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jam_bone

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A member registered Feb 02, 2024 · View creator page →

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can't remember off the top of my head. I'll have another play through a bit later and let you know.

Neat visual novel. I can tell you both put a lot of work into the music and and the art. I think if you where to expand on the idea, maybe change up the music a bit when one of your options was flirty or friendly? Just so the player can see a bit more of a response to their actions. But otherwise it's perfect for a jam game. Congrats on finishing.

With a heavy use of google translate I played the game. This is a neat way of doing an interactive novel that I haven't seen before. If you where to do more work on the game, some music would be cool. Congrats on finishing. Not really relevant, but I learned some Chinese characters because of this entry, so top marks for that.

Unfortunately the game just seemed broken on my end. No text on the buttons and non of the levels loaded in. Better luck next time.

Nice work on the visuals and music. It really sells the dream like quality your going for. I've also never seen a jam game include so many language options, props for that. Unfortunately, like the other commenter said, I couldn't for the life of me figure out how I was supposed to play. I was doing the slidy thing, I couldn't notice if that was changing anything. I wasn't sure if I was supposed to reach a certain number on each hand. Congrats on finishing your game.

Very cool entry, super stylish with a pretty unique mechanic. The way you "win" an encounter does sort of imply that to make a connection with someone you need to agree with everything they say, which I don't really agree with. Great entry non the less, congrats.

There's so much polish on this game. From the way the buttons moved to the transition between levels. Top notch stuff. I did  not understand what was happening for the five minutes. It took me longer than it should have to realise that the button clicks, as well as changing intensity and colour, also changed the direction. Also, i think without holding down the E button you wouldn't be able to finish any of the puzzles. So maybe you should have gotten rid of the E altogether and just showed the numbers the entire time. Saying that, once I learned what I was doing it was a neat little puzzle game. The music and visuals also reminded me of outer wilds, so top marks for that. Congrats on finishing.

It's a very melancholic experience with a strange vibe. Closer to art than a game, I like it.

Fantastic amount of game feel, the polish is off the charts. There's too much information your asking me to learn in the first minute of the gameplay, I don't know the difference between a connection or a reach card but i'm being asked to pick five cards non the less. Maybe there should be a quick tutorial bit that just gives you a selection of cards that would be best to learn the game. I never did figure out with Routine did. Saying all that, the games hella fun and it looks like a crazy amount of work went into this. Congrats.

I really liked the art, you had some issues with characters going behind certain objects, but it sort of added to the charm. My issue with the game is, I couldn't work out what I was supposed to do or, more importantly, why I was supposed to be doing it. I collected a few things, got a pop up related to the ladder and scaffolding and then I got stuck. Maybe having a quick tutorial level would help, some intro text explaining "ow boy, i'm stuck, gotta use that conveniently placed ladder to get outa here". Or failing that, just write down in the description of the game how to play. Congrats on finishing.

Loved the combination of and 2d/3d models. I found the navigation of the town a bit tricky from the supermarket level onwards. I went the wrong way multiple times just because the navigation was pointing me in the direction of the wall. I also didn't realise at first that I could walk through the doors into the supermarket. Maybe having some signs around could help. Great game, congrats.

It was a really great story you told here, that incorporated the mechanics of using a phone well. I think that first puzzle was a bit too specific. I wrote emo at first, then rock but the solution was emo rock. I think maybe having a few possible answers could help. But regardless, this is best entry so far.

sounds like a good plan, best of luck 🤙

This is a really neat puzzle game with a surprising amount of complexity to say you only have one mechanic. This is the perfect length game for a jam game, if you where to add more, maybe having different types of puzzles and biomes would be cool. Congrats on your entry.

Thats a very cool mechanic you've got there. I think maybe a bit more polish on the game could have helped, for instance a backing track would make the game feel less empty. Congrats on finishing.

Very cute detective game, i could tell a lot of work went into the art work. I did manage to solve the case just through random guess work, I wish there was a way to question previous suspects with information from later suspects. Nice entry.

thanks for the feedback and thanks playing.

thank you very much, glad you liked it. Good luck with your game.

Hey glad you like it. it's a single player game, you control both pills after the player tries to jump on the can on the first step 🤙

There's a neat selection of puzzles here it also fit the theme well. I think if you wanted to improve the game, a bit of work on the visuals could tie the game together. Congrats on finishing.

I don't know what I did wrong, but I think I soft locked in that first level as I couldn't figure out where to go. Congrats on finishing.

I really like the art style you went with. Could of done with some music and sounds to help with the feedback. Also I wasn't sure why the game wouldn't allow me to build certain cells at certain times. Nice idea, congrats on finishing.

I really liked most of the art in the game, especially the backgrounds. The music was also nice. Some of the art felt a bit inconsistent with the rest, especially the flame and spikes. I also noticed that the character was floating slightly above their platform. As another commentor said, it'd be nice to have the light switch mapped to a button. Overall this was a great entry, congrats.

This is really well put together, congrats.

The visual design for the game is very cohesive, from the game to the menus it all says "your a fighter pilot". The web build didn't run that well (which isn't really your fault, its just the type of game that's going to struggle on web). I think it would have been neat if there was controller support so I could use a joystick to fly instead of the arrow keys. Congrats on your entry.

You got a lot of puzzels out of a small amount of mechanics, congrats. The only improvement to the game I could think of is maybe giving the world more of a setting. You have gems and torches with suggest something medieval, but the blocks and fans suggest something more sci fi. Cool entry.

I really like the work you did on the static images here. The game could have done with some feedback so when you attack or get attacked you feel it more. Some work probably needed to be done on what cards get drawn. I didn't have an attack card until round 3 which meant I didn't have much to do for awhile. I also received the bug another reviewer reported. Congrats on finishing.

I really liked the hand draw art here, and its clear you put a lot of work into the story and setting. I wish the interactable bit of the game started sooner. I was sure which bits where interactable, I assumed that the ring on the floor was something I was supposed to pick up. So I took both the little guys under the sofa but then E did nothing. Congrats on finishing.

This is a neet game. It's not really clear why my choices had the impact that it did. Maybe a quick text pop up that says "you ignored the cat, this caused you mental damage" could help with the clarity in that regard. The art work and music was very evocative. Congrats on finishing.

Very cool, also very funny. I did get to a point where I was just clicking on everything on screen just to try and solve the next bit. I assumed I had to do something with the camera, but I could never figure out what. Maybe having a hint button could help dummys like me. On another note, art work was fantastic, truly top notch.

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This was a very atmospheric game, it's clear that a lot of work went into the writing and art. I wasn't too sure at the beginning what I was supposed to do so I spent a lot of time just interacting with everything to see what would happen. Congrats on your entry.

I didn't realise that about the terrain, thanks for letting us know.

thank you very much, glad you enjoyed it

Very fun idea. Great touch on the music that goes "meow meow meow". I don't really have notes, its kind of the perfect version of what it is.

Very cute visuals. Neat game play loop. The clicking on the pan with the chop sticks had to be very precise, this led to a lot of frustrating pixel hunting. Congrats on your entry.

This was a really good interpretation of the theme. The visuals are top notch. Wasn't too clear where I was supposed lead the ghosts or which wave did which. I think an easy level at the start of the game could have helped. Congrats on your entry.

Cool little arcade game. All i'd add really is a different character other than the godot logo. Congrats on finishing.

The game was stylish and the music fit amazingly. I wish the enemies where a bit clearer on the map. Congrats on your game.

out of the office and into the ocean is a life goal. This is a very chill game. There isn't a huge amount of mechanical depth, but what is there is done well.

Cool idea, it was really nice touch on the sound design. I wish it was a bit clearer which way the waves where flowing. Nice entry, congrats.