Thanks to everyone who participated in this year's IRX Jam! As a reminder, all submissions will be exhibited during Indie Revolution Expo coming up, starting May 17th and running through May 19th. The winner will be announced on May 19th during our awards ceremony and we will contact them here on itch.io to send out the prizes.
Thanks again! We're looking forward to checking them all out.
JaShinYa
Creator of
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Here's the link to the assets.
You can find the same link on the main jam page as well now.
IRX Jam is a game jam that coincides with Indie Revolution Expo. Those who submit games will have them exhibited during the expo and the winner will receive $100 and a sweet IRX shirt as a prize! The last jam we hosted had 21 submissions and we'd love to get more this year. I hope to see you join, but if not, hopefully you'll be at IRX to support your fellow devs. :)
https://itch.io/jam/irx-jam-24
For those of you that don't know, Indie Revolution Expo is coming up in May! It's totally free and online so it's a good way to promote your game without killing your wallet. You should register your games and you can even give your own talk if you want. There's also a game jam hosted here on itch with a cash prize!
Thanks for giving it a try! That bug you're talking about where you fall out of the world and die after rotating the room was a game breaking bug that popped up right before we had to submit so we didn't have time to fix it. However, Vance graciously allowed us to post an update that fixed it (along with the debug showing issue) so that he and everyone could actually finish the game. So if you're still interested in playing through, download the newest version and give it another go. :)
It was an intriguing and eerie story. You get attached to the player character through the dialogue. The button puzzle wasn't well designed as I got through it through brute force. Visuals were simple, but it worked for a jam game. I liked the audio, but the quality was iffy as it seemed to peak and get garbled sometimes.
Best of luck.
The story was pretty confusing and hardly any information was given for the characters. I loved the hand-drawn visuals. There was no audio to comment on. Some extra notes: The UI was hard to understand. Consider working on how to make that better. Also, if you decide to develop further, make sure you get proper English translations.
Best of luck.
Even though I don't know much about this historical event, the story provided was interesting and detailed as were the characters. Classic point n' click mechanics, but some more explanation as to what you were supposed to do would have been nice. The art was simple, but it was hard on the eyes to focus on anything since there was a lack of color and lines. Music should be turned down, but it was a decent choice for this game.
Best of luck.
I didn't get much story other than escape from the flames and had no info for the character. Figuring out where to go/what to do should have been more apparent in my opinion. Part of the issue figuring out where to go at first had to do with the poor lighting. That said, I like that you decided to use a more complex engine like UE4. There wasn't much to speak about in the way of audio.
Best of luck.
Good story, though there were leaps in the plot (she suddenly marries the pirate only to immediately leave him for another). I would assume there some time jumps in there, but not well indicated. For similar reasons, character development felt rushed. The puzzles were simple and logical although they seemed a bit contrived. Visually it was simple with the cut-out silhouettes which can work. There was some perspective issues like character size in comparison to the house to the boats. Decent music, but could have used SFX. Some random feedback: I was able to click out of the game even in full-window mode and there were some typos in the text.
Best of luck!
I enjoyed how to story was developed in such a short time. Same goes for the characters. I played the game without knowing this was Elvis at first and it still got me hooked to him and made me wonder what's going on in his life. Standard point n' click design that was mostly well done. There were a few small logic leaps. The biggest being the guitar/safe as nothing really indicated that. I really enjoyed how detailed the pixel art was with good animation considering that this was a jam. Great music choice and decent use of SFX.
Best of luck!
There was no explanation for the story or characters involved. i'm down for the whole lost memory thing, but there was no payoff. There wasn't any design to comment on as the only interaction came in text form. The blocky 3D art is alright, especially if given the chance to detail it more. There was some ambiance for game audio, but not much else.
Best of luck.
There wasn't much in this game. There was a little bit of story, but only given through text. Nothing was given regarding characters and outside of clicking a few objects and moving forward, there was no puzzle. The clip art copy/paste style can work in a simplistic way, but it should still be pleasing to my eye. a lot of black and white on top of more black and white with hardly any animation. Even just keyframing some animation (similar to rock of ages) would be better. There was music, but that's all there is to say about the audio.
Best of luck.
Story and characters were not elaborated on outside of what is already known in history books. Couldn't do much with this game. VR really should be a secondary thought as most people do not have VR capabilities. There was no audio either. I did like the visuals, just wish I could have seen more.
Good luck!