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Hi Jorge

Thanks for the compliment, it's really nice to hear.

I've played and rated your game as well.
As a student project made in two weeks, and as a first ever Unity project I really like how far you've got.
My favorite part was the swinging obstacle. It reminded me of games of an earlier era like tomb raider.

I did have some technical issues. The framerate for instance was very bad, especially at the swinging obstacle bit.
This resulted in my death at that point twice.

I can't really comment on the graphics or sound as those are clearly dev art which is fine in a student project like yours.

One thing I would like to address though is the strafing speed of the player. This is very slow compared to the forward and backward movement and felt very slugish to me.

It also confused me that CTRL fired my gun as I expected a duck (or nothing) and I missed a sprint on shift. But those are minor things of course.

All in all a nice entry for where you are at in your career and congratulations on finally finishing something!

Hello! Thank you for your comments!

The game runs perfect in my computer but I'm sure that it has performance problems! Due to the requirements of the game trigers, rays and other useful elemnts where forbiden, so most of the mechanics had to be made calculating distances in every single frame, which is crazy for the performance but necessary in the special case! I am surprise that swing obstacle is so performance killer, I do not why and I'll investigate it just to know what is happening!

Thank you very much for your time and I cant wait to start with the next one! :D.