Yeah, the cannon rotation was temporary solution we never got round to properly doing. Thanks for playing.
jam_bone
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Really cool art style. You got a lot out of such simple drawings. Obviously a bit of music could of added to the atmosphere. An arrow leading back to the shelter could of been useful. And options to speed up/slow down time to eliminate those times your waiting for the next night to begin. Neat entry.
This is hard to review. On the one hand, the controls are solid for a racing game. But it doesn't seem have anything to do with the jams theme and you haven't linked the git. You could have made collectables or done some races so the game had more of a target. Feedback when crashing would have been nice. Also, shouldn't really use music you don't have the rights to. You do you, it's your game, i'm just saying there's plenty of free game music out there.
I really like the way the whole game is presented. The town, the drill, all the lights and top notch. I didn't understand what the buildings where supposed to do. I placed a few and figured it'd start generating stuff on its own but didn't. Idk. For some reason I couldn't hear any sounds either. Congrats on making your first 3d game.
Damb, I sucked at this. Everything here works really well, the boat and wave gun feels responsive. It'd be cool if you had more indication of what's coming up because you move so fast. Maybe a mini map or signs that pop up. As is, the current system is fine because the maps one loop. But if you wanted to add a more complicated map youd need that kind of feedback. Nice entry, congrats
Hey, we had a similar idea. This looks a lot nicer though, I really like how much game feely polish you have on all the combat. You can really feel the hits. It was bit unclear to me at the beginning where my hits would land, if i was firing over someone. I wish there was a windows build of the game, as it was a bit choppy in the browser. Great entry, congrats.
Ola, saw your post on reddit, figured id leave a comment. The puzzels themselves are challenging enough, I like the way you mix it up each level with new kinks and challenges.
My main issue with the game is the lag. I don't have the best pc in the world, but it should have been able to play this without issue. My entire playthrough was mired by an extremely low frame rate.
I like your use of the voice over at the beginning of each level. It's a smart way to teach the player about the new level element, and adds a bit of personality to the game. The rest of the game could also use some theming, right now the backgrounds are a bit bland. Neat game, congrats.
p.s. if your using godot it's really easy to make a web build, i'd recommend making one
Really neat strategy card game. To improve the game I think all you need to do is add more feedback to the player. Instead of just saying an attempted conquest is a failure, explain why said conquest failed, otherwise it just feels a bit random. The writing on the card itself is unreadable, which is fine because you put the text in another place. Maybe you should have just had the text in that other place, and showed it when the player hovered over it. It's clear you put a lot of work into the research for this game, I even learned about some Viking history I had no idea about. Congrats on finishing.
Great use of music. A lot of the games assets and text seemed fuzzy and stretched. Also, at some point the game just went black and stopped playing. Regardless, the way you drip fed new abilities was cool. It made playing the same level over and over again quite enjoyable. I think if you where to continue this further, adding some more enemy verity would be neat. Congrats on finishing.
Hi there, neat idea. I wasn't too sure if I was placing my sword and shield in the right place. I got six kills in the end, but I don't know how I did it. Some music and sound affects could have helped to tie the game together. Maybe instead of waiting for the timer to finish and holding the button in place, merely pressing the button could have locked in your placement selection. That could have made the game feel faster and increased the stakes a bit. Nice entry, congrats on finishing.
I really liked how many different aspects of the Viking experience you incorperated into your game. The art style was really great as well. Saying all that, I found it really hard to use the axe swing of rowing mechanic. I'm not sure what I was doing wrong but it just didn't click for me. Congrats on finishing.
Neet entry. I like how you introduced different obstacles and surprises with each level. I think you maybe gave the player too much health, at some point the only real punishment for hitting obstacles was the way it slowed down your ship. I just managed to tank a lot of the damage. Congrats on getting in four levels as well.
This is a really solid entry. I can see how you'd develop it further with the papers please style money management. I found it a bit tricky at first before I realised you didn't have to get the rune 100% perfect. I think the characters should have been more in the centre of the screen. You've done some great character models but they get mostly covered by the dialog box. When you could have used some of the dead space above the characters. Overall though, I found the gameplay interesting, I'd definitely play more of it. Congrats.
I found you're entry very relaxing. The amount of historical research and the way you incorporated it into the game was top notch, congrats. The only change I would make is that in the washing scene, it might have felt more intuitive to drag the items from their starting location over the character. Instead of clicking on a button to change the items. Congrats on a great entry.
The 2d flat models are a really great design choice, it gave the game a lot of character. I wish there was a bit more feedback on picking up relics, maybe the hand moving or something. It took me a minute to realise that I had to step over things to collect them. The game might have also been helped if you had a bit of music playing whilst walking around. Maybe a Viking shouts when they see you ect. Nice entry, congrats on finishing.









