Yeah, becomes unplayable on the first wave when there are about three enemies lift. I'm on a 4Ghz Octacore with 32GB RAM and a Strix 970. A cute idea, but not well implemented.
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Procedural Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #32 | 3.667 | 3.667 |
Graphics | #67 | 3.250 | 3.250 |
Innovation | #73 | 2.750 | 2.750 |
Overall | #114 | 2.583 | 2.583 |
Gameplay | #135 | 2.083 | 2.083 |
Audio | #161 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/michalbe/procedural-invaders
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