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Recent community posts
Yay, I won!
I had some troubles in the beginning figuring out when to actually press which keys.
When I figured that out I had troubles hitting the right keys.
And then, after a few attempts, it started working like charm. :D
Contraz to this entry! :)
First off, congratulations to submitting!
I like the visuals of this, music is good too. Concept has potential!
What I am missing is some kind of progress in the game. My bag was filling up with items, but those didn't get better over time, nor did the enemies get stronger.
With increasing difficulty and a score system or a story to tell I can see me playing this in the subway on my phone.
First time contributor, congratulations for submitting something playbable! :D
The concept is not bad, but I think it would get more interesting if the player receives a bit more time for each cleared stage, so if they are fast enough they can carry on for a while.
and as mentioned, increasing difficulty would make it even more interesting!
Hello, Aaron here.
Gereon was telling me you made a game for the GMTK and here I am checking it out!
You got yourself a solid entry here!
Physics work well, graphics are on spot, sounds are decent.
Adherence to the theme is questionable, but design and execution are very well done!
I guess we were not the only one coming up with the *one arrow* thing!
Cute little game you have here.
Graphics are functional, controls are decent.
A bit inconvenient that I had to dust up my controller and plug it in first but that's minor.
Otherwise, Good work!
Thank you kindly for your detailed feedback!
Non of us knew any game with this premise so we felt pretty confident about it, but there it is!
I guess that's the curse of us game devs, nothing hasn't been done already. :D
"Though the game is endless, the difficulty never seems to increase."
Oh well we do have a difficulty curve. In the beginning there are only 2-3 enemies with 1-3 health gradually increasing to up to 10 enemies with up to 7 health at 50.000 score.
(with some enemies having 1 or 2 bonus health but are slower for slight variety)
Maybe it is not steep enough.
Anyways, thanks again for the feedback, much appreciated! :)
I'm not particulary good at platformers in the first place, so this one was tremendously infuriating for me and I didn't get far.
But I do think there are other people enjoying such a game, so congratulations on making this one! :)
I had no issues playing on linux. Menu's surprisingly suffisticated for a jam game! (Although I must say this GWJ there are quite a few strong entries in terms of UI).
I found the control layout a bit hard to deal with. Jumping, Walking, Switching all with one hand at the same time wasn't always easy.
But the game itself is good. Neat idea, nice puzzles. Okay Sounds & Graphics. Overall a good entry!
One of the best game jams I've ever played.
Visuals are dope, Soundtrack is fantastic, and gameplay is FUN!
As reported to you guys there's that segfault after level 5 or 6 but that should not hinder me giving you the rating you deserved.
A few minor notes:
- I was a bit confused about how to actually use weapons at first, but I did figure it out quickly
- I might have missed it, I was surprised when I found out the jars heal me. That is something for the Tutorial, I'd say.
- The "who's turn is it" display did not seem accurate. Sometimes it showed that it's my turn even though enemies moved, sometimes it was on an enemy turn when it was my turn.
Though these really are minor flaws that I would expect in a jam game, nothing to be ashamed of. Over all it's feels very polished!