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jam_bone

413
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23
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A member registered Feb 02, 2024 · View creator page →

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Cool looking game you got here. That first level seemed way too hard, failed quite a few times.

The whole vibe of the game is fantastic. Not sure I ever figured out the controls. I just spammed the space bar and the scroll wheel and got the top score. Cool game.

Thanks for playing and the suggestions.

I really liked the art you've done here, and that music is ruddy mysterious. I think there needs to be more of an indication that the humans coming to the window. As is, it feels too punishing when I make a mistake, having to redo everything. I also wish there was an option to skip through the dialog at the begining . Nice collection of mini games though, congrats on finishing.

This was a very weird idea, in a good way. I wasn't too sure why i was doing what I was doing but I did blob up my face. Congrats on finishing.

Loved the art. You intended to create a trolly platformer, and it was definitely frustrating, so I congratulate you on that.

Yeah i noticed that after i released it. I never set a limit on how far the player gets knocked back so it keeps building up. Ill probably fix that at some point. Thanks for playing.

Really cool mechanic and art style. I didn't realise the pushing around the blocks and combining them was how you selected levels at the start. 

I was really relaxed up until i saw how many parts a watch has lol. Fun cosy game, it felt a bit trial and error at times. Not sure how i ended up with three extra screws on the game boy. This was cool though.

The hand draw art style is really fun. The games very creative with the way it allows the player to place shotguns on each appendage.I also had some issues with audio not playing. Sick name as well.

Neet loop with the upgrades and repairing. I wish there was a bit more audio feedback on things like clicking the buttons. Also, the art wasn't consistent. Congrats on finishing.

The game looks incredibly well done, love the windows vibe. Unfortunately like some other people said, I cant figure out what's happening or what I'm supposed to do. Congrats on finishing the game though.

Hey, I can tell you put a lot of effort into this. I just sort of walked over to the big machine and shot crossbows into the side and nothing tried to stop me. I also had the mouse sensativity and lack issues other people reported. Still, congrats on finishing.

Sup, I really like these kinds of games, I ended up playing this one for 15 minutes. The game mechanics themselves all worked perfectly well. The game was far too zoomed. There's a fullscreen button you can turn on in the settings of your itch page, that might help. Size hierarchy for the objects needed to be tweeked a bit to make it clearer when one fruit becomes another. Also, the background is too busy for the action happening on screen and the arts a bit mismatched in general. Congrats on finishing your game.

I zoned out whilst playing this, it has a rhythmic quality to it. I really like all the art and visuals. The music and sound all works well (although the main track doesn't loop). The only issue I can see is that once youv'e played for a minute you've seen all the content the game has to offer. Which is fine, this is a jam game, but maybe if you where to continue this you could add things like obstacles, trick boxes or something. Break the game into levels idk. Cool entry.

Cool idea. The games well paced for how often you bring in new puzzle pieces. I wish there was a bit of a backing track and more sound on the interactions. Congrats on your game.

Really enjoyed the control scheme here, it's clunky and better for it. I wasn't too sure what the aim of the game was, or how I got more fuel. But cool game.

thanking ya

thanks for playing and thanks for the suggestions. I did plan to change up the gameplay as the player went along, but i decided to just get that core loop in.

Great vibes and puzzle design. No notes really. Cool entry.

It's really cool how much use you get out of a single city space. The controls feel tight and the arts well done. I'd of liked a bit more indication on which direction to go. Cool entry.

Very cool, the controls are tight and you have a lot of game feel on the characters. I wasnt too sure if I was supposed to break open the cat boxes. Sometimes shooting at them seemed to free a cat, other times it made no difference. Very good entry though.

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I had some issues with screen size cutting off half the screen, so I wasn't sure if I was missing something. Saying that, I loved the art style and animations. Congrats on finishing your entry.

The juxtaposition between the dark task at hand and the light music is fantastic. All the art and writing is great. Definitely my favourite game of the jam so far.

Those are all very fair points. Thanks for playing

I really like the mechanics of this game. The giving players tower variety through different cards that interact with each other is clever. Plus gambling. I think if you were going to add to it, different types of cards could go a long way. I also got confused initially by the tutorial. I didn't realise the towers were the things you placed, I assumed the object on the left of the screen was the tower. So i spent five minutes trying to place cards on said wrong tower. Cool entry.

Really cool interface, any you had a good amount of puzzle piece variety. I wish, after you successfully did a puzzle it kicked you back to the puzzle screen automatically. Cool entry.

Hey there, neet idea. I think the camera could have done with some work, also telling people what to do in the game could have gone a long way. I'm guessing you're supposed to go off and find the secret, then return to where you started (basically) and escape. To avoid confusion you could have just made it a straight shot from the furthest point in your game, discover the secrets on the way, to return back to point. Congrats on finishing.

The games a bit hard for my taste, but the vibes are off the charts. Great work on the art and the tone. I wish there was some checkpoints, but that might be against the difficulty you're going for. Anyway, great entry.

I can see that you put a lot of effort into the cut scenes, I think it was a weird choice to only allow the player to skip past some of the scenes. The platforming section is competent, and I really like magnet mechanic. I wish there was a bit more feedback on the players interactions. Congrats on finishing.

You make a good point that the items you're supposed to collect are the same colour as the fireballs you're supposed to avoid. I chose style over clarity in the end, maybe I shoulda mixed it up a little. Thanks for playing 

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Yeah I agree, I planned to make the enemies more intersting with various animations and abilities but time being what it was i just closed the loop. Thanks for playing, and the advise

Yeah, i did plan on having a few powers ups to mix up the gameplay, including one that would have increased the speed of the fire. Plus different weapons and obstacles. But with the time i had, I decided that this prototype would do. Thanks for playing and the ideas.

Absolutely fantastic atmosphere with the art and music. It does suffer from the same issue a lot of these point and click games have where I got stuck and ended up trying everything on everything just to see what would work. Cool entry.

Love me some command and conquer. I'll start of with my criticisms. The art style is a bit inconsistent. The web build runs slow, the camera panning is too slow and the path finding needs some work. Saying that, I've build these kinds of games before and I know how difficult it is to do all these things in a short amount of time, so I commend the effort. You have a really good base to work on here, so it'd be cool to see how you polished the game and built it up.

Some of the images got stretched on my pc. But other than that, nice visual novel, nice music, chill art. Congrats.

I really like the hand drawn asthetic you've got going on here. Because you could only make one move a turn, and all the units did basically the same thing, I quickly learned that you could just build a cannon and fire it every turn. Meaning there was no interesting decisions to be made. Saying that, you have a good base for something if your going to continue it. 

I properly zoned out to this game, it's a very zen experience. The movement of the mouse gives the vibe of a telescope scanning the skys. I saw that you had an option to turn off the crt filter. I'd of liked the option to turn off the curving at the edges as well. As that made it more difficult to read overall.

Yeah, I never got round to making a system that would avoid the player having to tank damage. Thanks for playing.

It's a very solid experience with some cool artwork. The feedback is a bit inconsistent. You have good feedback when attacking an enemy, not much when being attacked. Congrats on finishing.