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A member registered Feb 29, 2016 · View creator page →

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Thank you so much for making this. I have been stuck on this part for months now. 

I somehow managed to beat Drakengard 3 ring segment but this one just completely throws me off. Maybe with this extra practice I can finally beat it.

Thank you for your review.

I'm glad you at least liked some parts. I'll take your review into consideration and try to improve the gameplay accordingly if I end up doing more with this project.

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If you have some time left after playing everybody's games could you give mine a shot?

It's way worse than the others but I would still enjoy getting some feedback.

Thank you.

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I'm gonna assume you're working with Gamemaker.

Draw a string on the screen that describes the objective, for example: "Survive 60 seconds" or "Colect coins"

If it's time based:

Program a timer, GM has built in alarms that are easy to use , but you still have to display the time and remember to set it. If you need help with alarms watch THIS

If it's collectible based:

Have a collectible that disappears when the player touches it. Then have a code somewhere that checks if collectible exists or not. 

if !instance_exists(collectible_instance) 


            //end game/ win/ add points 


If you want to have a list of objectives use an array or stacks to keep them grouped and then execute objectives one after another. 

With ds lists you could shuffle all the objectives around and have them sort of randomized which could be cool in some contexts.

yey :3

No scares. GAm not scary at all

Awww, thank you mouse.

Only  the Jam Judges can score it, but the thought is appreciated. Thank you for your comment and good luck with your review site Kratzen.

Sorry for the long response time, I was putting every single second of my free time into Danganronpa V3, and programming.

Thanks for feedback.

I thought the cow(Hilda) would be funny as a break between more serious parts. I can see how her random humor would seem overwhelmingly out of place.

The whole idea of the ending, from what I understand, is that the dust bowl manifests itself as an entity to take everything that Bill has left. It takes his daughter, and then even Hilda leaves(which is supposed to be more comedic). Though we don't get to see the horrible thing Bill did to deserve such fate, so it doesn't have as much impact.

That's my interpretation, but I only wrote the cow parts.

It's pretty much a perfect game for a game jam.I really have nothing bad to say.

The art is minimal, but detailed enough to give you all the information you need. The music builds up the atmosphere. The audio design is great. I especially love that snoring guy.

The puzzles are simple and they make sense. No pixel hunting either.

I'll be flabbergasted if this doesn't win.

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That was a nice point-and-click. The cable was hard to see and the safe was placed in a weird spot, but other than that it's a decent game. The music is nice too.

Please, you have to put some music in. All this beautiful art is being wasted because the lack of music destroys any pretense of atmosphere. You can get Kevin MacLeod's music for free, just anything.

You're a talented artist. You cannot afford to just throw it all away.

The ending is a bit abrupt, but other than that it's surprisingly enjoyable.

The art is great. Animations are a joy to look at, especially the roll. Music is great too.

You might want to add a bit more feedback to the punches. Other than lowering health the wolf shows no signs of getting hit.

You can walk right through the door in the back of your starting ship and then you keep falling into the void. Shame, it was getting pretty interesting.

I kind of wish there was more to it. Still, I think this art style works pretty well.

I've tried replaying this a couple of times and I still have no idea how I'm supposed to win. I tried looking at the orange, looking at the people. Walking around. I just have no idea what to do.

This was pretty long for 2 weeks, great job. Really enjoying this art style.

Could use some sound effects, audio feedback is important.

Please, lock the mouse cursor inside of the window, it drives me nuts.

A nice, short experience.

A sound effect for clicking prompts and maybe some music would be nice

I'm really digging this art style. Very reminiscent of future sci-fi films like Blade Runner.

The game could really use some sound effects. Footsteps,  interface noises for pickups/dialogue and crowd noise could really elevate the, already stellar, atmosphere. The ending was also a bit abrupt.

@merlin4 I've updated the game with a bit more of a "punch" to the hits,  screen shaking looked really bad.  Also,  a few more drop shadows.

@TheCalster The music is called The Sea Beneath Our Feet  by  Puddle of Infinity:

As soon as I enter any level it immediately cuts to "You survived."

Seems like a bug. I can't really rate it at this point.

I'm running it on a Windows 7 laptop, not sure if that has anything to do with it.