Ah apologies for that, perhaps there could be a system where you could calibrate the machine for what you want a . and - to be. The inputting felt natural to me, but I suppose that's not universal. Thanks for giving CQD a go! :)
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Very cool idea, and intuitive to control. My one suggestion would be since its very easy to lose the player, would it be possible to display where on the axis they reside? Otherwise good job :)
Very interesting game, though a bit too slow to move about (some of the commands could've benefited from being a bit shorter), and I got stuck since I tried inputting commands while the command list was up, it was accepted but nothing happened. Otherwise good game :)
A solid game. Not really quite sure how it relates to the theme, and after accidentally pressing a rook as my switch piece I couldn't find any way to deselect them to pick another piece, but otherwise nice work! :)
Thank you for the feedback!
You're right, I must have overlooked something in the algorithm for deciding the action. Level 4 is the intended result (try placing your nodes 1 block further).
I would've liked to have an indicator, however the 3 block limit was added quite late and I knew it would take some time to add it properly to the rendering code, so I had to settle on a texture change.
Again, thank you for giving the game a try and for excellent feedback <3