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jam_bone

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A member registered Feb 02, 2024 · View creator page →

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Yeah, the cannon rotation was temporary solution  we never got round to properly doing. Thanks for playing.

Loved the art for this, its a very chill experience. 

All the animations and game feel for this game are great. Kinda wish it would just move onto the next puzzel after finishing one. 

Really cool art style. You got a lot out of such simple drawings. Obviously a bit of music could of added to the atmosphere. An arrow leading back to the shelter could of been useful. And options to speed up/slow down time to eliminate those times your waiting for the next night to begin. Neat entry.

thank you very much squire

This was a great little game. I loved the art here. No notes, perfect sized jam game.

Can't remember tbh. I just tried to reproduce the bug and I couldn't. It was something to do with recording a random tune, then playing the hiku. 

Really cool art an atmosphere. There's a bit of an issue where your hits don't land it your too close to the enemy. It'd be neat if you could attack whilst in mid air. Nice game, congrats.

Finally, someone made Spore 2. This was really cool, i loved the combining parts to create a little monster fish. Nice work on the intro cutscene and the music. I think if you where going to expand on the idea, maybe just having more parts and abilities. But its great for a jam game.

This is a really neat interpretation of the theme. I hit a bug that caused a constant buzzing sound, needed to restart. Cool game, congrats on finishing.

This is hard to review. On the one hand, the controls are solid for a racing game. But it doesn't seem have anything to do with the jams theme and you haven't linked the git. You could have made collectables or done some races so the game had more of a target. Feedback when crashing would have been nice. Also, shouldn't really use music you don't have the rights to. You do you, it's your game, i'm just saying there's plenty of free game music out there.

Neet game with a pretty addicting game play loop. The game feel on the cards is great. The text could have been larger and a bit of music and sound effects when hitting things could of improved things. Cool entry, congrats.

Neat game. It would be if there was a bit more feedback on getting hit and moving in the water. congrats on finishing.

I really like the way the whole game is presented. The town, the drill, all the lights and top notch. I didn't understand what the buildings where supposed to do. I placed a few and figured it'd start generating stuff on its own but didn't. Idk. For some reason I couldn't hear any sounds either. Congrats on making your first 3d game.

This was a really cool idea. The voice acting for the radio stations was very fun, sort of gave gta radio vibes. The images on the screen where a bit blurry, especially for post it note in the middle. Cool entry.

there are actually waves in the game that you have to dodge that cause damage. But its more of an afterthought feature with a chance that you might never encounter them. Thanks for playing.

Damb, I sucked at this. Everything here works really well, the boat and wave gun feels responsive. It'd be cool if you had more indication of what's coming up because you move so fast. Maybe a mini map or signs that pop up. As is, the current system is fine because the maps one loop. But if you wanted to add a more complicated map youd need that kind of feedback. Nice entry, congrats

The game looks incredible. That combined with the music makes a game with immaculate vibes. I've downloaded this twice, and no matter what I do or where I click nothing seems to happen on that first level. I'm not sure if that's just me being dumb or if it just doesn't work on my machine.

Hey, we had a similar idea. This looks a lot nicer though, I really like how much game feely polish you have on all the combat. You can really feel the hits. It was bit unclear to me at the beginning where my hits would land, if i was firing over someone. I wish there was a windows build of the game, as it was a bit choppy in the browser. Great entry, congrats.

This is pretty fun, the art style you went with fits the arcadey feel. It'd be cool if you have some music playing at the same time that ramps up the further you go. There's a slight bug where if you hit a power up after you died the game will crash. Good entry, congrats.

Gald you found it fun. Thanks for letting me know about the bug.

Yeah, the cannon thing was a temporary implementation that we never got around to fixing. So the bullets swing with the ship. Thanks for playing.

Ola, saw your post on reddit, figured id leave a comment. The puzzels themselves are challenging enough, I like the way you mix it up each level with new kinks and challenges.


My main issue with the game is the lag. I don't have the best pc in the world, but it should have been able to play this without issue. My entire playthrough was mired by an extremely low frame rate. 


I like your use of the voice over at the beginning of each level. It's a smart way to teach the player about the new level element, and adds a bit of personality to the game. The rest of the game could also use some theming, right now the backgrounds are a bit bland. Neat game, congrats.


p.s. if your using godot it's really easy to make a web build, i'd recommend making one

Really neat strategy card game. To improve the game I think all you need to do is add more feedback to the player. Instead of just saying an attempted conquest is a failure, explain why said conquest failed, otherwise it just feels a bit random. The writing on the card itself is unreadable, which is fine because you put the text in another place. Maybe you should have just had the text in that other place, and showed it when the player hovered over it. It's clear you put a lot of work into the research for this game, I even learned about some Viking history I had no idea about. Congrats on finishing.

Great use of music. A lot of the games assets and text seemed fuzzy and stretched. Also, at some point the game just went black and stopped playing. Regardless, the way you drip fed new abilities was cool. It made playing the same level over and over again quite enjoyable. I think if you where to continue this further, adding some more enemy verity would be neat. Congrats on finishing.

Cool little kingdom management game. I played for awhile, I'm wondering can you lose your kingdom or die if you make too many bad decisions? There's a lot of decisions here, I can see that you put a lot of work into this, congrats.

Hi there, neat idea. I wasn't too sure if I was placing my sword and shield in the right place. I got six kills in the end, but I don't know how I did it. Some music and sound affects could have helped to tie the game together. Maybe instead of waiting for the timer to finish and holding the button in place, merely pressing the button could have locked in your placement selection. That could have made the game feel faster and increased the stakes a bit. Nice entry, congrats on finishing.

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I really liked how many different aspects of the Viking experience you incorperated into your game. The art style was really great as well. Saying all that, I found it really hard to use the axe swing of rowing mechanic. I'm not sure what I was doing wrong but it just didn't click for me. Congrats on finishing.

Neet entry. I like how you introduced different obstacles and surprises with each level. I think you maybe gave the player too much health, at some point the only real punishment for hitting obstacles was the way it slowed down your ship. I just managed to tank a lot of the damage. Congrats on getting in four levels as well.

This is a really solid entry. I can see how you'd develop it further with the papers please style money management. I found it a bit tricky at first before I realised you didn't have to get the rune 100% perfect. I think the characters should have been more in the centre of the screen. You've done some great character models but they get mostly covered by the dialog box. When you could have used some of the dead space above the characters. Overall though, I found the gameplay interesting, I'd definitely play more of it. Congrats.

The UI in this game is top notch, it all looks amazing. I found the mind palace section a little hard to navigate, maybe instead of dropping laws into the judgement section you could have used a double click. You clearly put a lot of research into this entry, congrats.

I found you're entry very relaxing. The amount of historical research and the way you incorporated it into the game was top notch, congrats. The only change I would make is that in the washing scene, it might have felt more intuitive to drag the items from their starting location over the character. Instead of clicking on a button to change the items. Congrats on a great entry. 

The 2d flat models are a really great design choice, it gave the game a lot of character. I wish there was a bit more feedback on picking up relics, maybe the hand moving or something. It took me a minute to realise that I had to step over things to collect them. The game might have also been helped if you had a bit of music playing whilst walking around. Maybe a Viking shouts when they see you ect. Nice entry, congrats on finishing.

Im glad you liked the gameplay, thanks for playing.

Im glad you liked it, thanks for playing.

I'm glad you found the art style interesting, it was something we whipped up in two hours in a rush after our artist dropped out. Thanks for playing.

Glad you enjoyed it, thanks for playing

Hey thanks for playing. Yeah I had planned to make more levels before release (and i might make a few and fix some bugs after the jam ends) but life got in the way. Im glad you enjoyed it.

Hey, im glad you liked it, thanks for playing.

Yeah, I don't think I ever messed around with volumes and stuff. Something for me to note next time. Thanks for playing.