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A jam submission

Bao TaoView game page

Tactical puzzle
Submitted by Wandering Peak — 1 hour, 31 minutes before the deadline
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Bao Tao's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#64.0004.000
Overall#73.8913.891
Controls#73.7603.760
Graphics#84.2404.240
Accessibility#123.4403.440
Originality#154.1604.160
Fun#173.5603.560
Theme#244.0804.080

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
To travel is to live, Arch-nemesis

Game Description
A turn-based tactical puzzle where your choice matters.

How does your game tie into the theme?
The game features a ronin cat, Bao, who travels far through Catugawa lands on his quest to save the country from the invasion of demon hounds.

Source(s)
N/A

Discord Username(s)
wanderingpeak, tonybrattoli

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Crazy enough I just purchased Tokaido on a Black Friday deal. It's one of my favorite board games. This is a lovely 1-player representation of the game that's faithful to the art style. I came one space away before the hounds got me! Well done!

Submitted

Really cool idea and background story. The hounds got to me, but would replay to see how the legend ends. 

Submitted(+1)

Visually very strong, and a cool concept. Took me a bit to realize I could move more than 1 space. It felt a bit linear to me (maybe alternate routes would have been interesting?), but overall it was a pretty fun game!

Submitted

Very clever use of the theme and wildcards! Great art-style and gameplay! Loved it!

Submitted(+2)

I agree with the other comments that this is a very faithful homage to Tokaido. Well done!

Overall presentation is very professional. The art and music/sfx really help you feel immersed in the world.

I do wish there was more explanation in-game or more graphical indications when food was eaten or damage dealt.  I also didn't quite understand the symbols that rolled(?) when the hounds respawned.  I assume it was stats related, but I wasn't able to figure out what the symbols represented. I also wasn't sure what the status on the upper right indicated.  

I was able to win (on Easy) and I think I learned enough that I could probably go back and win on Medium too. (I saved to one of my collections to check back in case you make any updates).

Overall very fun and enjoyable!

Developer(+1)

Thank you for playing and for your feedback! It is very much appreciated :)
We planned to add more indications but were short on time to implement them. The dice that appear when hounds spawn show their randomized stats. It’s indeed quite cryptic at the moment. And, in fact, they were part of the early idea that there were dice for hounds. But the whole thing got obsoleted during development. We planned to replace them with a more straightforward popup showing the new attack and speed values but didn’t have time for that either.

Submitted

Thanks for the explanation. I kinda figured as much since I've run into the exact situation several times! :)
Really glad to hear you will continue development since I would love to play the updated version. Good luck!

Submitted(+1)

Very solid game on all fronts, I enjoyed it a lot, congrats!

Submitted(+1)

Beautiful art and music! The decision making during the game is very interesting!

I would like to suggest having tooltips for the icons roughly explaining what each location does and what each stat icon means. Maybe also have the tooltips show how much food traveling to a location would cost. I think that would be a good way to help new players learn the game and also remind experienced players of the mechanics.

Amazing job!

Developer(+1)

Thank you very much for your feedback! The game, indeed, needs a but more info on what is going on under the hood. Unfortunately, we didn’t have time to add all this before the jam. But we will consider improving it afterward!

Submitted(+1)

This game kicked my ass up and down Catagawa. Awesome.

Submitted(+1)

Wow, such a great game deserves more. I liked it so much and was somehow drawn in, by the way, here is my result

Developer

Thank you for playing! I’m happy that you enjoyed the game :)

Submitted(+1)

A strong contender that challenges you to manage health and fish to get the furthest possible while denying as much "loot" as you can.

You're up there with us, competing for Top Prize!

Submitted(+1)

very cool game loop with a lovely artstyle! Would have loved some sound effects when clashing with demon hounds or visiting different locations. Well done!

Submitted(+1)

Congrats. Main theme and DA are great. The game is well polished and balanced. Another good entry.  

Submitted(+1)

Love the look and feel of this game! Everything from the music, to art and even the font just work so well together for that ancient Japan feel.  I agree with Ramazir that it is very Tokaido like. I enjoyed playing it very much and I feel like you did a really good job with accessibility  with different level of difficulty as well as the ability to adjust sound levels. 

Developer

Thank you for your kind feedback! We enjoyed making this game and are glad to hear that it has a resemblance to ‘Tokaido’ which we also enjoy much.

Submitted(+1)

This is so stylish and thematically cohesive!! It reminds me a lot of the board game 'Tokaido', which I LOVE. I've never seen that concept attempted in a video game before, so this was really exciting - super original. 

Developer (2 edits)

Thank you for the feedback! Tokaido is one of our favorite games too :) It was exciting to implement something like it in a video game and see how it works. At first, there was also an idea to have cards and encounters on the way, but it turned out to be way tooo much for a one-week jam. So, we decided to stay with only a few location types.

Submitted

That makes complete sense, it's so tempting to add features you know will be awesome and add to the complexity of the game (we fell into this trap knowing full well it would be an issue). The time constraints of the jam make it SO challenging. Really looking forward to seeing what you guys do with this idea :) 

Developer

We don’t have immediate plans to develop the game further, at least not right after the jam. We are working on a larger project, an adventure RPG that is set in a Japanese folklore-inspired fantasy world—Ante Anima RPG. We plan to concentrate on it until the end of the year.

Submitted(+1)

This is exactly the sort of game I love - can't wait.

Submitted(+1)

This is really well put together. The art and atmosphere are really cool. I love how simple it is with only a linear map, but still allows for a lot of interesting decisions! Great stuff.

Developer(+1)

Thank you for your feedback, it’s much appreciated!

Submitted(+1)

Loved the art style of this! The ragdoll of the characters were really cool, and it was overall quite fun and well made!

Developer

Thank you for playing :)

Submitted(+1)

i enjoyed the strategic part of the game. the game idea was interesting :) i liked it

Developer

Thank you for playing! We are glad that you liked the game :)