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A jam submission

Heavenly OrbitView game page

Two body problem solving movement challenge
Submitted by WormBroth, rubiline — 8 hours, 19 minutes before the deadline
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Heavenly Orbit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#144.2214.221
Gameplay#184.2074.207
Interpretation of the Secondary Theme#224.4144.414
Graphics#304.3104.310
Soundtrack/SFX#403.9663.966
Gameboy Soul#484.2074.207

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
It is a game set in outer Space where you play as planets using an orbit mechanic and control the Space between them to win.

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Comments

Submitted

You've done the space theme the best, out of all the devs I've seen so far.

Difficult but fun. And I enjoy the character. Honestly, expand on the idea, I really wanna swing around space as the sun and moon. 
Thanks for the game mate.

Submitted

Very creative take on the theme and overall a solid game! Love the retro feel and artwork.

Submitted

LOVED this game, the mechanics were very cool and I loved all the small touches like the sun/moons faces scrunching as they held the ground. It's so impressive that you were able to add so much content during this jam. I have to admit that I'm stuck at the rail stop level, the game definitely gets hard quickly! 

Submitted(+1)

Definitely needs to ease into the mechanics a little more gently, but I absolutely love the concept! Gorgeous game, the audio and visual presentation is 10 / 10  :D

Submitted

Loved the art and the story. It became very difficult very quick. but loved it!

Submitted(+1)

Great music and art. The characters have so much personality, and the central premise is absolutely off the wall.

Unfortunately, I found it really, really hard to control this swingin' duo. I was not able to get past Level 3.

Submitted(+1)

This is one heck of a game jam entry, it's a little tough to get the hang of  at first, but its tricky in more of a good way. This game feels like a complete package, congrats!

Submitted

It's a really fun and unique game. At first, I didn't know I could hold down the buttons to hang on, hahaha, but I figured it out over time. I could totally see this in the Gameboy catalog! The only thing I can mention that I didn't like was the music; the SFX are really well done, and the animations too! But the soundtrack can get a bit tiring. Other than that, the game is really, really good!

Submitted

That was fantastic.  I love the inherit difficulty and opportunity of the mechanics. It feels so good to find a little skip by either throwing your orbit or cutting a corner. Great work. Had to put it down at the end of world 3 because sleep is needed, but I will come back!

Submitted

Very cool concept and an impressive number of levels for such a tight deadline. I encountered a bug where the sun and moon keep multiplying every time the level restarts and eventually crashes the game.

Submitted

Great concept, fantastic execution. Love the music and all the particles. The gameplay is addicting and easy to grasp. It's all very polished. Very good job!

Loved the music, the mechanic was really interesting and fun to experiment with it. Only wished there were faster restart times as I messed up a lot. 

Submitted(+1)

I'm stunned. What a beautiful game! What a brutally difficult game! I could do this for hours.

Some of the levels could probably be split into multiple separate levels. With how much trial-and-error there is, having to learn a difficult maneuver near the end of a level can be quite tedious.

Fantastic! Great work!

Submitted

Our team was trying to come up with a game based on orbits, but gave up because we couldn’t figure out how to visually represent it at GB restrictions. This game did fantastic with the idea! Very cool game. Graphics are great, audio fits well, though for how long the game/levels are, it can get a bit repetitive.

I ran into a bug after losing on “Quick Turns” where I kept spawning with one extra set of sun/moon as I died. Needless to say, it was impossible to beat after that as they were all out of sync with each other.

I didn’t finish it, sadly. I tried Big Galaxy for quite some time, but only managed to get across the big gap once. I’d love to see some kind of checkpoint system, maybe even along the lines of Shovel Knight where they are optional (maybe they lock in the checkpoint for a +10 second penalty or something?). Having to start all the way from the beginning of the longer levels is brutal. I was pretty consistently getting just outside of bronze medal times. I’d love to see some dev runs at this to see what gold runs look like.

Well done d-(^.^)z

Submitted

Really cool mechanic that feels great to play. I find myself wishing I could just launch around space at high speed/max orbit, just because it feels so fun to fling yourself around.

Submitted(+1)

Its a very very cool concept executed extremely well, the art is gorgeous and the music is not left behind, this submission is going places man, you did magic here, even the cover art is a masterpiece of its own :>

Submitted(+1)

5 stars across the board, absolutely love this! amazing what you created in 10 days

How would NdGT rate this?  I had fun.  Cool graphics, easy controls.

(+1)

Love the idea implemented in this and the graphics are lovely!

Submitted(+2)

Awesome idea and execution. I'd buy a finished version of this for sure!