Thank you so much! Very fun gameplay
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What a fun game! A true love letter to the Game Boy. You really bothered to animate the background tiles for parallax mimmicking! I could tell by its jittering. Very honored for having a fellow dev going for complete limitations of hardware.
Oh it's Michirin from the PC Engine music covers <3 Thank you so much for having acknowledged the channel limit :D Respecting the hardware limitations has always been my priority in the Game Boy Jam. Glad you had a good experience!
Nice looking action game! The only tough thing was that you could only damage one enemy at a time, so it got really hard when they grouped on. But the implemented knockback helped with that.
This one is so Game Boy I can smell it's package box, haha! Congrats on achieving that! It would have been better if the platforms were passible through, but as it is now, it's a challenge on his own.
Thank you! Yeah, it is actually an invented language, made by corrupting some characters. Not sure if I'll keep it in a full release.
I'm happy that you liked the Amiga mod music. I should go for it in a full release as well.
AI was probably my biggest struggle. With more time, I could make it more natural.
My Ludum Dare post-mortem:
"Initially, I was going to pass. But I felt motivated to make my first racing game. It’s about pulses running in the cyberspace (like, running out of human space).
I spent a day doing the racing system (that is still flawed) and another doing the visual part, that is free of text (it was a challenge).
The 3rd day was left for me to go to work and to put music and bug fixes together. It is far from my vision, but I hope to work on the game again soon.
Any rating and feedback is appreciated!
(Oh yeah, and I took advantage of the Lowrez Jam and made it a crossover idea. So, a 64x64 racing game.)"