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Why does taking out the card feel sooo hard? Cool idea and I like the different systems of the submarine. I felt like there should be something that urges you to take risks and try to go faster since now you can just go really really slow.

The card pulling out was designed to add a little challenge! We might have gone abit overboard with how much force we intended the player to need.... so thanks for your feed back! <3! Glad you liked the idea  and system :>