Sorry but I don't really get what we gotta do
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Plug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #368 | 4.243 | 4.243 |
Overall | #378 | 3.928 | 3.928 |
Originality | #392 | 4.027 | 4.027 |
Design | #606 | 3.514 | 3.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Simple but fun! Found it very hard though. Having a visual indicator (not just the number) would have been nice to quickly see how low a different system was.
Aaaah, juggling with the plug with the different systems!
This is quite a fun concept.
Great game, it plays really well!
One thing I think might be useful to add here is a better damage indicator - a couple of times I missed that one of my systems got damaged and thus lost the game. It could use either some sort of icon showing that the system is requiring repairs, or perhaps a trail of smoke coming out of the machine.
Other than that, it's a pretty good entry! The game is easily understandable without the need for tutorials, and it's fun to play. Good work!
I found that If I get focused on keeping two low-energy elements powered, I can easily miss when one of the other elements gets damaged. I do notice it after several seconds, but usually it's already too late. Having additional marker would help in those situations, when you're frantically trying to keep something working. :)
Neat concept and a fun little game! I got a bit panicked at the start because I wasn't exactly sure what I was doing but I got the hang of it. One gripe is that, when you try plugging the plug into another device it sometimes doesn't connect straight away and falls to the bottom of the screen. Either than that, keep up the good work!
Fun idea and nice pixel art! I might be wrong but is it even possible to keep the devices powered over time? I defenetly didn't manage to :'D A score system would be great to compare runs :) Still nice work!
Check out ours :) https://itch.io/jam/gmtk-2019/rate/463199
Well done! Very peculiar idea which is interesting to play, nonetheless, it would be better if you added all elements gradually during playthrough.
Interesting! From the technical side, I couldn't see my mouse cursor in the game over screen, and sometimes after dropping the plug I picked it back up automatically, and had to left click again to drop it. From the design side, I think it would be even more interesting if different system shortages had different effects, e.g. when the CPU was low, your screen would be all glitchy.
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