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StandOffSoftware

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A member registered May 02, 2017 · View creator page →

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I'm afraid this is not an adventure game so I'm removing it from the Adventure Game Challenge jam. Best of luck in your future endeavors.

I played a decent ways into the game and it certainly looked like a fighting game to me. I saw no adventure game mechanics at all. I can reconsider if you can explain further what makes it an adventure game. "Finding new things" does not make it an adventure game by itself.

The judges are the only ones who can rate games. Anyone can leave comments. There are arrows next to the comment to "like" the comment. That's what the +1 means.

Unfortunately, this is not an adventure game, so removing it from the Adventure Game Challenge jam.

The stylized graphics here are great. Unfortunately, I see no attempt here whatsoever to follow the theme of the jam which is a requirement, so I am removing it from the Adventure Game Challenge jam. Best of luck on future endeavors.

There are three that people use most often although there are other adventure game specific tools as well.

-Unity with the Adventure Creator plugin

-Adventure Game Studio

-Visionaire Studio

All three of these have been used to make popular adventure games. It comes down to what you're specifically looking for, so research them and find which one is right for you.

Sounds fine to me

There is nothing in the rules against it. I tend to scrutinize a lot more closely games submitted to multiple jams just because most of the time, they are spam just people trying to get attention and not following the rules or theme of the jam. But if your game follows the rules and theme of this jam and is made within the allotted time frame and also fits in another jam, you can submit it to multiple jams.

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The theme of the jam is Going Undercover.

The protagonist must be attempting to pass as someone they are not in order to achieve their objective.

For example, they could be a detective trying to infiltrate the mafia, a con artist trying to run a scam, etc.

The undercover operation must be the main driver of the plot and source of conflict, instrumental in achieving whatever goal they are trying to achieve, not just something that happens in one part. The character must be intentionally trying to fool someone or a group of people, not just mistaken for someone else or confused about their own identity.

Have fun with the jam!

One person will get the prize. But in a way everyone who successfully makes a game and submits it is a winner :-)

If it is something that can be easily bought and transferred online then that is possible, especially if it can be bought using Paypal. I will not mail anything like physical cards, and will not sign up for new payment services I don't already use. As the rules state the only way I can *promise* to be able to send the money is Paypal, but I will try to honor reasonable requests if the winner cannot receive money with Paypal.

It's not long now until the 7th annual Adventure Game Challenge begins! Make an adventure game in 2 weeks and the developer of the top ranked game wins $107!

We always get some great developers in this jam and have lots of fun, so come join us!

https://itch.io/jam/107-adventure-game-challenge

Yeah the hitboxes are deliberately wide to show that even getting close to a zombie is deadly. If I made a post-jam version, which I probably will not do, I would make them jump at you.

That's the struggle when working with voice acting indeed. Turns the jam into a who different sort of beast. I end up doing the whole first week with placeholder art so I can get design and voice lines finalized for voice acting and put art in the second week.

**SPOILER** When you find the zombie you are looking for, he is in the kitchen, so you can't interact with him yes. There is someone in town who should be able to open that door. ***MORE SPOILERS IF THAT DOESN'T HELP*** You need things from the music store, park, and coffee shop then find the sushi chef in the bar

Well, let's see. I never did figure out how the triangle moves. I just figured out the other shapes and then tried the triangle in every other space. Other than that, the cryptic puzzle was fine.

It took me a while to realize that I was supposed to record what actually happened to the best of my knowledge in the diary instead of just recording what people said happened. This might not be a big deal but maybe some indication that you are supposed to change their story to match the facts as you find out more.

As far as figuring out the time, I know how I was supposed to do it, and it's perfectly fair, I even found the guy with the watch set wrong. But I discovered it was just easier to use the messages about how many are right and how many are in the right location to deduce the order than to go around talking to people and looking at things again.

Interesting and challenging game as usual. I admit I brute forced a few things once I got most of it, but at least I didn't need a walkthrough or solution. Quite a solid entry as expected.

While the game is ultra simple (I never felt like I had any chance of losing), it's an interesting idea that has the potential to be fleshed out.

Great job with the setting and establishing the mood. It felt like maybe you were running out of time by the second half and just pushed through the bulk of the story with little interaction. The voice acting was good enough though that it kept that part interesting enough. It was a fun time.

Nice little game. Love the colors. Some issue with knowing what I want to do but trying to figure out how to tell it to the game, but that's par for the course. I quite enjoyed it.

There's a surprising amount to do for only two rooms. The art and animation is great. Some things take a little long when you have to repeatedly do them. All in all a great entry!

It's a nice concept for a game. Wish there was a way to have a little more control over the parts of the story to include but the game was quite original and fun

It was fun. I like stealth games. One big issue is that the enemies can see through walls. One of the primary fun things about stealth games is being able to plan to hide around walls and obstacles, but the enemies have X-ray vision and see you anyway.

The environment felt perfect for a remote cold war military base. The puzzles were reasonable and the game felt very solidly made.

This was a charming game. I like the intentionally lo-fi aesthetic. Unfortunately a lot of the things are off the side of the screen for me, probably you built it only to work with a specific monitor aspect ratio. But I was eventually able to find them by constantly pressing E while walking up and down the sides of the screen and complete the game.

The puzzles in this were remarkably well designed. You struck just the right balance providing a sense of accomplishment when solving them and a minimum of frustration. I particularly liked solving the substitution cypher.

Got through it! left a comment on the jam page. You can check mine out if you want: https://standoffsoftware.itch.io/saure-gurken-audiospawn

There's an interesting idea here with the switching between dog and human. There seemed to be a puzzle with the books that I got to the end without ever solving. Presumably it opens the trapdoor? But I never got in there. Definitely a solid attempt for your first jam game. Also I disagree with some others about the movement speed. I think the movement speed feels good as it is, and the environment is not very big at all. Run exists to move faster anyway.

You do capture how good games can be when all the hotspots aren't labeled  and you actually have to explore the environment. The puzzles were interesting and a nice level of challenging without being too frustrating. I would have preferred sticking with one character's story. To me, the skipping around between characters and stories made me less emotionally invested in any of them.

I tried your game but I can't figure out anything to do. There's a door I can't open without a key. There's a lever in the barn that I can't pull for some unknown reason. There are piles of dirt and pillars of stone around the property that I can't interact with. Any hints on how to get started?

Like one thing that particularly annoyed me, and *SPOILER ALERT* for anyone reading, but the fact that using the phone in the room calls the front desk but everywhere else in the entire game, the phone tries to call the other person. I had no reason to believe that using the phone in the room would do something different, right?

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Whew that was a long game. I was stupid and completed most of Stefania's part before I even realized how to get past the first fish guy with Marco! I was sure I had already tried giving him everything I had. I guess not!  Really good game, lots of interesting interactions. Some puzzles are quite unintuitive, maybe I missed what would point me toward the solution, but it seemed like a few of them you just had to randomly try things.

While quite simple the  atmosphere creates the feel of the time period nicely. But there is a glaring error in this otherwise ultra-realistic game. Who puts ice cubes in a cocktail glass?!

Well done as usual. Really good job making puzzles that are actually reasonably challenging with so few rooms.

Well done atmosphere and the little mini twist in the middle was nice. There's a bug where you can leave the cockpit with the coordinates interface still up, but it wasn't game-breaking

It's a great idea for a game. I could have played it for longer. The ending was quite predictable, but the game was fun to play.

I was sad when it abruptly ended. I wanted to keep playing and see what happens. A few  confusing things at times (like that he keeps saying he wants to take the microwave cord before he travels in time but won't take it), but great art and engaging story.