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That makes complete sense, it's so tempting to add features you know will be awesome and add to the complexity of the game (we fell into this trap knowing full well it would be an issue). The time constraints of the jam make it SO challenging. Really looking forward to seeing what you guys do with this idea :) 

We don’t have immediate plans to develop the game further, at least not right after the jam. We are working on a larger project, an adventure RPG that is set in a Japanese folklore-inspired fantasy world—Ante Anima RPG. We plan to concentrate on it until the end of the year.

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This is exactly the sort of game I love - can't wait.