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jam_bone

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A member registered Feb 02, 2024 · View creator page →

Creator of

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thank you very much, glad you liked it. Good luck with your game.

Hey glad you like it. it's a single player game, you control both pills after the player tries to jump on the can on the first step 🤙

There's a neat selection of puzzles here it also fit the theme well. I think if you wanted to improve the game, a bit of work on the visuals could tie the game together. Congrats on finishing.

I don't know what I did wrong, but I think I soft locked in that first level as I couldn't figure out where to go. Congrats on finishing.

I really like the art style you went with. Could of done with some music and sounds to help with the feedback. Also I wasn't sure why the game wouldn't allow me to build certain cells at certain times. Nice idea, congrats on finishing.

I really liked most of the art in the game, especially the backgrounds. The music was also nice. Some of the art felt a bit inconsistent with the rest, especially the flame and spikes. I also noticed that the character was floating slightly above their platform. As another commentor said, it'd be nice to have the light switch mapped to a button. Overall this was a great entry, congrats.

This is really well put together, congrats.

The visual design for the game is very cohesive, from the game to the menus it all says "your a fighter pilot". The web build didn't run that well (which isn't really your fault, its just the type of game that's going to struggle on web). I think it would have been neat if there was controller support so I could use a joystick to fly instead of the arrow keys. Congrats on your entry.

You got a lot of puzzels out of a small amount of mechanics, congrats. The only improvement to the game I could think of is maybe giving the world more of a setting. You have gems and torches with suggest something medieval, but the blocks and fans suggest something more sci fi. Cool entry.

I really like the work you did on the static images here. The game could have done with some feedback so when you attack or get attacked you feel it more. Some work probably needed to be done on what cards get drawn. I didn't have an attack card until round 3 which meant I didn't have much to do for awhile. I also received the bug another reviewer reported. Congrats on finishing.

I really liked the hand draw art here, and its clear you put a lot of work into the story and setting. I wish the interactable bit of the game started sooner. I was sure which bits where interactable, I assumed that the ring on the floor was something I was supposed to pick up. So I took both the little guys under the sofa but then E did nothing. Congrats on finishing.

This is a neet game. It's not really clear why my choices had the impact that it did. Maybe a quick text pop up that says "you ignored the cat, this caused you mental damage" could help with the clarity in that regard. The art work and music was very evocative. Congrats on finishing.

Very cool, also very funny. I did get to a point where I was just clicking on everything on screen just to try and solve the next bit. I assumed I had to do something with the camera, but I could never figure out what. Maybe having a hint button could help dummys like me. On another note, art work was fantastic, truly top notch.

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This was a very atmospheric game, it's clear that a lot of work went into the writing and art. I wasn't too sure at the beginning what I was supposed to do so I spent a lot of time just interacting with everything to see what would happen. Congrats on your entry.

I didn't realise that about the terrain, thanks for letting us know.

thank you very much, glad you enjoyed it

Very fun idea. Great touch on the music that goes "meow meow meow". I don't really have notes, its kind of the perfect version of what it is.

Very cute visuals. Neat game play loop. The clicking on the pan with the chop sticks had to be very precise, this led to a lot of frustrating pixel hunting. Congrats on your entry.

This was a really good interpretation of the theme. The visuals are top notch. Wasn't too clear where I was supposed lead the ghosts or which wave did which. I think an easy level at the start of the game could have helped. Congrats on your entry.

Cool little arcade game. All i'd add really is a different character other than the godot logo. Congrats on finishing.

The game was stylish and the music fit amazingly. I wish the enemies where a bit clearer on the map. Congrats on your game.

out of the office and into the ocean is a life goal. This is a very chill game. There isn't a huge amount of mechanical depth, but what is there is done well.

Cool idea, it was really nice touch on the sound design. I wish it was a bit clearer which way the waves where flowing. Nice entry, congrats.

The visuals look nice. The hit boxes on the player are a bit too sensitive and couple deaths there didn't feel deserved. Congrats on finishing.

Amazing visuals you got here. The puzzles where a bit simple, but it's a perfect base if you wanted to expand it into something more. Congrats on your game.

Amazing visuals you got here. The puzzles where a bit simple, but it's a perfect base if you wanted to expand it into something more. Congrats on your game.

Cute idea, great work on the cutscene. I wish there was a way to recover energy. Also, a bit of in game music could have helped the vibe. Congrats on finishing.

Neat idea. It would have helped if there was a way to store equipment whilst you move stuff around. Also a failure state could have helped give more stakes to the experience. Congrats on finishing.

The art style was pretty cool, I found the movement quite obtuse. Nice entry

Nah you weren't playing it wrong, its just that the game only came together on the day the jam ended so a lot of stuff didnt get tested. Thanks for playing.

Cool little game, I thought all the art was nicely tied together. I wish when I died it reset me in the forest instead of at the very beginning of the game. 

Really fun combat, the visuals are also pretty cool. I wish there was a bit of feedback when you take a hit. Just a bit of knockback on the helicopter so you know your in damager. Or a bit of smoke when your in a damaged state. Nice entry.

Neet game, I like the way you mix the flat 2d with the 3d world.  It'd be cool if there was a bit more feedback on attacks. I wasn't sure if I was landing blows on the wizard guy. 

thanks pal, much appreciated

Yeah, the cannon rotation was temporary solution  we never got round to properly doing. Thanks for playing.

Loved the art for this, its a very chill experience. 

All the animations and game feel for this game are great. Kinda wish it would just move onto the next puzzel after finishing one. 

Really cool art style. You got a lot out of such simple drawings. Obviously a bit of music could of added to the atmosphere. An arrow leading back to the shelter could of been useful. And options to speed up/slow down time to eliminate those times your waiting for the next night to begin. Neat entry.

thank you very much squire

This was a great little game. I loved the art here. No notes, perfect sized jam game.