Thanks for playing!
Level design is a bit rough around the edges at the moment for sure and can do with another pass (or two).
simoose
Creator of
Recent community posts
Hi, just played and rated your game!
I talked to the landlord and found the garage, but I'm not sure how to get the parts I need. I got stuck a couple of times, the fix bugs button came in handy those times. I like the presentation, but I was left a bit confused about the gameplay to be honest. Looking at the screenshots it's a bummer though, looks like there's way more content than I could find.
I tried it yesterday but now gave it another shot. I like the game in concept, but I'm either really bad at it or the sensitivity is very system dependent. I could reach the first coffee only 2 times, and both time I got reset to the start. I think I'm missing something there :D
Nice job on finishing the jam on only 6 coockies! That's impressive :D
Hello
We are interested in joining the jam, but the submission window is too narrow for us.
We're in a different timezone which means we will only be able to start working 6 hours after the jam has started.
Normally we jam from fri 6PM till sun 6PM (local time and if the submission window allows it), but as things are now, we would have to submit on sunday noon, taking away another 6 hours of potential dev time.
This leaves us with only 36 hours to create our game, which frankly isn't enough.
Would you consider expanding the window to a 72 hour window, asking participants to limit themselves to 48 hours.
We've experimented with these kind of constraints in the past with good results.
If not, good luck to all participants and have fun!
I played and rated your game!
The controls and pacing of the story mode felt very good.
You take enough time to introduce ducking obstacles for instance, instead of just throwing everything at the layer at one.
I also liked the little story intro, it's just so perfectly silly.
The game felt fair, I only died when I messed up. I never had to blame the game. To me that's one of the most important things in this kind of game.
Good job on finally finishing something!
I like the feel of the movement and action (although I miss a little kickback on the shot :)) but I haven't been able to play with a second player yet.
The 'splat' effect on the walls is very cool and the overall aesthetics are really appealing.
I also like the fact that you made this with your own girlfriend in mind, making this all the more a true Love Jam entry.
We just played your game!
It was a great way to start our day seeing the first submission to the jam!
I really liked the fish behaviour of the 'enemy' fish. Maybe there are a tad too many of them for my taste but its cool none the less.
Just when I was about to give up I saw my first potential lover! She got away though :( making me have to search for her (or another) again. I got one of them home. It was a nice and emotional experience.
Thanks for joining!
You made a lovely game.
I played and rated your game.
I'm afraid I have to repeat what others said before me.
The controls are way too floaty.
Are you using physics? I would recommend taking control over the physics of your player by writing your own player controller if you don't need physics interaction (like in dedicated physics games)
Good attempt and congratulations on finally finishing something.
I played and rated your game.
First everything I like :
- The first couple of levels are a good way to learn the mechanics
- I like the fact that you allow me to reset high scores :) I should do that as well in my game
- The visual style is very nice, I love the 'rubbery' feel of the balls (that sounds so wrong)
As this was originally a way to learn about AI programming, I guess that's fine. But if this was a game aimed at real customers I'd find it a bit too unforgiving.
I played and rated your game!
What can I say?
You had me at the turtles reference in the high score list!
The game is really well made and polished. I liked all of the different enemy types and ammo types.
Especially the ammo makes it real fun to go on.
Feels like a full fledged game, only had time to play for 10 minutes now but could see myself play a couple of hours.
I would like the difficulty to ramp a bit quicker though. I can imagine the first couple of minutes becoming boring for someone who wants to do run after run trying to beat the high score. In the end I had to run into the enemies to die because I needed to go to work. :)
All in all a very nice game and good job on finally finishing it!
I've played and rated your game! I like the idea of working with kid drawings and I really did appreciate the eyes following the player as well. There isn't much game to be played or rated though, so that's about everything I can say about it. The jump felt way too floaty, but I guess that's by choice.
Good job on finally finishing something!
I played and rated your game. You can find my feedback in this thread https://itch.io/jam/finally-finish-something/topic...
Good job on finally finishing something!
Hello
I decided to enter this jam as I've been thinking about taking on the sim genre for quite some time now.
I've made several different types of games, but never dabbled in this field.
Are there any good resources out there?
I'm especially interested in AI information or flocking behaviours that might be useful for this type of game.
In any case.
Best of luck to all of you.







