Good graphics and mechanics, but way too much dialogue, even just tapping x to skip through each conversation takes ages. Bit slow overall for me.
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Fun game, I enjoyed playing it. It's very difficult to get through the section with red above and below you without taking damage. It also felt like it was missing a crouch or diagonal fire option. The introduction piece was well done.
Ok, I do get the spawn button by scrolling to the upper-left settlement (as per your comment) but I had to plug a mouse into my laptop to get a middle mouse button option. Can I suggest you change the controls so you either click at the boundaries or hover to get the map to scroll. Can I also suggest you snap the initial view to the upper left hand corner so we know where to start. Finally, I have no idea what I was meant to be doing so I gave up, this desperately needs a tutorial. Nice graphics and sound though.
Damn this is difficult! Love the style and the sounds, what did you code this with? Think it would benefit from more progressive difficulty and introducing the different types of enemy more slowly. Oh and some in-game music.
I see what you're saying. I suppose with with it being fully 3D, it's difficult to simply display it on a 2D screen. There was an old arcade game by Sega I think (can't remember the name) that had a guy with a jetpack who you could move around the screen while shooting at baddies in the distance, I can't remember the name, but maybe you could get some pointers from it?
This feels like an early alpha. The direction you are pointing in is really confusing, especially with the monotonous single yellow colour ground. The character walks far too slowly which makes the pace feel really slow. I stopped playing after I got the first water machine working (the coin was partially buried too). Also suggest you make this a self-installing exe or a zip at least - if you want more people to play it.
Good game, nice SNES feel, heavily influenced by Mario/Commander Keen. A couple of suggestions: reduce jump acceleration, reduce 'stun' time, change 'space' for another key closer to jkl. Minor bug, 2nd goomba gets stuck when he drops down.
Almost crashed my computer as the debris piled up, you seriously need to fix this if you want anyone to give you a good score. I suspect each dead alien piece is an object, so the more you blow up, the more objects it has to model, which eventually kills the computer. Besides this, you have the kernel of an alright game.
Good idea, but I didn't enjoy playing it, sorry. I found myself looking between the two 2D views all the time. Also, very difficult to tell when impact is about to happen as of course my monitor only displays 2D. For this to work better I think you need to use a different projection - one where the player's view is not directly behind the bat.
Good game. Resets too quickly to main title if you run out of time at least I assume I ran out of time? Boat moves too fast and accelerates too quickly. Liked the unusual gameplay and the fact you have to bounce shots to do different things. Had a good NES feel to it, liked the graphics - did you make them all?
Thanks! Did you use the strafe function (hold shift + left/right)? This makes it much easier to dodge shots. I've added a note about this on the game page as a few people have missed this feature.
Thanks for the kind comments, I just added a strafe feature today ('shift') which should make attacking enemies much easier.
I do like your temporary invincibility idea, in fact, this is what happens when you hit a mountain, but I might add it when you get hit, just as you suggest.
Please keep playing and commenting!