Good game, the only problem is, that those moving enemies are unkillable, you need to take damage, if you want to go near them.
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Help! I'm Trapped In A Submarine...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #53 | 4.380 | 4.380 |
Design | #76 | 4.279 | 4.279 |
Adherence to the Theme | #94 | 4.558 | 4.558 |
Originality | #166 | 4.302 | 4.302 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The moving enemies are probably one of the trickier ones to kill, since their speed means you have to predict where they are after you swap to weapons. The time it takes to swap to Weapons from Information is enough for them to have moved off from where they were. Granted, the player's torpedo hitbox is tiny, and we're quite surprised no-one else has brought it up before.
Thanks for commenting!
This was quite relaxing and I enjoyed playing it. Nice use of the theme and quite original idea, which I also surprisingly like. I'm not really sure if you need some card to switch the functions, why not to use just some toggle buttons. But if you wanted to use it for some tension and to increase the difficulty, then in my opinion it was not quite enough.. as I already said it was quite relaxing for me.. which is also totally fine :D
However, this entry very nice! Very well done!!
Thanks for the feedback!
The idea of using a card was there since the beginning, mainly to stop players from just toggling rapidly between systems and having to think a bit more before acting. The game as it is definitely favors a much slower paced play-through, though, and we're glad you found it fun regardless!
A good idea well executed. I especially like that pause as you pull out the chip, it adds a bit of tension to your decision making.
This is a great game. Like others have said, taking the card out was too slow, but otherwise I love the mechanics and style!
Great game, lovely soundtracks, really relaxing and gives the vibes of being under the ocean! Gameplay was simple to understand and easy to grasp, Love the screen/glass cracking when we take a hit, though the refilling of the torpedoes could've had a better indication on when it refills one torpedo. Quite a big level as well for a single playthrough even though I died at the end. Took me about 20-30 mins just to find home.
The art, the sound, the gameplay, this game is awesome, thank you for making it. Now some minor nitpicks: The game felt a little bit slow: pulling out cards, waiting for torpedoes to finish reloading, waiting for oxygen to refill; and fighting red dots didn't feel very satisfying. But overall a great jam game.
IMMINENT THREAT: this game is too addictive
i just wish that when your submarine got hit too many times, a gruesome animation played of the screen filling up with water.
this game would be more fun with upgrades.
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