That's just fine. You don't have to translate it if you don't have time to.
Recent community posts
Mech game that uses an intentionally open-ended system of narrative vehicle customization that means it can be used to play any sort of narrative that involves people having a bond with vehicles.
Says it's Gundam or Battletech but is secretly also Fast and the Furious. A+ 5 Stars. Worth every penny or worth emailing BeamSaberRPG@gmail.com if you're having financial difficulty purchasing a $30 game.
And yet it would be trivial for any Bloomberg supporter. They wouldn't even notice $20,000 missing. They should buy it because it's, I believe, the real synthesis of crunchy combat-focused games' thesis and poetic lyric games' antithesis and it's extremely affordable.
There isn't a thread for May yet and my official PR speak has this one getting released on April 33rd, so 4'33" The RPG is going in here. Play a homage to classical music.
- Players: 1-Infinite
- Playtime: Less than 5 minutes
- Needs some dice. Officially, 2d6 for every player but whatever you have is fine.
Hey all, there's a 2 word RPG Jam happening starting today and going for forever, as seen at https://twitter.com/Warupeachi/status/1114615384886267904 and at #2WordRPGJam on twitter (careful there's an edgelord in that hashtag as of now)
I was wondering if anyone here made any 2 word RPGs and would want to share them.
Lady Magma Encarta the Driven, the Fiery, The Enkindled Among The Darkness, The Living Strength of the Encartas, Favored Of The Sun, Our Unconquered Flame, Our Glorious Lady From Whose Footsteps Springs Life and Warmth, The Devourer, The Brightest In The Infinite Night, Scourge of Navies, Seated Upon A Throne Of Obsidian She Rules was a noblelady made entirely of fire whose skill with fire magic is matched only by her self-righteousness and ego. She was a complete heel.
It's a Fall of Magic hack where the players are playing as geese. The story prompts and several of the character building choices in the beginning reinforce that the players are petty and vindictive.
Alright, I'm back to recommend.
First I want to recommend Hearts of Magic: Threads Entangled. It's a hack of Firebrands where you play as one of several factions of Fey vying for control over The City in an escalating cold war. It's very good and very evocative.
Next is Interstitial: Our Hearts Intertwined. It uses the Powered By The Apocalypse engine to enable you to tell Kingdom Hearts-inspired stories with a focus on interpersonal relationships. You can make your own characters or go fully kingdom hearts and make some ambitious crossovers. A playtest actual play podcast of Interstitial can be heard here
Ascendancy is a cool hack of The Spire that uses The Resistance System to tell the stories of psychic cyborgs trying to find their own way in a city at war.
Finally, Facade is the only vampire rpg that exists so if you want to play an rpg and be a vampire, you have to play Facade.
This is interesting. I hadn't really thought of player moves as ways for them to influence the conversation before. This and the responses have given me a lot to think about with the direction of one of my games, and thank you to everyone for posting.
Cure is fine. I make game jam games. I am also making a Fall of Magic hack about geese traveling from Canada to go kill god and a firebrands/fitd mashup hack about magic mech support staff. I also shitpost.