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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

AricsExpansion (Formerly Breeding and Farming Expansion)

A topic by AricTriton created Nov 20, 2018 Views: 55,939 Replies: 125
Viewing posts 21 to 43 of 43 · Previous page · First page

Does anyone know a way to download an older version of strive that will work with this mod? Even with all of the improvements 5.23 + made it feels kinda lack luster not using this mod.

Deleted 2 years ago

I'm not finding that. In the Strive page youre referring to. Its nowhere on the itico page nor the download page. What am I missing?

Deleted 2 years ago

Found it thanks, didn't know Itch had its own app lol. Appreciate the assistance :D

Deleted 2 years ago

Ohhh, Thats why it won't work, Thought I had downloaded 5.22b but turns out that the itcho page lied and it was really 5.23c, well guess I'll wait for the update

Deleted 2 years ago

Actually I'm working on updating the mod now. I won't release it for a little while to ensure that any major bugs can be caught by Maverik first and it's kind of a lot to update, but it is coming.

So, I've gotten this mod to mostly work with the latest (v0.5.23c) version of Strive for Power. However, the Kegels dialog seems to be broken. Talking to a slave about it just pops "Null" into their dialog box and the console spits out the following error

SCRIPT ERROR: talkKegels: Invalid get index 'lastsexday' (on base: 'Dictionary')

At: user://mods/AricsExpansion/scripts/expansion.gd:683


Otherwise I'm not seeing any issues with my edit. If anyone wants to take a look and see if they can fix it I can upload the files.

Use person.lastsexday instead of person.metrics.lastsexday. Lastsexday does not exist in the metrics dictionary.

Tried that, and I still get "Null" in the speech. The console gives the following new error:

SCRIPT ERROR: talkKegels: Invalid operands 'Object' and 'float' in operator '/'.

At: user://mods/AricsExpansion/scripts/expansion.gd:683


Here's the current relevant line in expansion.gd (sans tabs)

if person.sstr*2 + person.lastsexday + capacity + rand_range(0,10) >+ rand_range(50,100)/capacity:

(1 edit)

My first thought is >+ should be >= (someone missed holding down the shift key).

(2 edits)

Oh hey, that fixes it. Cool.
I also fixed another bug I found in the mod that prevented slaves with wits below 0 from even talking to the PC.


http://www.mediafire.com/file/60u8ew84t599cs4/AricsExpansion_for_0.5.23c.7z/file
Enjoy the updated mod.
[EDIT]
Woops, forgot to enable sharing. Should be open to everyone now.

Also, I've encountered some other bugs. One leads to a divide by zero issue when doing the Kegels talk.

Thanks for updating this, man! I haven’t forgotten about this mod but had some stuff pop up in my life that put it on the back burner for a few months. I plan on resuming work on it pretty soon to bring out a lot of those features previously discussed and make sure everything plays nicely with the alterations maverik made in 5.24c.

Are you working with Maverik to perhaps add this to the Sequel? You offer a lot of nice kink stuff that is not in the core game.

I’m not but would be open to it. I got the chance to talk out some ideas with him several months ago, but at that point he’d indicated he was going in a different direction. Either way, if he adds mod support I’ll likely make one for it.

I'm using this mod for the first time and it really adds a lot to the game. I was wondering if there was any way to have NPC's develop traits in the  Fluid Appetite trait line? Or do I just have to force feed them the fluid I want them to eat?

If you talk to a slave that is standing awkwardly due to loads of cum inside them, and then force them to lick up the mess, you can give them that trait as well. At least the cumslut one; not sure about pisswhore.

Hmm, found a strange bug in the Mansion file.
I've found that the dialog for Farm Treatment Level 2 (might apply to other levels, haven't tested) pushes interaction between the "cow" (person being milked) and the Headgirl, rather than the Farm Manager. End of day dialog will feature the headgirl, and if the headgirl is unavailable (away due to being Elevated, for instance), the end of day dialog is completely skipped. Bit of a problem, since this also skips child birth dialog. Here's the code the error report references.

text1.set_bbcode(text1.get_bbcode() + person.dictionary("$name knelt on all fours like an animal in the stalls today while") + farmmanager.dictionary(" $name slid the fucking machines into") + person.dictionary(" $him. They began to go in and out of $his ass and pussy all day as $he moaned like a cow in heat, squirting cum on the ground throughout the day.") + headgirl.dictionary("\n $name was enticed by $his friend and allowed $himself to be licked until orgasm by") + person.dictionary(" $name, and they seem to be [color=green]much closer[/color] now as cum drools out of $name's mouth.\n\n"))


Specifically, it says "Invalid call. Nonexistent function 'dictionary' in base 'Nil'

Which version of the mod (The updated to 5.24c in the comments or the main mod itself) are you using, and what is your game version? The person class changed in 5.24c, I believe, which is why the mod needs a decent overhaul to ensure that it is referencing the correct locations and dictionaries. It may be related to that

Late reply, sorry. I'm using the mod version I posted earlier, and the game version 0.5.23c
I've also come across the fact that the "Let's clean you up" talk doesn't seem to do any actual cleaning. The resulting text box is just an ellipses.

So, I've been using this for a little bit now and it's pretty great. Obviously I can't wait for a more updated version! So my fingers are crossed there, but I did have one question/suggestion if it's not already implimented.

I've noticed there is no way to inspect yourself naked, unless I'm missing something completely. Now its' not a huge problem, it was mostly my own curiosity on sizes of things and such. So, am I missing something? Or is this something that could be implimented in the future?

You should be able to inspect yourself (ie: receive the description) by clicking on your profile picture. I’ll have to test it later to make sure that hasn’t changed in any version updates

(1 edit)

Here, I nabbed a screenshot real quick of a new game. I used quick start, so because the player is always clothed, I have no idea what my starting sizes were, and if I were to add piercings or tattoos I wouldn't be able to see them in the 'Inspect looks' section because the player's clothes are always on AFAIK. (Can't tell yourself to strip, or give yourself the 'partially naked' rule.)


Ahhhh, I get what you’re saying now. Yeah, that’s something that I’ll look to address in the future release. Thanks for pointing that out!

No problem. Like I said, it's not a big deal really. On my main game I just kind of used the min/major potions to max and then took it down or up in stages to get to what I think should be about right. Just thought it was worth mentioning. 

Hi, i just wanted to know if i did something wrong with installing this mod or if installing this mod with the latest version just does not work. Also, i don'tknow how to make a picture of the error so i copy'd that to a text file, but i see no way to add that file. If you would like to help me with this it would be highly appriciated.

With high regards,


Reinyn

This mod isn’t currently compatible with the latest version, but the downloadable version of the game in the main description should work with the posted version.

Thanks for the answer, i will try the older version first then. Still about the other thing, does anyone know how to make a picture or add a document to one of these messages? Thanks again.

That’s pretty simple. Easiest way would likely be just to hit PrntScn on your keyboard, open up Paint, paste the screenshot, then crop and save it. You can then attach it with the image button on here (should be the rightmost button on the reply bar).

Thank you for your answer. Good luck with updating this mod, and have fun.

(1 edit)

any particular reason noone updated this for 9 months? it took me about 3 hours and i had to learn retardation that is gdscript whitespace handling in the process, so im pretty sure the author (or anyone familiar with gdscript  really) coulve done it in an hour

anyhow, seems to be working so here you go lazy f**ks

Arics_55_for_525.7z <- updated!

edit: seems i did an oopsie and packed wrong branch after giving up on fixing minor bug (guildslaves de/serialization in load/save functions) - link updated (btw if someone wants to tackle the bug i reckon it stems from way i handled person.gd override)

(1 edit)

As I’ve stated multiple times, I’m not just updating the released version of the mod, I’m rewriting it in addition to adding several major new features. And things have come up a few times that had left me not working on it for a while. The released version had a lot of areas  that were inefficient and a pain to update every time Maverik released a new version, plus I’m trying to clean it up so other modders can make it play well with their mods (as it is not made to play well with others now).

I appreciate you updating the version as is, and I’m sure others will as well.

The unnecessary hostility? That is less appreciated. We’re all just here to have a good time, man.

(3 edits)

Not sure if it's only me, but this conversion of the mod fucks up my saves: When I save with the mod enabled and then load all progress has been lost, not even my character name remains the same.

I haven’t tried the conversion yet (as my game is set up for my re-write), but try deleting or moving your “progress data“. This sounds like the common error with heavy mods. Saves will show blank afterward, but they should load correctly afterwards and then show correctly upon the next save (if it’s that error).

I would recommend backing up your save data first. If you’re unfamiliar, it’ll be under the Strive folder in your App Data (around where you installed the mod).

Sadly that doesn't seem to be the issue.

This might help. Although I would understand if you didn't care as this is not you port.

Deleted 4 years ago

Hey Aric, I don't know if it's been mentioned before or how hard it would be to do, but I'd love it if children had at least some of the attribute points of their parents instead of just traits. Like 10% or so from the combined parents. It just feels like such a loss that they end up just like any other run of the mill level 1 character. To me, at least.

Part of what I'm working on now (and trying to recode) in addition to cleaning up the old script is something similar to this. As breeding is (obviously) one of my favorite parts of this game, I am trying to work out a stat/traitline system similar to games like Breeding Season. Currently I've got the system working so there are multiple "trees" under one trait (Ie: Lactation has Milk Regeneration and Milk Storage) that have 1-5 positive traits and 1 possible negative per line. Based on the traitline level of the parents, the children will have increased "traitline" levels which should both encourage and give a long-term purpose to breeding.

At the moment that hasn't included stats, but eventually I'd like to have "max stat" potentials to where the children have increased maxed stats based off of their parent's race. Having starting stats higher may be game-breaking, but I think that will drive the benefit of having different races breed as well to increase the different max stats. That is merely in the idea stage though and I haven't seen what obstacles may be in the way of that yet.

Thank you for your suggestion! I appreciate the feedback!

Sounds awesome man, I can't wait. I don't think the stat thing would be too game breaking though. It's really no different than buying a slave, or capturing one that already has a few points distributed. Maybe even, instead of having them inherit some of their current stats, have them start off with a few more points to attribute instead of the default 2, to show their lineage. Like is Dad is level 10 and mom is level 5, child starts with 3 stats points and have a max of like 5 or something.

Maybe I'm weird, but I feel like my hard work in leveling and training my slaves should have more impact on their children so I can specialize and ship them off, or put them to work easier. lol

I love this game, and your mod makes it even more enjoyable. I think the only thing I'd complain about is that I wish there were more stories/scenes with the main cast or longer sex descriptions for the mini game. Multiple partners especially seems so dumbed down almost feels like a grind at times, to me, at least. Like 'Okay, they're all horny... just use this potion and bang 'em all at once. Hit this button multiple times, move on.' XD

hey dude, just wanted to say I'm loving your expansion so far. I managed to find a bug that has been bothering me on a few saves

I'm  using 5.22c (the version your provided in the mod)

basically the day "progresses" but i don't get a pop-up for the end of day information. and it prevents interactions from refreshing.

it only happens when assigning slaves to the farm, the three girls listed are all lactating, have big breast size, (the middle one is female the other two are futanari's)

I've tried putting the girls in individually, selling and not selling the produce but the error still pops up and I'd love to know what i can do to fix this as using them to produce food is much easier than sending slaves hunting.

I'd also like to know how can i get slaves to obtain the pisswhore trait line? as having them clean themselves up after sex only seems to give them the cumslut trait.


very excited to see what your next expansion overhaul will be on the next update man. love your work and look forward to hearing from ya.

Thanks for bringing that up and I really appreciate the feedback! I'll be sure to look out for that error in the new version and appreciate the details! It's been several months since I messed with the old version so I honestly can't say specifically (I completely remodeled my trait system for the new version so it works differently), but I believe there is a chance of gaining either cum or piss on cleanup as well as the primary way of force-feeding the desired potion (cum or piss) to the person until they gain the trait. The second method is far more reliable, as I recall. Hope that helps for now!

Made some more progress on it today and hopefully with have a playable version in the next week or two. I will likely release it as a separate mod (leaving the old one up for now) as it is completely rewritten from the ground up. That way the old option will still be available for those who prefer it.

(1 edit)

If of interest, didnt notice this bug back when i was playing arics mod, however i did just find some change notesfor references to a body part in the "####Intro Restrictions" section of `statstab.gd` (in my version, actual bug on line 166, might be diff line number though). Changed it to `person.v..` and no more end day bugs.

Had thought i solved more than one end day bug, could only find any notes for that one though. Pretty stable overall, even if a milk was a little OP ;)

I can secod the bug about having people in the farm, however, it's only the milkers. Those in the hatchery with the snails don't cause the problem. The moment you put someone in the milkers though, you no longer get updates on the daily progress. So, basically I just keep them out of the milkers and have girls in the hatchery instead.

Not that I think it matters at this point, as we all await the new version! Can't wait! 

Hey dude, thanks for confirming. I wanted to check, did you notice it happen after they have been in the milkers for a few days first? I'm about to try an new save and see how long it will allow it before the bug shows up

I haven't tested it extensively, but I believe it starts after the first upgrade to the farm. So, the initial purchase works, but the second you upgrade it the milkers bug out. It's been a minute since I've been there though, so it might have just done it at the start. All I can say for sure is that it does do happen and it's anytime there are people (Cows) in the milker. The hatchery works fine, other than the nurseries all getting reup up with your Head Girl instead of your Farm Manager. XD

Hi I've been trying hard to get this mod to work, but it simply doesnt. I download and unzip the folder into my roaming/strive/mods folder, go in-game from 5.22 and enable it. Check that it is INDEED enabled, then go into the game, and none of the mod content exists. I can't upgrade nurseries, there's no extra new dialogues, everything is still exactly the same. What gives?


I have installed several versions of Strive before on my PC, so could there be some kind of conflict?

Generally, when a mod fails to change stuff after being applied through the mod screen, it means that the mod folder is incorrectly positioned.  This can result from extracting a mod into a new folder if the mod already comes inside a folder, or if the game's path to the mods folder has been changed.

Please check that the info.txt file is located at position "../Roaming/Strive/mods/AricsExpansion/info.txt", if there are more or less steps in the path then it will not work.

Just in case, multiple mod support was bugged until version 0.5.25.

Whats a quick way to check that the mod content is actually there? For example, the mod says that there should be additional nursery upgrades and additional jobs, and I checked and neither existed. I confirmed that the info.txt file is where you said it should be, I just want to know a way to verify that the mod is actually being applied, apart from the main screen saying "modded" in the bottom left which apparently doesn't guarantee anything.

(1 edit)

Version "modded" only reports that a mod was added to the list of active mods, it does not guarantee any other result.
The fastest way to check is to search the game files for a mod only script file like ".../files/scripts/expansion.gd", or open (edit: in a text editor)".../files/scripts/traits.gd" and check for mod additions like Slutty, Whore, or Bimbo traits.

I re-examined your first post and did think of some possible conflicts with existing versions, though they shouldn't prevent you from seeing mod changes.  If you have removed your "../Roaming/Strive" folder before switching to this mod then this will be irrelevant.  Reset the game's mods, renaming the current "../Roaming/Strive" folder to render it inactive, start the game(creates new folders), copy over to the new folders the mod and any pictures, and re-apply the mod.

(2 edits)

Ok, I checked and verified that the mod only script files did not exist, which confirmed my suspicions that it wasn't being activated. By the way here's the error log from the godot engine editor screen:



and here's more errors whenever I try to do a fresh install of the game and load the mod:


(1 edit)

just confirming this is what it should look in my install path


and what it looks like when i load the mod


Not everything is visible from the images shown, but of the information provided, it all looks correct.  And the game certainly looks like it believes it has  installed the mod.  If you open that "AricsExpansion" folder you should see 2 folders, globals.gd, and info.txt.  If that's what you see when you open that folder, then you've put it in the right place.

yea, and things don't work.  I checked by going in game and buying the nursery upgrade, and it can only be bought once. Also I played about 5 hours before that with the mod installed and never saw any of the mod content.

I think the error logs hint at something going wrong. Like something can't be accessed. Could it have anything to do with windows 7 admin access?

Can I do some kind of temporary work-around by just over-writing the game files with the mod files?

The mod files are generally not replacements, but only contain SOME of the information contained in the original.  You can manually merge the game files yourself, but you can't not simply overwrite one with the other.

OK guys I was able to diagnose and solve the problem. Apparently installing Strive in my Program Files directory screwed things up and denied admin access to the mod attempting to change the install directory, coz my Windows 7 install has some issues.

I simply installed the game elsewhere without admin restrictions and now I've gotten it to work. The error log no longer throws up anything except this: 


All in all I'm happy I can at last try out this mod, thanks for all the help guys :D

That makes a lot of sense, since most of the errors were file access errors.  Not sure about the bytecode error, possibly its a syntax error in one of the files, but it's not self-explanatory.  If another error appears during gameplay, it may be more insightful.

Does this mod work with the latest version of Strive? I'm trying to use Version 0.5, I'm guessing that is the most stable version. It partially disables the menu, and makes the game unplayable(I cant even make a new character). Any ideas?

(1 edit)

I think the OP makes it pretty clear that the mod works only with the version 0.5.22 that is also available in the OP.

No, it does not currently work with the most recent release.  Side note, 0.5 is not a complete version number.  The latest release is 0.5.25, while this mod works with 0.5.22. (although I believe the author is working on updating it)

Welp

That makes sense after I reread the description. Thank you for the help.

(1 edit)

Quick Update:

Due to the fact that my new mod is essentially a rewrite from the ground floor up for greater compatibility and changes some of the core items in this (replacing them with better balanced options, I think), I am going to release the mod under a separate thread as "Aric's Expansion: The Re-Expansioning". I have been trying to get all of the new features that are replacing the ones from this old version updated first, but its been too long since my last release and that's bugging me (and maybe some of you as well). I will try to get it updated in a couple of days!

A couple of the new, working features:

Multiple picture per slave support (You can now set Full Body images for Naked and Pregnant that will switch between them automatically based on the slave's status)

Working Traitlines (Not all of the planned ones yet, but 4-6 are in and operations.

Dialogue Replacers (D-d-do you like your scared slaves to stutter? Or do -like-  you want Ditzy slaves to, like, talk differently? Maybe you're annoyed that Foul Mouth slaves never fucking cuss? Well...they do now)

Partial Nudity (Just want them titties showing? Fan of asses but want the rest covered? You can partially strip slaves now)

See yourself nude (Because that was brought up to me, and I try to listen to the will of the people. No strip button, its just a "You know that underneath your clothes you have XXX. Because...well...you do?)

New Descriptions/Body Parts (Lips, Assholes plus new sizes for Pussies, Penises, Balls, and Tits)

Sizes matter in sex scenes! (This may overpower sex scenes slightly, but lip sizes positively/negative affect blowjobs, Small Penises+Big Vaginas/Asses = less pleasure while the reverse gives more pleasure and a chance of stretching the orifice. To be honest, I expect some unexpected bugs/results from this but it seems okay for now)

And more: coming soon to a mod thread near you!

God yes

...I didn’t announce it because I’m not 100% it won’t shatter the game yet, but...*unless it shatters the game*...Hybrid Races.

I am most looking forward to the size matters add on.  Will there be associated traits with it?  It would be nice if you got birth traits like snug/loose fit and learned traits like size queen/small size lover.

Also will there be any new dialogue with the system?  People reacting to the sizes in positive or negative ways?

Hi, just a quick question about the next update. Will this update be for version 5.24c or for version 5.25?

With high regards,

Reinyn

It is going to be for 5.25.

There is going to be related Dialogue, but sizing traits aren’t going to be implemented in this version. If requested, I can make them as a Display/reference, but they are shown and described during the “Slave Description” panel and I didn’t want to overload the trait panel (as there are already other traits being added).

There is a Fetishes system that is implemented, though again it isn’t displayed in Traits and rather is shown under its own category in Statistics Panel. Same reasoning as above, but both are easily changed to Traits if that’s what people prefer. Just trying to make it feel additive without overwhelming.

Related to that, the “Incest” and “Size Matters” systems already has the potential for major arousal/lust changes during sex. I don’t want to break the system so I’m releasing the sex system changes without adding in the sizing fetish preferences, but after I think there is a decent balance with the sizing sensitivity system then they will also gain/lose arousal in certain size-related actions that match their preferences.

Hope that clarifies and don’t hesitate to ask anything else about it!

Would you be able to hook in to this new system and create game events based on the parameters?  Like if characters has size x and other character has size x chance to trigger event?  I wouldn't mind writing a few but I don't know if events can be tied to to systems like this or traits.

It is very possible, can I have an example of what you’re thinking about regarding events?

Best example would be something like sph.  If your master has a small penis and the slave  has a large penis it could trigger an event that could lower loyalty.

is there a new full change list I can read somewhere ?

also, is there any way to change a slaves vagina or anus sizes?

For the existing mod (5.22), there isn’t a well done changelog. That’s one thing I’m fixing in the new version as I rewrite it. The old version was a lot of me going “Ooh, wait, I can make it do this? That’d be fun!” and not writing down my changes. Looking back, that’s just as frustrating for me as it is for you guys.

Resizing can happen in the old version via the “Kegels”, but only for Vaginas.

There is a dialogue option in the new version that can resize anuses and vaginas that is tied into the new conversation checks.

Any chance we can get some ability to do that with the lab or potions in future? I'm trying to breed genetically perfect super slaves

I can give a very intended, but tentative, yes. In a future version that is entirely my goal. I’ll have to learn how the lab script works well enough to put it in without breaking anything first though.

Sweet

https://itch.io/t/563635/arics-expansion-rebred-v01
Have fun, good luck, and let me know what bugs pop up!

I think this mod disables Bandages(I can't use them on any individual). I also can't figure out how to stop all of my slaves being mindless whores . . . What a problem to have, I know. The semen, squirt, and pubisant ingredients/potions don't seem to work. I look forward to future updates as the final version of this game draws near. 

I'm using v5.22b of this mod and game.

Any help with the above issues would be appreciated.

you can download the newest version from their patreon its 5.25

that could possibly be why since you using an older version?

https://www.patreon.com/maverik/posts

it doesn't work with 5.25. The mod description says so(at least at the time) and the game crashes every time I tried. It doesn't really matter sense the Aric's Rebred Mod came out to largely overhaul Arics Mod. The overly horny slaves being the more annoying problem to have, considering you get the Heal spell after a few days in game.

I dunno if its just me but, one thing i did find that was a bug/spelling mistakes, but my character if a futa and the girl im having sex with has lactating breast, when i use the milker on her the text is rather odd, it says "You moaned as your tits lactated while being (action)"

(+1)

This version is no longer supported as all of my effort is going into the Aric’s Expansion ReBred. Are you using that version (with 5.25) or this (with the 5.22)?

Ah my apologies, this was supposed to be place into your other artic post, i didnt look at the title of the mod properly all i saw was arics expansion

No problem! I’ll look into it and see what’s up with the text flow

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