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Global Mutation

A lewd survival game in a side-scroller like way · By Rolanda

Suggestion Sticky

A topic by Rolanda created Aug 19, 2023 Views: 3,898 Replies: 105
Viewing posts 1 to 48
Developer(+4)

Got any idea of the game? Want some new clothes, items or weapons? Post them here :D

Hi! I've got a small suggestion - make shirts, pants, and undergarments have fewer durability points (maybe by ten points or so).

Developer(+1)

Reduce the durability of the clothes so it got more easy to be tear off during the battle? I like the idea :)

(+1)

Maybe add some weapon upgrades that WE can do it ourselves, like making a pipe eletrified or a shotgun with explosive bullets

Developer(+1)

Yes! Weapon modification system would be awesome, but i think the develop date of that would not be soon since there are still many things waiting to be completed.

(+1)

Indeed, im waiting for an Android update on the city or just an update on the creatures for now, but i'll wait patiently for the update, a good thing would be traits when the npcs get added, such as a justice trait, wich if you are surrounded by more enemies than you, you get a buff damage or a trait called last resort, wich you would not get downed easily 

Developer(+1)

Maybe in skill tree design, I will consider that.

(+1)

I'll wait to see where It can go :)

(+2)

Hmm... Keep some of the clothes on the character during nsfw scenes if they won't get in the way? Like stockings and shoes.

I guess the other thing I'd like is when interacting with item containers you have the option to put items into your inventory, rather than just consuming or dropping them.

Developer(+1)

It make senses, but i still need to thank about how to make that clothes-off process more smoothly.

Sure, a quick-take button would be great :)

(1 edit) (+1)

maybe change the inventory for mobile because the current one is way too small to read descriptions of items, hard to click on, and hard to see in general. If it took up a half or a third of the screen it might be better

Developer(+1)

That's one of the issues of current android version, and almost all of the UI elements need a size boost.
I will try to fix the issue in later build.

(1 edit)

i think there should be post with button text like

Picture of button text and important detail  for android.

If we know text and description at least i can play without text.

But still good game from what i can see

(+1)

Ok i can confirm something now.

My old phone have text and can play but my new phone can't bc it's no text lol

I think most have problems would also can't play ravager u know. There's similar but this is less problem.

So i suggest post picture for android like my previous post.

Developer(+1)

Emm i actually not very clear of what you mean, but i guess you trying to say that i should add some introduction to the control buttons in android version? or change the image of button to different character poses?

(+3)

Another mechanic suggestion - Fertilization or Impregnation mechanic by creatures? As for the slime, either oviposition or impregnation?

Developer(+2)

Maybe, i can't say it would 100% implement. It's too soon for me to decide if that mechanic should be added.

(+2)

Can it be a good suggestion for the near future if it's ever implemented?

Is there's also a Discord?

Developer

I would like to try to add the function though, but depends on the difficulty.

There are no Discord server for now, but i have plan to create one when the game development going further.

(+2)

Hey, quick input, if you actually do this, could you make the mechanic toggleable?  Some people like it, but some people find it revolting; and too often developers force the mechanic on players for no good reason when a simple toggle would make the experience enjoyable for everyone.

Developer

I see your concern. Sure, i should be able to add a content filter function to it.

I thought some of these suggestions might be useful to implement or change things in the future.

-Change the F button to collect items, which is the same to interact with the doors. (Example: G to collect the items)

Item Limit:
-The limit of carrying items could be increased (An example would be being able to carry more than 2 bottles of water together).

-I also thought of a weight system similar to that of project zomboid: (It is more advanced)
Depending on the strength of the character, more weight can be carried in the inventory.
(Each item would have a base weight. 
Example: Fire Axe: 1 KL - Equipped: 0.5Kl - 0KL)


Sleeping in beds to advance hours:
-Use the beds to sleep, recover life and advance hours.
-Sleep in a bed in a place with enemies.
If the player sleeps in a bed without underwear or naked, there is a x% chance that an enemy will enter the room to rape the character while she sleeps.

-Clothes with different colors or pattern:
I would like to see some long socks or t-shirts in a different color in the future.

-I always see that the ability to masturbate is lacking:
To be able to raise the horny indicator. Or lower it to 0% after an orgasm, this may also decrease over time like stamina.

Developer

For the first suggestion, i would add the options to change the key binding of different actions at future version so player can decide themself. 

I understand your point on the item limit. Originally, I limit the backpack capacity by the numbers of slot, and hope to modify the slot numbers by equipment. However, it is not easy to handle to relative change for me. Weight system would be good option for me to try.  Also, I may allow the backpack (equipment) to increase the weight capacity. 

Sleeping and masturbate are other things that i will implement in the future, but I do really like the idea of sleeping in a location that contain enemies lol. I will see if i can arrange it. For now, i may add the horny decrease and the orgasm things before adding masturbation. 

I am working on the new clothing currently and added some color version of long socks already. More clothing are on the way :) 

Finally, thanks for your suggestions!

(+1)

Different scenes with multiple enemies. 

Developer

It would difficult to be implemented on normal enemies due to the limitation of the current system. I can make it as specific events for it to happen though.

Potentially any bondage themed stuff? The goat guy reaches toward the characters neck at the end of the downed scene, making me think a collar item could be equipped. Functionally it could be just visual or have some kind of effect on the character when equipped.

Developer

Yeah why not :)

Items like collar, leash and handcuffs are possible. I can even make those equipment can't be unequipped by normal method, require other ways instead.

that would be awesome!

With the new clothes in 0.0.5. I noticed some clothes were missing, like different underwear or other clothes.
Some examples of clothing:
-Bra and Panties with lingerie.
-Bra and Panties with cat design or cow design.
-Special clothing like the virgin killer sweater.
-Swimsuits of 2 pieces (Would these be put in underwear slots? or in cloth and pant slots?)

-Short and long gloves to equip in a new slot called hands.
The improvements could be:
-increase/decrease damage, critical rate or attack speed.
(I had to sort out the equipment inventory because I didn't have room for other slots.)


Some ideas for new enemies and trap enemies:
-Grey wolf: 
It could be in areas close to forests or neighborhoods, it could go out at night to look for food or a female to reproduce.
-Large/big spiders:
These can hang on the ceiling in dark areas waiting for some 
unlucky person to pass underneath to leave their offspring. 
These could appear in an abandoned place like a old factory.

-A tentacle trap container:
This enemy would act as a mimic chest and trap the player.
when interacting or being close to it and when finished it releases the player and its drop would be a tentacle.
-A wooden horse with a dildo:
This enemy is activated by stepping on a button on the floor or walking over it.
Also this enemy could spank the player to give them an orgasm.

I leave you some ideas about new places:
*A butcher shop: a place where there are meats, eggs and other things.
*A bakery shop: bread and some other types of dough.
*A pizzeria place: a place where there is pizza, soda drinks and the star animatronics (Female/Male) of the pizzeria. And maybe they are a little horny.
*A fish store: there are only fish for sale and a freezer to keep the fish fresh.

*A abandoned factory: you can find some material or canned food.
*A adult store: with erotic clothing, hot videos and some sex toys with vibrators.
*A old laboratory: the origin of enemies like goatman?.
*A pet store: you can find food for animals, collars and leashes for the character and a animal enemy.
*A weapons store: From different weapons and some defensive clothing.
*A hardware store: a place where there are tools such as hammers and wrenches and materials such as screws and nails.
*A seed store: with apple seeds and other future seeds crops.

And some Ideas to improve the following places:
*Coffee shop: 
-New foods such as coffee, croissant and other related foods.
*The restaurant:
-Chef Hat and Waitress clothes.
-Some new weapons like a frying pan and in the future for cooking.
-The restaurant's decorative wine could be a drink to consume.

Developer

Yes, the range of clothes update didn't include the underwear type clothes but will continually adding some clothes in following versions.
I have marked your mentioned clothing into my schedule. For the swimsuit, i think i would assign them into the underwear slot.

Moreover, i might rename the off hand slot to glove slot and allow player to equip non-weapon equipment in that slot.
It is because the off hand slot didn't have any function now, so i would rather assign it as a glove slot.

I also like the concepts of some creatures and buildings, perhaps may adding them in the later version.

Thank you for your suggestions!

(2 edits)

mabye make it so foreground stuff and commands disappear in defeat sex scenes or you get censored. The screen is just to busy in these scenes and you can't break out of them so on screen controls aren't needed during these scenes 

Developer

Thanks for the suggestion, i would add an option to toggle the UI and other adjustment to improve this issue.

中文,求你了

Developer

There isn't much text in the game so far. I would make the independent language packs in the future version.

太感谢您了

哈哈,同感

Masturbation, it'll make your horny level go up and make you vulnerable to any grabs.

Developer

I added one masturbation action for v0.0.6. In my plan on masturbation system, player can choose their favorite pose to masturbate or interact with the toys that they own. I made one masturbation animation (standing pose) as a test so far.
For now,masturbation would increase the player horny level.

(+1)

I have both a question and a suggestion: will it be possible to use a male character in the game? With men's clothing, voice acting and content?

Developer(+1)

It is possible! I would allow the player to create a character with more muscular body with male genital, or choose to use feminine body with male genital.

The male voice can also done if i can find some source that i can use.
If the content you mean is representing the sexual animation for male character, it also can be added under the current system.

Except the clothing might require more adjustment to fit.

I had a thought as well. I noticed that in the downed animation for the slime, the slime's orb grows a dick, were there plans to have it do something with it in an animation? It would be interesting of there was like an alternate animation where it uses it along with the tentacles.

听上去超赞

听上去超赞

Developer

Yes, i have plan to make use of the orb's penis at some alternate animations that toggle based on some of the player attributes.
It just the current development didn't go that far.

Here are some new ideas for the game.

Like new music to have some variety:
-Music for the main house (day/night or one type).
-Music for outside the houses (day/night or one type).
-Music for the shop street (outside and inside).

Other ideas:
-More objects that the player can interact with in the world.
Like televisions and radios among others.
-Special items that can be used to throw to attract or distract enemies.

Developer (1 edit)

I would like to add more music too.

Also, more intractable objects are good ideas , would added more in the future.

Thanks for your suggestion.

Developer, there is an idea to add the same enemy similar to the character. I mean, mutated foxes and foxes are not difficult to draw, but add animations and there will be a new enemy.

Developer

Maybe i could use the idea in the future enemy creation.

Thanks for your suggestion.

I suggest making it easier on mobile since the low fps makes it impossible to escape the slime grab or anything that makes it go left or right maybe spam the jump button or something 

Developer

Understandable, i would change the method for android user to call struggle action.
Thanks for your suggestion.

(1 edit)

thank you for reading this

I have a weapon idea it's legendary for these types of games the dildo gun 😏 it does high damage and range but the ammo is very rare and the gun is also rare 

maybe different ammo types I'll let you decide 

Developer

Sounds like a interesting weapon to use. When ranged weapons are adding to the game, i would consider making one.

Thanks for the weapon suggestion.

Hey there! Just wanted to say that your game isn't that bad, it's got a nice level of challenge to it and has potential!

That being said, I do have some suggestions to run by you:

1.) Perhaps incorporate a dodge or block mechanic for the game? It would be nice to have if someone is cut off from an exit has to fight their way through an area.

2.) Maybe when you get knocked down, you pushed back a bit in order to give the player a chance to recover? That being mentioned, maybe have a QTE so you can recover before you get grabbed?

3.) A nice touch to the UI: Icons showing equipment status; showing either or not any worn equipment is close to breaking.

4.) For the home, maybe have a crafting system to create makeshift weapons/armor or even items to use in the field.

5.) I was thinking that if another baddie closed in when you were already grabbed that they would attempt to either to overpower you or perhaps would strip down a random article of clothing.

Just some things I thought of after I played it a bit, hopefully it gives you some ideas! Take care! :)

Developer

Thanks for your compliment :)


1.) Yes, I would like to make both defense and dodge actions so player can have more options against attack from enemy.

2.) If you are talking about the player knock down due to the collision damage, sure, i could increase the knock back distance so player would land at a further distance. Also, i wonder what QTE stand for?

3.) It is a nice idea. I would add the function at future version.

4.) The crafting and cooking system would have a update at around v0.0.7!

5.) It would be make sense that player get suppressed when multi-enemy are around. But i would need to think how to make it look more naturally.

Overall, thanks for the suggestions!

by qte I think they mean quick time event

Developer

Thanks! Now i know what it means.

(1 edit)

Thanks for the response on it!

To clarify, QTE stands for Quick Time Event. Typically, it's where you have to press a single or sequence of buttons to act.

As for the multi-enemy suppression, maybe a transition where an enemy joins in while you're being grappled to the point where sexual acts are being performed? (I.E - Goat enemy forcing the player to perform fellatio)

On that note, another idea came to mind - maybe different animations depending on whether an enemy grabs from the front or behind the player. Maybe even an ability unlock for the skill tree where you can potentially counter an enemy grab and do damage when you shake them off?

Developer

Oh I got what you are mentioning. It is an counter action that you can perform at the moment that the enemy almost grab you.
I will make a trial to see if it's possible. If it work, i will implement this.

The major difficult of the multi-enemy suppression is the interactions between different animation controller. Each entity has its own controller deciding to play which animation, and the animation under that controller can only modify that one entity. The current sex animation works because they have a hidden player sprite copy under their object. If adding other entity copies under the object to make multi-enemy suppression animation, each enemy will have lots of the hidden sprite at their object and it will be super messy. I have a solution though, but would need more study on it.

Changing the struggle animation based on the player facing direction is totally possible. However the animation still take times to make, i would like to implement this but would be at future version. A ability to improve the effect of countering the enemy  grab sounds good, will add it to my note.

Thanks for the suggestion!

(+1)

Hello, good at least three suggestions about the game. 1 insects: they would be enemies such as honeydew flies and among others and also have locations such as the honeycomb or a garbage can 


2 Sanity: it would be as if the player would be raped It goes up if Sanity is at Zero the player will see hallucinations This would be on Hard mode. 


3 The subway : This Sona would be full of enemies like flies, Dandas of survivors that attack the player and if the player is inside their base, they will be trapped in a prison, also the rats, which would be the most 


Extra suggestions:


1 : Mall: in this Place we have an enemy called sick, this enemy will be in random areas of the mall, this will mean that the player gets infected if the player Broken does not eat or If you spend 15 minutes playing you are infected 


2 Fence : what would happen is that the player can get in to increase life and if there is an enemy the player will be raped 


3 Metal bat: it would be a weapon that Enemies will lose a lot of life 


4 Boss: These appear in certain places or days 

5Easter eggs: how to Spawns one from fnaf among others 

Thanks for reading 


And when the next update comes out 

Developer(+1)

Hi Juan,
For the first suggestion, insect enemy would be nice to add into the game (probably mutated version). I added nature themed areas at v0.0.6 so it would be fit to put them there.

Secondly, i have a similar idea. Instead of using single sanity value to judge the character mental status, multiple value would be used to make an overall analysis (such as Loneliness, Desperation and Nervousness, which i have think so far). But i am still thinking on how to present their effect.

It is sad that the subway area might be quite unsuitable to add into current map since the town is not big enough to establish subway system economically. Maybe some similar area like sewer system would be more suitable.

For extra suggestion:
1: The shopping mall is one of the planned location in the map, but i am not very clear with the enemy concept.
2: I would see if any region can bring in these concept.
3: I can add it as one the loot in the sport shop.
4: Yeah, could add some boss to the game to bring more challenge.
5: Maybe at future version, want to focus on the content and system development for now.

Thanks for your suggestions :)

The next update would be in 3 - 4 days!

Deleted 144 days ago

a subway probably wouldn't fit but maybe a train can which could have a tunnel but a sewer would probably be better 

A good concept for the mall would be maybe homeless people, these would be rats or either just other species of your choice, they would be harmless to the player but they would react to the clothing you are using, if you don't have any or are not using a shirt of sort, they would try to grab and rape you, if you hit one all of them would atack and rape the player, this is a random idea i got for hi's concept but it looks ok in my mind

I tried the new version and I quite like the new things and have some new suggestions:
-I discovered that when the plant trap catches you, there are several parts of your clothing that can break instantly (mouth, underwear and pants).
It would be nice if the enemy took off the following clothes from you during his animation (mouth, underwear, pants and top)
and threw them outside like Goatman taking the mask off your face.
-I saw that there are many new tools and none for now have a use  and some of these can serve as weapons: 
Crowbar, Shovel and Pan.
-I think a night background with stars would be missing when it is night since it looks strange with the darkened daytime textures.
-Some of the houses around the character's house could have a key or pliers to break locks to open the park in the future.
-The dark wolf still does not have a drop of its own. It could be a fang or a claw.

When I see the interactive map I realize that there are many places to put different buildings or areas.
Maybe some of these interest you:

-A gas station:
♦Food such as junk food or some new foods from 0.0.6 might appear.
♦Some tools and weapons could appear, as well as books or magazines. (To read in the future or learn new recipes)
♦Some mutated humanoid enemy that imitates the player in shape.

-A school:
♦There may be school backpacks, books, among other things.
♦Tentacle trap type enemy in a locker.

-Places such as police, firefighters and hospital:
♦Each of the places has a chance of appearing parts of its own costume.
♦With weapons and tools that are compatible with the place.
♦Trap type enemy that hangs from the ceiling and grabs you if you pass without crouching.

These places can be new areas far from the city or near the forest:

-A crop farm:
♦A house to rest and a barn or some lootable crops outside.
♦New foods such as a bottle of milk or special items.
♦A mutated horse with the goatman or feral style.

-A lake with a green area.
♦You can catch fish (If you add fishing in the future) Or swim in the lake.
♦An aquatic type enemy like a mutated fish.

-An abandoned camp.
♦You could find clothing, tools, weapons and food from someone who was there.
♦With enemy such as a mutated deer or other mutated animal

Developer

Thanks for liking the new content in the latest update :)

- For the plant trap, I could add the animation part that the plant trap removing player clothing though, if it is a better way instead of the breaking player's clothes instantly.

- Some of the tool you mentioned like crowbar do planned as an equipable item, they just lack of the corresponding equipped sprite for now. Would arrange to update this part in the bug fix update soon.

- The background does looks less satisfy at night time, adding some stars at night would be a good idea. I also want to change the texture of the cloud and make them look better at night.

- Other house around player's house could be a potential explorable location. Also, the lock picking is an action that i would like to add in the future (Require tool and some material,  chance of suessess based on player's nimble)

- Adding a fang as the drop of the dark wolf would be good.

Some of your mentioned location are already planned to add when designing the map
Such as gas station, police station etc. , with the corresponding loots of course.
A school looks good though, especially the tentacle in locker, loves the idea.

Locations outside or near the town would be a nice extension, since i didn't planned much about the suburbs area on the map.
Lake is a planned location near the small forest. Farm and camp would be also be nice to add too.

Thanks for the suggestion

I think treasure chests would be cool they could have better items stored in them but they could also be a mimic so you have to be careful. Only way to check them is taking a swing at them from a distance or realize they are in a suspicious location (for example right in the open) and not take the chance.

(2 edits)

or wait long enough that the minic might stretch or something which it doesn't do often so you might have to wait a bit to see it unless you are lucky. 

Great update by the way love the new enemy sex scenes v0.6

Developer

Mimic chest sounds cool, maybe i will use the big wooden box texture as it's mimic body.
Also thanks for liking the new content :3

I have some new suggestions, these are for the menu when creating a new game.
-The Possibility of Configuring the Loot of Each of the Items.
-The Possibility of Setting the Difficulty of the World:
♦Enemies Have More or Less Life Depending on Their Difficulty.
♦ More Or Less Damage To The Player From Enemy Attacks Depending On Their Difficulty.

Other Good Ideas:
-Day, month and year of start:
♦Being able to start the game on December 24 in winter.
-The 4 Seasons and Climate
(Normal, Sunny, Cloudy, Rain, Snow among others)
(I don't know how much of this weather will affect the FPS)


And you might be interested in creating an account on F95zone.
There are many users who upload games.
(Some of those games are paid and others are free).
Maybe you can attract more people to
Get to know the game and contribute new ideas.
and happy New Year.

Developer

It has been a while since the update on the world setting coming out, and i certainly would like to give it an upgrade.

Both Loot chance and enemies strength are good options to customize the gaming play experience, will implement these setting at later build.
The season setting is interesting though, i think it would take quite amount of time to produce in order to show the season changes.
If it is implement, i will do my best to let it cost as less as possible in the performance.

I would also check out the F95zone website, maybe make a post there when v0.0.7 is out.
Thanks for your suggestions, happy new year!

yo an sugestion to the species update would be to add a bunny or kobold type, these are rarely used if you think about it, maybe lizard too tho, but only in case you plan on the species update

Developer

Do you mean the species that player can choose to be?

They would be cool to add to.

Exactly, but only when the update is ready tho

Add a Ghost Enemy and make character costomisation

Developer

The character customization would be updated at v0.1.0, which most likely start producing after v0.0.8.

(1 edit)

Some new suggestions for 0.0.7B and the future 0.0.8:
-This is to improve the search bar:
In some containers the things are already shown to you and it takes away the mystery of what one can find inside.
There are two ways to improve them:
*Perhaps the items could be made invisible and appear once the container's inventory is opened.
*Give each container that displays items to have some extra textures.
Take, for example, some of the Project Zomboid containers.
ClothingRack.gifMetalShelves Large.gifBookshelf.gif
https://pzwiki.net/wiki/Containers
maybe some of these will give you an inspiration.

-I think the enemies need to be given some sounds.
Each of the current enemies can be given their own sounds. 
Such as damage, death, seeing the player, moans, specials and other sounds such as footsteps.
-You could put the category furniture to build
wooden containers to store things in the bulding menu
-The wooden logs could be put together in stock of 5 or more to save inventory space. the same with other possible objects.

About the enemy improvements in 0.0.8:
Goatman behavior:
Attacks:
♦ Having low health, the goatman could start galloping to attack the player. To avoid the blow, the character's new ability would be used.
♦ Let the goatman occasionally block forward attacks and force us to make attacks from behind.
Other changes:
♦ When the goatman dies. This could drop one of his horns as a rare drop.
♦ Sharp weapons such as machetes and knives can cause bleeding causing the goatman to lose some health for about 5 to 10 seconds.
♦ He might say some phrases when he sees the player as "Need to breed female".

Slime behavior:
Attacks:
♦ Launch an acid attack to reduce the durability of a piece of clothing.
♦ Give him the ability to jump to try to ram the player.
Other changes:
♦ When the slime dies, it can drop 1 piece of clothing.
♦ A 10% chance that some weapons such as a stone-tipped spear can pierce its core and kill the slime.
(This would avoid dropping the core for the player)
♦ In some places I would put them hooked to the ceiling and have them fall when the player passes just below.
♦ You could give it a variety of color like blue with 2 different sex animations and different drops.

Mutated wolf behavior:
Attacks:
♦ Use the bushes as hiding places to surprise and attack the player.
Other changes:
♦ The wolf can hide in the nearest nest to recover some of its health if it is very low.
♦ Being able to distract the wolf with some food, for example by throwing a bone with some meat, that way you can search its nest for something.

Plant Trap behavior: 
Attacks
♦ Being close to the trap could catch the player with one of its tentacles.
Other changes:
♦ Being able to create an item such as a poison to kill the plant or leave it knocked out for a while.

I give you some ideas that can improve the character's house a little:
♦ You could add a basement to the house. In the basement you could put all the 
creation tables and store more items in various containers 
and in the future see the animations as a gallery.
♦ In the room with the bed it could be decorated with paintings of furry music bands 
and replace the table, chair and bookcase to put a large closet to store clothes.
♦ Some of the new cooked foods may appear in the home oven and other ovens in other places.
♦ The dining room TV table could have something inside, such as books or recipe magazines.
♦ In the hallway on the 2nd floor you could put the washing machine and the white basket. 
And in its current place I would replace it with one more metal container.
♦ Behind the house there could be a shed with a crop area to plant plants (If one day a crop system is added).

Developer(+1)

Hi Johns, thanks for the suggestions on the creature's behavior and game development!

The new added search bar system really didn't fit well in some container that show item images though. However, showing what item in the container bring more convenience when player store items at home, so i am still struggling between showing exact item or showing overall storage.

The enemies sounds, buildable container and increased stack number for log would be nice to implement.

A galloping attack action would fit goatman due to their horn. A defense action for them can also add some more variation. But i didn't have a good idea how to use their horn if making it as a drop.

Giving slime a range attack ability is cool, especially when it can damage you clothing, will also consider adding slime species variation.

I do planning to allow mutated wolf to hide inside and move between bushes, but other concepts like searching its nest are great too.

Basement can provide more area for player to use, but i need to think more about other usage.

I know the current wall look kinda empty and lack of some details. I would like to add more decoration and more details, but it takes time to draw.

The loot like cooked food in the oven and book in the TV table will also assigned later.
For the crop system, i have think that maybe i can allow player to build a crop field on the dirt ground, but it still on the paper.

That's about my overall view, thanks for you suggestions!

Since  character creation seems to be coming soon,  could we have an avian type species? They don't need wings or anything like that since I know wings are a pain to deal with design wise. :3

Developer

I could try but not 100% promise to add when the first version of player customization come out.

(1 edit)

I saw some things from the previews of 0.0.8 and some new suggestions for the game.
Also saw the new UI in the development progress video from 03/02/2024 along with the new slime AI and the new lighting.
And I was wondering if the other UI textures like the backpack and equipment will also have new designs?.

-As you said in a post on Patreon: the player will constantly release hormones. 
Here are two item ideas:
► A fragrance or perfume can be useful to cover the smell of hormones.
► The repellent may be used to make enemies less aggressive or that they do not follow you as much.
► These could be created at the simple crafting table or found in a store or bathroom.

New suggestions:
► The ability to sit on the floor to regain some stamina.

-These are some ideas to give more life to the player in their animations and UI:
► The player icon in the UI could change according to their state (normal - pain - no stamina - knocked out - excited - orgasm). 

-Here are some ideas for still animations when we don't move the player for a while:
► open/close eyes, look around for enemies.
► open/close eyes, whistle some music. (can attract an enemy)
► If the player has a weapon equipped, she may end up looking at the weapon.
► If the arousal bar is between 60% / 90% she will touch or squeeze her breasts.
► realize that they are looking at her and look at the screen and wave at you. (I would put this as an easter egg).

-This idea is to improve the system of sleeping in beds:
► This idea would be accompanied with a fatigue bar. The more tired you are, the less attack strength, stamina recover and mobility you will have, 
it is something similar to the weight bar and in the future it could go hand in hand with the mental state.
► When getting out of bed the player could do an animation of yawning and stretching a little.
► One could choose how many hours to sleep (between 1 to 8 hours or more) to advance in the world, 
and depending on the hours slept the player could say some dialog:
♦ I had a hard time for sleeping (sleep between 2 or 4 hours).
♦ I slept like a rock or log (slept between 6 or more hours).
♦ A loud noise woke me up (a strange event like thunder falling or an enemy appearing outside the house at night).
♦ Suffered from heat/cold while sleeping (this depends on whether the player sleeps with clothes or sleeps naked)(the hours do not matter).

I see that on Patreon you have a hard time getting members, maybe you can show some progress on the itch page or use a poll vote site.

Developer

Hi there! I am glad that you have seen the preview video and come up with some new suggestion ideas.

The UI of the backpack and equipment are not changed in v0.0.8, although i would like to update it in more further version.

- For the items that can limit the hormones effects, they are good choose to add as some loot that you can find in the common place.

- I would like more actions in the game too, perhaps adding it when i updated the character customization part.

- More dynamic player icon in the UI would definitely work well! I also want to animate it a bit so it can look more better.

- Those random idle events are interesting though, it make the player character look more alive.

- Choosing how many hour to sleep could be more convenient than the current sleeping system, i also like the sleeping quality settings.

I will try to post the development progress in the itch more often, hope it can get more attention.

Overall, thanks for your suggestions!

(+3)

Hi,Rolanda!Really surprised to see your game when browsing itch.It’s exactly the kind that i have been searching for years(female protagonist,furry,side-scroller,survival and more)

just some personal thoughts about the fertilization and pregnancy system in the future(if possible):

1.Just like what you mentioned in the latest devlog,the whole thing would be based on the heat period system.So the chance of fertilization should be dependent on the heat of the player.

2.Getting pregnant or not doesn’t show at the player status.Player can find pregnancy tests in buildings to figure it out.(The outcome could be indicated by the words of the protagonist)During pregnancy the heat system will be suspended.

3.Pregnancy could be divided into three trimesters and in the last trimester the protagonist will start lactating(the gestation period of a vixen is 50-60 days irl but i do hope players can choose it)Except the growth of breasts and belly,the protagonist would suffer debuffs as it goes(slower movement,faster stamina consumption,craving for food,unable to jump or dodge in later stages of pregnancy and so on)

4.If a slime impregnates the protagonist,a smaller slime,instead of a baby,would grow inside her.It would grow fast and in several days it would be born as a new enemy.Only an anthro or feral enemy can put a baby inside her.

5.I do know that babies are not allowed to appear in adult games according to the rules of Patreon.But i do expect to see a relatively believable and realistic birth scenario instead of ridiculous mammals laying eggs.You can just make it less explicit and the babies can be categorized as items which can be sold/sent to somewhere else.

Thank you so much for giving us such a great game!

(+1)

you should add in a debug mode, or cheats, or something like creative mode in Minecraft

you should also make it so we can be specific on how much hp does we or the enemies have, how fast we or the enemies can run, how fast we can get off of them, etc

(+1)

i think it would be better to add character customization and expansion/gigantess/growth or maybe tame some monsters to y'know

(+3)

could we get a button to fast forward through the sex scenes

(+1)

some suggestions for new locations

The mall - might have new enemies, a lot of loot but is dangerous so high risk high reward, stores that has items that can't be found anywhere else, multiple floors 


Camping site/survivor site - safe, people who we can trade with and be friends with, can also be a save point maybe


Corrupted town - overrun with new enemies that might look like the people from the camping site but has some kind of dark(or any other color) goo attached onto their bodies, and they could have goo traps to trap the player kinda like the plant enemy, the houses might have rare items that can't be found anywhere else, and maybe you could have an item "jar of goo" that you can trade, craft, or do stuff with


The lake - relatively safe, but still has enemies that are specific to the place. The player character could be able to clean themself and dip in the lake, but the lake could have different color water and the different colored water could have an enemy in the water

(+3)

Really enjoying the new AI update, it makes it feel like enemies aren't entirely out to get you all the time and that there is a little bit of co-existence going on. That said we could really use a Hardware Store in the town to get some of the planks and nails to start crafting, it took me a few days irl of playing 1-3 hours a day just to finally get enough planks and nails to spawn.

For those still looking,  planks can sometimes spawn freestanding on the crates in the back of the clothing store, and most tool spawns come from living quarters inside buildings upstairs, the back cabinet of the kitchens will have those. I know there are a couple buildings that have that upstairs part but I can only remember the grocery store/fruit&veggie store has it for sure.

Besides that, it would be great if we could build our own storage, I find I quickly run out of space storing clothing backups and crafting materials, however being able to repair clothing/equipment would allow you to cut down on that aspect too.

(+2)

So here's a few random suggestions: 

- Getting completely dominated and knotted by a wolf skips an hour. Could be interesting if they pull you somewhere deeper into the forest and then unknots to leave you there (if you intend on doing a deep forest area)

- More anthro enemies in the town less slimes.

- the ability to just give yourself to an enemy Consensually

- the ability to grapple the enemy and dominate them instead when you stun them

(+1)

Make a QnA topic?

(+1)

Hello, I have a suggestion: could you add in the future a change in opponents to female versions if you play as a guy, although it would be It would be nice even if, playing as a furry girl, you could just make love with the female version of the enemies, and I hope in the future it will be possible to change body shapes: breasts, butt, hair, etc. and thank you for your game and answers)....well, it would be cool if you could make AI friends on the city map that are similar to our character, but not exactly the same, or rarely repeated, with whom you can be friends and invite them to your place visit several friends and conduct dialogues with them (it all sounds complicated, of course)well, and also interact with all the objects in the house, for example, you could wash yourself in the bathtub by pressing a key or button, sit on a chair, put something on the table, etc.

Maybe make a control scheme for just keyboard? I don't like using my mouse very often.

remember the gun of da de also could you make it Xbox compatible in the future it's hard otherwise tapping on the screen and it sometimes doesn't connect 

64 bit support pls

I have to suffer with 20< fps

Developer(+1)

I have tried to switch the game scripting backend from Mono to IL2CPP for mobile build, which allows 64bit and Chrome CS support. However i can't tell if it help improve the performance.

so dat mean 64bit will be possible to support?

Developer

It should be possible but i don't have that type of devices, so i can't test it by myself.

I'm a new player and I'm wondering where I need to go next. Or what mission do you have to go on? The game doesn't have any hints or anything?

i think because its a demo they dont have a actual storyline yet more like a sort of roam the two areas and collect stuff to build or enhance(?) or you can let yourself be F***ed by the enemies if you wish. Theres a area you can go to just to view the enemies doing so to you

Developer

Sorry that there are no story / tutorial in the game so far.
However there is a help page that you can find it by pressing ESC to open menu.
There will be some tips for you about how to play the game.

i have a few, maybe a more detailed gallery system like something to view without having to keep your hand on the controls when you want to jur- uh yeah to self pleasure and maybe a couple of cheats like infinite item durability or maybe a exploration mode where the enemies dont attack you i kinda would like the idea of more designs than just a fox or even gender choices or better yet on that front switch out the genitalia, like having a male body that has the parts swapped (if you know what i mean by that~)

Developer

Yes, gallery would be a nice system for quick reviewing the lewd scenes, would consider implement it at future version.

For the body switching part you mentioned, it's currently in development where tails / ears / genitalia / fur color etc.. are all switchable.

ah i cant wait to see it all thanks for the update on the gender thing

Game over scenes after the protagonist’s HP is reduced to zero?(like BiBS on this site,player needs to break away from the restraint and escape the room)

Developer

It is possible to be implemented, most likely after version 0.1.0 .