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Arouraíos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #5 | 2.667 | 2.667 |
Characters | #5 | 2.667 | 2.667 |
Audio | #8 | 2.333 | 2.333 |
Funness | #8 | 2.333 | 2.333 |
Overall | #8 | 2.444 | 2.444 |
Puzzle Design | #8 | 2.333 | 2.333 |
Visuals | #11 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Event
Arouraios is a futuristic space adventure inspired by the events of the 14th century Black Plague. It references a unknown and deadly virus with symptoms like those of the plague and contains a spattering of references. The player's ship's name is Greek for rat, with rats being the plague's primary infection vector. The name of the corporation is scientifically related to the plague. Etc. And depending on the player's choices, the ending may be the same. https://en.wikipedia.org/wiki/Black_Death
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Comments
It was an intriguing and eerie story. You get attached to the player character through the dialogue. The button puzzle wasn't well designed as I got through it through brute force. Visuals were simple, but it worked for a jam game. I liked the audio, but the quality was iffy as it seemed to peak and get garbled sometimes.
Best of luck.
Interesting game, though I fell out into the void... I included it in my $101 Adventure Challenge compilation video series, if you’d like to take a look. :)
The art for this game is pretty basic but it gets the point across. There are some flickering issues with intersecting hallway pieces on the space ship that are a bit distracting.
The music and sound is very minimal. It works ok, but it seems like there should be more audio.
The story is told well although choosing different options only changes the most superficial of things most of the time. Would have been nice to have a few more story branches even if they all rejoin the main branch before the end. The inability to skip through some of the dialog can be annoying at times when replaying the game. There are two unique endings, although the outcomes of each choice is precisely what you expect it to be, so the choice isn't really hard.
I was drawn into the atmosphere, especially at the beginning. The most immersive part of the game is when you're still on your space ship. Once you get to the space station there isn't much you do and the environment is pretty bland.
I had fun playing this game.
There were some clipping issues with textures once inside the station, and the head bobbing when walking was a bit annoying (probably just personal preference though). When speaking on the radio, there was some sort of hissing sound going into a loop. I'm not sure it was intended (maybe it should just have played once?), but it was very annoying, especially because you couldn't make the conversation go faster.
Another small thing I've noticed is that you can interact with anything from very far away (I opened the Junction door from the end of the corridor :D).
I haven't tried all possibilities, I went with Prince, so I may have missed out on a large part of the game. I'll replay it later and make other choices. :)
Overall, a pretty good game for a jam, just some qualities of life things that could be improved, but again, time was limited, so it's understandable. :)
Thanks for the great feedback!
You can walk right through the door in the back of your starting ship and then you keep falling into the void. Shame, it was getting pretty interesting.
Gah, you're the second person to find this! Waiting until judging is over to fix, but yep.