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A jam submission

to quiet placeView game page

Small creature looking for a quiet place
Submitted by Screaming Bros — 20 minutes, 52 seconds before the deadline
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to quiet place's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#83.9093.909
Graphics#163.6363.636
Fun#203.2733.273
Overall#282.9242.924
Audio#322.9092.909
Theme#421.9091.909
Originality#441.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.2.2

Source
No

Game Description
Small creature looking for a quiet place.

Discord Username
Raigon

Participation Level (GWJ only)
first time

Participation Level across all Jams
second jam

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Comments

Submitted(+1)

Aww, that was nice but way too short and easy! Finished it on my first try without even realizing that the red aura was damaging the character. There were so few of those enemies that didn't even need to bother trying to avoid them.

Managed to actually die once on one of the thwomps near the end. The restart prompt was half off screen.

Also didn't even notice there was any audio since the volume was so low before seeing the comment below. And even after cranking the volume of my laptop to max, the audio was still quite quiet. There were also some sound effects missing. Like jumping and maybe some subtle cute walking sound.

The art was cute. The background pink looked a bit aggressive at first but I think it kinda grew on me since it didn't annoy me that much on the latter runs. Kinda funny how the almost just decorative healing point things and the tree at the end were the most polished looking things. The thwomp on the other hand looked a bit messy, pretty much the only think looks wise that could use some love. Of course some overall effects and feedback would be nice too. Or simply juice as it's called. Stuff like (more) particle effects, screen shake and so on. Punchy audio too. Just make the player "feel" the weight of their actions.

After now running through the game few times, some 2D platformer staples that would help immensely (mainly for when speed running). Jump buffering would be awesome. So if trying to jump before actually landing from previous jump, buffer the jump attempt for some fixed amount of frames and trigger the jump automatically after landing. The second one being coyote air so letting the player jump for a tiny amount of time after running off a ledge. These two things are just about helping the player do what they tried to do anyway. Their lousy human reflexes need some help! 😅 Of course there are loads of other similar things always done to make the games feel better and more fair but these two at least are kinda important and very easy to implement too.

Own jump button would have been nice as an alternative to using up arrow. Especially since it is so super easy to add alt keys on Godot. Maybe even WASD too, some people seem to be hardcore arrow key haters and prefer to play with their left hand even when the right hand has sweet FA to do.

Anyways, good job! 👍

Developer

Thank you very much for your feedback! I already have a build with fixed balance and sounds. Thank you for the advices how to make game feel better.

Submitted(+1)

It looks and sounds great, the only complaint is the lack of checkpoints.

Submitted(+1)

Cute visuals!

Submitted(+1)

That Tree looks gorgeous!
nice little platformer. Though I didn't hear any sound.

Developer

Thank you for your feedback! I will fix Music and sounds volume in next 2 days.

Submitted(+1)

Feels like the volume on the music and SFX is a little quiet. I had to crank my volume way up to hear them properly.  But they are definitely nicely done and gave the game a great ambient.  Graphic is simple but charming. Was there something I could have done with the shining orb in the middle of the level?  I couldn't figure that out or even how to jump pass the alarm clock next to the wall that is doing count downs. 

Developer

Thank you for your feedback! I know about  problem with SFX, so I'm gonna fix it soon. The shining orb in middle of level is heal zone (but you can complete the game without damage). The alarms clocks can't damage you if they not ringing. if you have any problems with the passage, I uploaded the video passage to YouTube.

Submitted(+1)

Hey I was trying to replay and notice you don't have the game up anymore. You aren't suppose to update game in middle of a jam, but they should let you post the old one back up so everyone can still play it? Try talking to an admin on discord if you haven't already? There's a link to it on the overview page of the jam.

Developer

Hello, I restored game files! I will update it on the end of jam.
And also, thanks for help)

Submitted(+1)

Fun game to play. The player movement feels really good.

I like how the camera leads the player depending on which direction they are facing.

Loved the music and SFX too.

Really great job, one of my favorites so far :)