
First thing that needs to be addressed, that theme song : cheff's kiss! 
Once I jumped in the hole, dopamine levels went up by 299%

After a while though, I noticed the ticking clock and stopped fighting the monsters, just ran past all of them. 
I managed to run all the way to the end from there, only having to fight 3 or 4 more monsters when getting cornered. 
Not sure if that was the intended outcome, but I felt really smart!

Nice entry for sure :D

Nice take on the limitation!

Fun idea for a platformer. The oxygen mechanic was fun on its own, but using it as a resource for speeds is a really nice touch. Love the presentation, the CRT effect works well. I did end up another life taken by the creature, but I had fun while it lasted :) 

There's a lot to be discovered here! Really fun once I got a hang of the controls. 
Nice work :)

Really fun 'spin' on TTRPGs :) I missed a bit of agency, some way to alter the odds in my favor or buff a character for a certain event, but love the idea and presentation of your game!
I also enjoyed not being able to win from time to time, and having to choose who to leave behind to take the hit

Hi. Like others before me, I had a hard time getting started. I tried forever to reach one of the walls in order to be able to jump again, as the instructions told me. Then I found the left path, but wasn't able to finish the game that way either I'm afraid. 

Nice presentation! Clicker games aren't my cup of tea, so I'll trust the comments that this is a well done entry in the genre :)

Hi. Played and rated!
Cool concept for the core mechanic! The controls felt good as well.
Really nice job :)

Hi! Played and rated :)
I like the atmosphere a lot, didn't figure out the exact mechanics of the monster though before reading the comments here.

Glad to hear it works on windows!
Yeah, that little staircase was a last minute fix for a nav mesh issue, intended to help the 'lives' reach the ending.
The player character can't go up that way in the current build, but it shouldn't be necessary to complete the game. 
There's a larger staircase you can get up further back. A jump would've helped here for sure, but would've introduced too much potential to break the rest of the level design to implement near the ending of the jam. :)

Thanks for playing and for giving us your feedback though! 
Very much apprectiated. 

Thanks for keeping us up to date.

Thanks for playing!
Level design is a bit rough around the edges at the moment for sure and can do with another pass (or two).

Hi, just played and rated your game! 
I talked to the landlord and found the garage, but I'm not sure how to get the parts I need. I got stuck a couple of times, the fix bugs button came in handy those times. I like the presentation, but I was left a bit confused about the gameplay to be honest. Looking at the screenshots it's a bummer though, looks like there's way more content than I could find. 

I tried it yesterday but now gave it another shot. I like the game in concept, but I'm either really bad at it or the sensitivity is very system dependent. I could reach the first coffee only 2 times, and both time I got reset to the start. I think I'm missing something there :D
Nice job on finishing the jam on only 6 coockies! That's impressive :D

Thanks for the info, enjoy the nap.

Oh no, that's a first!
Thanks very much for testing and letting us know!
- Does the install version run ok on your machine? 
- Any information on browser type? 
- The OS you're running on? 

Really liked the control scheme. It adds a great spin on the horde shooter and made for some fun dynamic moments!
Great job :)

Nice execution of a known concept. I liked the gradual descent when not giving input. The down movement is pretty harsh compared to the other input, but that's a skill to master over time and it gives the controls a distinct character. 
Overall nice job. 

There's also a download option if you want to give it another try. :)
Not sure if it would help though, we didn't really get to performance tuning.
I'll play your submission when I get the chance!

Hi
Thanks for trying it out. Sorry to hear it ran laggy for you.
Did you play in browser, or did you try the install? 

Very cool. Nice work :)

No worries

We won't be joining though as this weekend will be our first jam in a long time and we want to make most of it. The jam just doesn't fit in a way that we can make something in a healthy way and still use our time effectively. Have fun though!

Hello

We are interested in joining the jam, but the submission window is too narrow for us. 
We're in a different timezone which means we will only be able to start working 6 hours after the jam has started. 

Normally we jam from fri 6PM till sun 6PM (local time and if the submission window allows it), but as things are now, we would have to submit on sunday noon, taking away another 6 hours of potential dev time. 

This leaves us with only 36 hours to create our game, which frankly isn't enough. 
Would you consider expanding the window to a 72 hour window, asking participants to limit themselves to 48 hours.

We've experimented with these kind of constraints in the past with good results. 

If not, good luck to all participants and have fun!

I played and rated your game!

The controls and pacing of the story mode felt very good.
You take enough time to introduce ducking obstacles for instance, instead of just throwing everything at the layer at one.

I also liked the little story intro, it's just so perfectly silly.

The game felt fair, I only died when I messed up. I never had to blame the game. To me that's one of the most important things in this kind of game.

Good job on finally finishing something!

I played and rated your game!

Overall good work, it seems to do the job.
I'm on an azerty layout and the ; didn't respond though. That was a minor issue since I'm the weird one here :)

Good job on finally finishing something!

I played and rated your game!

It works real well and seems like the start to a cool game.
Could use some more levels and I missed sound/music.

Good job on finally finishing something!

I played and rated your game.

I really love the graphics and the overall theme of the game.

Very well done

Congratulations on finally finishing something!

I like the feel of the movement and action (although I miss a little kickback on the shot :)) but I haven't been able to play with a second player yet.

The 'splat' effect on the walls is very cool and the overall aesthetics are really appealing.

I also like the fact that you made this with your own girlfriend in mind, making this all the more a true Love Jam entry.

We just played your game!

It was a great way to start our day seeing the first submission to the jam!

I really liked the fish behaviour of the 'enemy' fish. Maybe there are a tad too many of them for my taste but its cool none the less.

Just when I was about to give up I saw my first potential lover! She got away though :( making me have to search for her (or another) again. I got one of them home. It was a nice and emotional experience.

Thanks for joining!
You made a lovely game.

I played and rated your game.

I'm afraid I have to repeat what others said before me.
The controls are way too floaty.

Are you using physics? I would recommend taking control over the physics of your player by writing your own player controller if you don't need physics interaction (like in dedicated physics games)

Good attempt and congratulations on finally finishing something.

I played and rated your game!

The game is well made and the art is cute.
Didn't really feel the music and sound FX though.

Good job on finally finishing something.

I played and rated your game.

First everything I like :

  • The first couple of levels are a good way to learn the mechanics
  • I like the fact that you allow me to reset high scores :) I should do that as well in my game
  • The visual style is very nice, I love the 'rubbery' feel of the balls (that sounds so wrong)
I find the game very difficult though. Only managed to beat 5 levels, and that includes the tutorial levels.
As this was originally a way to learn about AI programming, I guess that's fine. But if this was a game aimed at real customers I'd find it a bit too unforgiving.
Congratulations on finally finishing something!

I played and rated your game!

What can I say?

You had me at the turtles reference in the high score list!

The game is really well made and polished. I liked all of the different enemy types and ammo types.
Especially the ammo makes it real fun to go on.

Feels like a full fledged game, only had time to play for 10 minutes now but could see myself play a couple of hours.

I would like the difficulty to ramp a bit quicker though. I can imagine the first couple of minutes becoming boring for someone who wants to do run after run trying to beat the high score. In the end I had to run into the enemies to die because I needed to go to work. :)

All in all a very nice game and good job on finally finishing it!

I've played and rated your game! I like the idea of working with kid drawings and I really did appreciate the eyes following the player as well. There isn't much game to be played or rated though, so that's about everything I can say about it. The jump felt way too floaty, but I guess that's by choice.

Good job on finally finishing something!

I played and rated your game. You can find my feedback in this thread https://itch.io/jam/finally-finish-something/topic...

Good job on finally finishing something!

I played and rated your game! I've posted feedback earlier. Good job on finally finishing something!

Very cool narrative piece. I really liked the atmosphere you set up. Leaves me wanting more. Nice job!