I like going through walls. Adding checkpoints would help a lot.
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Bobby Wants Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #212 | 2.970 | 2.970 |
Theme | #217 | 3.164 | 3.164 |
Presentation (graphics, audio) | #219 | 3.179 | 3.179 |
Originality | #238 | 3.090 | 3.090 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Bobby wants soup! Help Bobby obtain his missing ingredients so he can fix up the most savory and delicious soup this side of the border. On this platforming adventure you will utilize Bobby's various M.O.D.E.S. (Must Obviously Desire Eating Soup) in order to acquire his desired mise en place for the soup. Bobby has two M.O.D.E.S. he can switch between which allow him to phase in and out of solid matter. Utilize these incredible M.O.D.E.S. so Bobby can have soup. Please enjoy your brief time with Bobby, remind him that soup is good, but it's the journey that matters.
Comments
The controls feel smooth and the interactions when phasing through platforms are cool but the level design could use a bit of work. You should probably either have checkpoints to make deaths less annoying or have the routing through the level be much clearer so finding the right path doesn't feel like guesswork, adding visible bounds would help but if that goes against the feel you're aiming for then you could tighten the death zones in so restarts are faster.
The music is excellent, the art is tight, and if you release "space" at the right time the physics will rocket Bobby into regions unknown. ;)
Fun little game. Keep up the good work!
This game was pretty fun! I like the funny concept and use of the theme, and the phase mechanic makes for some interesting platforming. I think the background could use some scrolling or a parallax effect of some sort, but that's a minor criticism. Nice job!
I would love it if you checked out my game as well.
Really good music. Bobby looked so confused while phasing :D Also liked Bobby's running animation. A great jam game. Well done!
Very nice! I feel bad that Bobby had to go to such great lengths to make a soup, but I guess stores were closed for the holidays lol. (Journey before destination, right?) I really liked the contrast between the linear first level and the more open-ended second level. I enjoyed the phase jump too, and having to time them well was something I think I got better at as the game went on. One thing that I think could be a bit more dynamic is the camera; with it being centered on the player, I sometimes found it hard to tell what was directly below me, which in turn led to me falling more than I'd like. Regardless, way to go on this entry! I hope Bobby enjoys his soup!
I'm so glad you enjoyed your adventure with Bobby, he spoke quite highly of you and your determination against that challenges and adversity you faced in the pursuit of soup. Journey before destination, life before death, soup before no soup. We appreciate the feedback as well and hope to continue working on the game and work on the camera to give Bobby the direction and focus he deserves! Thank you for playing!
Did y'all just take advantage of Godot's physics interactions for a launch mechanic? lol. Nice entry, overall. Really tough to play left handed, but not impossible. Nice job!
Sorry about this, there are left handed controls (i,j,k,l) but we did not advertise that anywhere. That’s real flub given I am left handed and often have the same complaint.
We used Godots normal collision system for all the standard platforming bits. The phasing and unphase launching mechanisms are a bespoke system. Creating those systems actually took up a reasonably large portion of development time 😅.
Fun and cool game! Enjoyed the phase mechanic. BOBBY WANTS SOUP!
I love the mechanic of phasing through platformers it pretty fun and it's cool how you can launch yourself with it. I was happy to get Bobby his soup I loved the little dance of joy he does at the end of the level.
Bobby is amazing, loved his design and the core gameplay of the game! The idea of looking for soup ingredients also made me giggle!! Amazing job, thanks for sharing!!!
fun platformer, great art. i don't know why phasing in when in a wall flings you very far, but it makes for fun skips sometimes (accidentally lol). all around, very good and fun game. great job!
The mechanic was really unique. It got frustrating at parts, but it was so interesting I couldn't put it down. Eventually I learned better control of the phase jumps and managed to get all the veggies. Nice job!
Good work! I think the concept is interesting, a neat interpretation on modes. Desiring soup is very important and seeing that idea explored throughout the game was enjoyable. I had fun!
I found the mechanic of the game quite interesting in a good way. I was kinda vibing to the music and collecting my vegetable, but I do feel like the phase jump mechanic is somewhat my biggest gripe in this game. It feels like I can barely ever jump the height that I want to. Other than that this felt great!
I appreciate the feedback, and thanks for playing! So glad you enjoyed the music and getting the veggies. Nothin better than collecting a nice onion to cook with! (Or eat raw if you're into that sort of thing.) I'll talk to Bobby about the jump mechanic, he keeps insisting he got hops but I am doubtful... but don't tell him I said that. Bobby can definitely reach the required hight necessary to get the soups, but his issue is consistency, I'll talk to him about it :) Thanks for playing!
Really unique artstyle and mechanic. I liked the painted pipe background and unique mechanic to phase through the ground. I also liked how you can just tap the phasing power and the game launches you out of the ground and into the air! I did struggle a lot to precisely unphase in areas like that first patch of barbed wire where you have to phase through the wire but then go solid right afterwords. I ended up just phasing right through the ground under it and dying a bunch of times haha. Cool entry!
Thanks for playing with Bobby and thanks for the feedback! I'm so glad you enjoyed the unique art style, our artists worked hard to deliver the hand crafted environment and unique character design of Bobby! However, Bobby wouldn't say they came up with him, that would make Bobby mad... Bobby says he descended from an outer realm with no physical form and planted the idea of himself in our artists mind, thus having them create a conduit, a physical vessel in which he may obtain soup from our realm...
Fun platforming and phase mechanic!
I like the design of the character and the movement animations. My main gripe with the game is the lack of checkpoints. They are a must-have in platformers, especially challenging ones.
In any case, great work!
So glad you enjoyed the game! I really quite enjoy phasing through walls myself and love that you enjoyed it too! I'm hesitant to bring up the checkpoints to Bobby again, his latest tantrum left me with the impression he's not interested... A good challenge builds character, that's what Bobby always likes to say! But then again Bobby also says that the Earth is flat and soup is at the center of the moon... But I'll talk to him and see what I can do, perhaps I can get those checkpoints added!
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