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A jam submission

Blitz ShelterView game page

Point-and-click adventure game and historical fiction based on the London Blitz.
Submitted by Ícaro Peixoto — 1 day, 18 hours before the deadline

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Blitz Shelter's page


CriteriaRankScore*Raw Score
Puzzle Design#131.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Event
German air raids, known as Blitz, that happened in London during the WWII, in which the civilians hid inside government-built shelters and underground stations. Although the game isn't specifically located in time (It is intended to be years after the Blitz, even if there's little sign of it ingame), it represents the fact by imagining how history would develop if the citizens gave up to terror and refused to return to the society they were used to, while also picturing a german victory over the United Kingdom. More information on the Blitz can be found on

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Jam Judge

There wasn't much in this game. There was a little bit of story, but only given through text. Nothing was given regarding characters and outside of clicking a few objects and moving forward, there was no puzzle. The clip art copy/paste style can work in a simplistic way, but it should still be pleasing to my eye. a lot of black and white on top of more black and white with hardly any animation. Even just keyframing some animation (similar to rock of ages) would be better. There was music, but that's all there is to say about the audio.

Best of luck.

Jam Judge

Short, but very interesting. I included it in my $101 Adventure Challenge compilation video series, if you’d like to take a look. :)


There isn't a whole lot to this game. It has an interesting concept but doesn't really follow through with it.

The art is good, it's a minimalist style but works well. The music is decent as well.

The game play consists of two puzzles both of which I solved before I even knew they existed. I got the key before I knew the door was locked, and I got the shovel before I knew I needed to dig a hole.

What little story exists is told completely through the radio, which you never need to click on so you could miss the story entirely. Neither of the characters are developed at all really.


I loved the graphics.  Just as I was getting excited to see what would happen next, the game was over.  I think it actually took me longer to type this than to play the entire game.


I kind of wish there was more to it. Still, I think this art style works pretty well.