can't remember off the top of my head. I'll have another play through a bit later and let you know.
jam_bone
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Neat visual novel. I can tell you both put a lot of work into the music and and the art. I think if you where to expand on the idea, maybe change up the music a bit when one of your options was flirty or friendly? Just so the player can see a bit more of a response to their actions. But otherwise it's perfect for a jam game. Congrats on finishing.
With a heavy use of google translate I played the game. This is a neat way of doing an interactive novel that I haven't seen before. If you where to do more work on the game, some music would be cool. Congrats on finishing. Not really relevant, but I learned some Chinese characters because of this entry, so top marks for that.
Nice work on the visuals and music. It really sells the dream like quality your going for. I've also never seen a jam game include so many language options, props for that. Unfortunately, like the other commenter said, I couldn't for the life of me figure out how I was supposed to play. I was doing the slidy thing, I couldn't notice if that was changing anything. I wasn't sure if I was supposed to reach a certain number on each hand. Congrats on finishing your game.
There's so much polish on this game. From the way the buttons moved to the transition between levels. Top notch stuff. I did not understand what was happening for the five minutes. It took me longer than it should have to realise that the button clicks, as well as changing intensity and colour, also changed the direction. Also, i think without holding down the E button you wouldn't be able to finish any of the puzzles. So maybe you should have gotten rid of the E altogether and just showed the numbers the entire time. Saying that, once I learned what I was doing it was a neat little puzzle game. The music and visuals also reminded me of outer wilds, so top marks for that. Congrats on finishing.
Fantastic amount of game feel, the polish is off the charts. There's too much information your asking me to learn in the first minute of the gameplay, I don't know the difference between a connection or a reach card but i'm being asked to pick five cards non the less. Maybe there should be a quick tutorial bit that just gives you a selection of cards that would be best to learn the game. I never did figure out with Routine did. Saying all that, the games hella fun and it looks like a crazy amount of work went into this. Congrats.
I really liked the art, you had some issues with characters going behind certain objects, but it sort of added to the charm. My issue with the game is, I couldn't work out what I was supposed to do or, more importantly, why I was supposed to be doing it. I collected a few things, got a pop up related to the ladder and scaffolding and then I got stuck. Maybe having a quick tutorial level would help, some intro text explaining "ow boy, i'm stuck, gotta use that conveniently placed ladder to get outa here". Or failing that, just write down in the description of the game how to play. Congrats on finishing.
Loved the combination of and 2d/3d models. I found the navigation of the town a bit tricky from the supermarket level onwards. I went the wrong way multiple times just because the navigation was pointing me in the direction of the wall. I also didn't realise at first that I could walk through the doors into the supermarket. Maybe having some signs around could help. Great game, congrats.
It was a really great story you told here, that incorporated the mechanics of using a phone well. I think that first puzzle was a bit too specific. I wrote emo at first, then rock but the solution was emo rock. I think maybe having a few possible answers could help. But regardless, this is best entry so far.
I really liked most of the art in the game, especially the backgrounds. The music was also nice. Some of the art felt a bit inconsistent with the rest, especially the flame and spikes. I also noticed that the character was floating slightly above their platform. As another commentor said, it'd be nice to have the light switch mapped to a button. Overall this was a great entry, congrats.
The visual design for the game is very cohesive, from the game to the menus it all says "your a fighter pilot". The web build didn't run that well (which isn't really your fault, its just the type of game that's going to struggle on web). I think it would have been neat if there was controller support so I could use a joystick to fly instead of the arrow keys. Congrats on your entry.
I really like the work you did on the static images here. The game could have done with some feedback so when you attack or get attacked you feel it more. Some work probably needed to be done on what cards get drawn. I didn't have an attack card until round 3 which meant I didn't have much to do for awhile. I also received the bug another reviewer reported. Congrats on finishing.
I really liked the hand draw art here, and its clear you put a lot of work into the story and setting. I wish the interactable bit of the game started sooner. I was sure which bits where interactable, I assumed that the ring on the floor was something I was supposed to pick up. So I took both the little guys under the sofa but then E did nothing. Congrats on finishing.
Very cool, also very funny. I did get to a point where I was just clicking on everything on screen just to try and solve the next bit. I assumed I had to do something with the camera, but I could never figure out what. Maybe having a hint button could help dummys like me. On another note, art work was fantastic, truly top notch.










