This jam is now over. It ran from 2017-09-10 21:00:00 to 2017-09-24 21:00:00. View results

The winner of the $101 Adventure Game Challenge is...

12 Hours a Slave by Moumix!

Check it out here:


The purpose of the $101 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks from September 11 to 25 after which the games will be judged by a small panel of judges. The creator of the game the judges deem to be the best will be given $101 USD!

You can join this discord server to chat during the course of the jam:

The theme of the jam is: Historical Fiction! Make a game based on a historical event. Read the details in the community post, they're important!

The rules are as follows:

  • The game must fall within the genre of graphical adventure game. If you're not sure what an adventure game is, the Wikipedia page may be of some help: Innovation and inclusion of elements not traditionally associated with adventure games is permitted and even encouraged, but the game must be clearly and primarily a graphical adventure game. Sorry but text adventures are not within the scope of this jam.
  • The theme is Historical Fiction. The purpose of having a theme is to ensure no one cheats by starting their game early, so adherence to the theme will be strictly enforced. The game must be built around the theme in an obvious way.
  • Creators are free to use any tools or assets they have the right to use. This includes tools and assets they have created prior to the start of the jam, tools and assets that are free for anyone to use, and tools and assets they have purchased a license to use. Proper credit must be given if required by the licenses for the tools and assets.
  • Creators of all skill levels are encouraged to join. The games will be primarily judged on game design, puzzle design, and writing. The flashy professional looking game with amazing graphics is by no means guaranteed to win. We're looking for fun, well-written, well-designed games here, even if they have some flaws. Of course if your game is so buggy that it's not fun to play, that's a problem.
  • The game must be in English. You will not be judged on your English ability, but it must be understandable.
  • The game must be playable on Windows. Other platforms are optional.
  • A team can consist of any number of members.
  • The $101 USD will be sent via Paypal to an email provided by the entrant. $100 is enough to get a game on Steam, and I want to see more adventure game creators with their games widely available, either a polished up version of the jam game or another game. But of course you can use the money for whatever you want.
  • At the sole discretion of the judges, any entry can be disqualified for the prize if it is deemed to be in violation of any of these rules.


The games will be judged on story, characters, puzzle design, visuals, audio, and overall funness.


Vance Baryn:

Vance is the game designer and programmer for Stand Off Software. He is the creator behind the Lutra City Mysteries series of games, some of the most popular adventure games in the virtual world of Second Life. His recent games outside of Second Life include Novelist Simulator and You're My Hero. His interest in gaming started with adventure games, and still believes that genre is the pinnacle of gaming.

Jupiter Hadley:

Jupiter is a games journalist and a Youtuber who avidly covers indie games and game jams. She has covered thousands of game jam games, giving each game a moment in the spotlight. Jupiter is also the co-host of  - a calendar of game jams! She loves adventure games and is very excited to see what everyone creates.

Josh Musser:

Josh Musser (AKA JaShinYa) is the founder and one of the hosts of Indie Game Riot, an indie game podcast started in May of 2014. Through Indie Game Riot, Josh also founded the 100% free digital indie game convention called Indie Revolution Expo which takes place annually every July. Subsequently the tie-in game jam, "IRXJam" was also created to encourage more indie game development. Outside of the work involving both IGR and IRX, Josh also does professional voice over for games of all types, most recently cast in an upcoming indie horror game called "Tether."


Q: Will the theme allow for me to use my existing characters, setting, and lore?

A: Yes! The theme will affect the plot and quite possibly the puzzle design, but will have nothing to do with the characters or setting. Provided your characters and setting are fleshed out and flexible, you should have no problem using them in this jam.

Q: Are walking simulators adventure games?

A: Um... kind of? They're a spin-off of adventure games so fall within the broad adventure game family. Thus I would say they are fine for this jam even if they are not adventure games in the purest sense.

Q: Are games like Portal or A Story About My Uncle adventure games?

A: No, they are not. Those are puzzle platformers. If the gameplay is primarily "twitch" based, requiring precise timing in action oriented puzzles, it is not an adventure game.

Q: If the game uses a text parser for interaction, is it a graphical adventure game?

A: If the game uses graphics prominently, it's graphical. Games like the original King's Quest or Space Quest which use a text parser interface for interaction definitely still count as graphical adventures.

All submissions
Browser playable (2)
Windows (11)
macOS (1)
Linux (2)

No submissions match your filter

A short adventure based on the Hindenburg disaster.
An alternate-history game about 1930s dust bowl
Game Based on Hugh Glass history
The rise of Anne Bonny to pirate infamy
Point-and-click adventure game and historical fiction based on the London Blitz.
[UNFINISHED] Escape from the world's most infamous prison island.
Play in browser
A historical fiction game based on a Cajun boy who woke up and seeing no family.
Play in browser
The King has to do everything on his list before he leaves the building.
A game about the story of Anusapati, the son of Singhasari's first King
An intergalactic courier stumbles across a nightmare.